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What is a possible Microsoft answer to Horizon Zero Dawn and Breath of the Wild?

The question isn't "where is Microsoft's answer to Horizon and Zelda" but "where is Microsoft's new IP that knocks everyone's socks off this gen". With the OG Xbox they had Halo, 360 they had Gears of War. Weather you like these series or not they both have inked their place in gaming history and more importantly, got people to buy and Xbox. Microsoft still hasn't had a new IP this generation that has really been big beyond the core Xbox fanbase.

Right now you see both Microsoft and Sony moving their first (and second) party efforts to meet their strengths, single-player story driven games for Sony and multi-player focused service games for Microsoft, because their efforts in dabbling in each other's strength's just haven't resulted in much success (Killzone/Resistance for Sony, Remedy partnership for Microsoft). The issue is that while there are a decent number of big third party single player games, a lot of the big third party publishers are also moving towards games-as-a-service model.

Halo and Gears were at peak popularity around the same time that Call of Duty and Battlefield initially started their explosions into popularity. There were fewer options in the multiplayer field, making the Xbox 360 the go-to console for people who wanted to get great multi-player experiences. While COD and Battlefield were big, there were far fewer games in that field that Halo and Gears had to compete with.

COD and Battlefield's immense popularity carried over to this gen, and this gen has brought new IP's like Destiny, Overwatch, The Division, and For Honor. All hugely successful multiplayer games. Even Titanfall, despite not finding as much success, still exists as another option for people looking for multi-player games. Combine this with Battlefront, Rainbow Six, and Ghost Recon all coming out with hugely successful new entires and there's now way more options for multi-player fans than there were 10 years ago when Halo and Gears were the talk of the town, and all these are available on PS4 also.

Because of this, multi-player fans no longer feel the need to buy an Xbox to get these experiences, there's plenty of them on PS4. Coupled with Sony's marketing deals/bundles with games like Destiny, Battlefront, and COD and Xbox is no longer the "go-to" console for multiplayer games. This benefits Sony because they no longer feel compelled to try to find the next big multi-player hit, hence they are free to build on their strengths. It hurts Microsoft because their games have to compete for players with all these other multi-player games, and they're just never going to.

As a result of all this Microsoft is in a tough spot. We all want them to create these new IP's that are awesome, and in a way they have. Ori is fantastic, and Sunset Overdrive and Quantum Break are cool games, but none of them were these mindblowing experiences that resulted in any boost in console sales. Hence they chose to focus on their strengths. We're still waiting for their Halo/Gears of this generation, but given the rise in popularity in the same genre that MS' strengths are, we very well may not see a new IP that reaches that level at all
 

RedSwirl

Junior Member
Despite everything I've said in this thread about Microsoft focusing less on singleplayer exclusives and more on online services, I think the exclusives it got during the early 360 years were a big factor in how MS got ahead back then.

MS was getting a lot of multiplatform games on 360 months before they came to PS3 (Oblivion, BioShock, GRAW I believe) in combination with Gears, plus the Japanese exclusives Sony usually relied upon weren't there. By the time Sony caught up in the later years of that generation MS could just coast on having the "default" platform for multiplatform games while continuing to improve XBL. This problem with MS only having Halo, Gears, and Forza has been a problem since then. MS is using the same strategy now but PlayStation is the "default" platform now because MS messed up its marketing message starting out. Plus the Japanese exclusives have returned to PlayStation.

MS is pushing ahead though with Scorpio, BC, Game Pass, and I guess you could also count EA Pass. I think you could have even counted Xbox Game Preview before Sony started doing basically the same thing (or has that not started yet?). Actually, another thing MS is probably betting big on is its plan to make every Xbox One effectively a dev kit and allow a much wider swath of indies into the XBL/Windows 10 ecosystem. ID@Xbox has kind of backfired because of the exclusivity clause but it seems MS is counting on the new XBL/W10 dev system having a lower barrier of entry to get more indies on. At this moment I'm thinking that could turn into another Xbox Live Indie Games, just extended onto Windows and MS's other devices.

Though, I still think MS's weakness in continental Europe and Asia is potentially a bigger problem. If MS is so focused on online services, why isn't it trying harder to push those services in China, Korea, Southeast Asia, and maybe Russia and Brazil?

Looking back at MS's current IPs, I really don't see any that could be turned into big online-oriented things, because that's what MS is all about right now. A Fable MMO? I imagine MS is looking at what the most popular console genres are, and in North America they are shooters and sports games. MS has Halo and Gears, and "sports" includes cars which it has with Forza. EA wouldn't like MS competing with it in football (Gridiron or Association), hockey, golf, or UFC. I guess MS could try to compete with Sony and 2K in baseball and basketball respectively. Baseball might be the more valuable once since you have to own a PlayStation to play a new baseball game right now, so making one available on Xbox and PC might mean more to some people. Don't know how the MLB feels about licensing though. Same goes for the NBA actually.
TL:DR: I could see MS investing in a first party MMO or a sports game, most likely baseball, but not a singleplayer open-world RPG.

The question isn't "where is Microsoft's answer to Horizon and Zelda" but "where is Microsoft's new IP that knocks everyone's socks off this gen". With the OG Xbox they had Halo, 360 they had Gears of War. Weather you like these series or not they both have inked their place in gaming history and more importantly, got people to buy and Xbox. Microsoft still hasn't had a new IP this generation that has really been big beyond the core Xbox fanbase.

Right now you see both Microsoft and Sony moving their first (and second) party efforts to meet their strengths, single-player story driven games for Sony and multi-player focused service games for Microsoft, because their efforts in dabbling in each other's strength's just haven't resulted in much success (Killzone/Resistance for Sony, Remedy partnership for Microsoft). The issue is that while there are a decent number of big third party single player games, a lot of the big third party publishers are also moving towards games-as-a-service model.

Halo and Gears were at peak popularity around the same time that Call of Duty and Battlefield initially started their explosions into popularity. There were fewer options in the multiplayer field, making the Xbox 360 the go-to console for people who wanted to get great multi-player experiences. While COD and Battlefield were big, there were far fewer games in that field that Halo and Gears had to compete with.

COD and Battlefield's immense popularity carried over to this gen, and this gen has brought new IP's like Destiny, Overwatch, The Division, and For Honor. All hugely successful multiplayer games. Even Titanfall, despite not finding as much success, still exists as another option for people looking for multi-player games. Combine this with Battlefront, Rainbow Six, and Ghost Recon all coming out with hugely successful new entires and there's now way more options for multi-player fans than there were 10 years ago when Halo and Gears were the talk of the town, and all these are available on PS4 also.

Because of this, multi-player fans no longer feel the need to buy an Xbox to get these experiences, there's plenty of them on PS4. Coupled with Sony's marketing deals/bundles with games like Destiny, Battlefront, and COD and Xbox is no longer the "go-to" console for multiplayer games. This benefits Sony because they no longer feel compelled to try to find the next big multi-player hit, hence they are free to build on their strengths. It hurts Microsoft because their games have to compete for players with all these other multi-player games, and they're just never going to.

As a result of all this Microsoft is in a tough spot. We all want them to create these new IP's that are awesome, and in a way they have. Ori is fantastic, and Sunset Overdrive and Quantum Break are cool games, but none of them were these mindblowing experiences that resulted in any boost in console sales. Hence they chose to focus on their strengths. We're still waiting for their Halo/Gears of this generation, but given the rise in popularity in the same genre that MS' strengths are, we very well may not see a new IP that reaches that level at all

Great post. There's a much higher amount of competition on the online shooter realm this gen compared to last gen -- a whole bunch of them that are actually solid and stable. Meanwhile Sony is benefiting a bit from an increase in Japanese story-driven singleplayer games, which were somewhat rarer last gen so people miss them.

This is also why I arrived at the suggestion of an MMO or a sports game for the next new MS IP. RPGs are getting to be the next biggest genre on consoles below action games and sports games, and there isn't a gigantic amount of MMO competition on consoles right now. Destiny, Diablo 3, and The Division are more co-op RPGs whereas the only big console MMO I can think of off the top of my head right now is Final Fantasy XIV. Oh and Elder Scrolls Online. A MOBA maybe? Nobody has really gotten one to fully work on a console yet, and it would be an even bigger challenge for MS to get one working on both Xbox and Windows 10.
 

Crayon

Member
An open world Halo game that takes place on a Halo ring could be amazing. They'd have to make the ring smaller than the lore says it is, but I'm sure most fans could look past that.

And in terms of Halo 6's 4v4 gameplay, I have high hopes. Halo 5 is amazing.

If Halo got a shakeup like Zelda just did, it could be a big deal. A big part of the appeal Zelda has is that a stories old series shook off the old baggage and took a risk. It would probably take extra time to do something really new, but sooner or later they should be thinking about changing it up and trying to make it fresh again.
 

RexNovis

Banned
Just now catching up with this thread. realize I'm a bit late but

Man, if their E3 is just Scorpio + new Forza, Gears, and Halo announcements (alongside previously announced stuff), it's going to be rough. I have to believe they've got more cooking than that.

They'll have a ton of smaller third party marketing deals. Likely the new Assassin's Creed , Shadow of War (confirmed), Borderlands 3 (maybe), Cyberpunk 2033, Fallout 4 VR, Prey, Wolfenstein: New Colossus etc etc. But the problem is none of these will be exclusives they'll just boast Scorpio as the best place to play. They'll probably have a handful of compelling independent games as exclusives though. Ori 2 is basically a sure thing and I'm sure theyll tout Cuphead and Below again hopefully with an actual release date this time. They'll also have the games we've already seen like Crackdown and Sea of Thieves but I think the people expecting them to pull big exclusive titles out of thin air are going to be extremely disappointed.
 

mujun

Member
They've literally shown nothing but some tech of buildings destructing... Have you played Horizon?

My subjective opinion of all three games. Played 10 hours of Horizon and 30 of Zelda. Opinion of Crackdown is based on first game, they could screw it up of course. How does Horizon advance the genre? I think it's good but don't see how it advances the genre.
 

Hoo-doo

Banned
My subjective opinion of all three games. Played 10 hours of Horizon and 30 of Zelda. Opinion of Crackdown is based on first game, they could screw it up of course. How does Horizon advance the genre? I think it's good but don't see how it advances the genre.

Is that your metric of what makes a great game?

Horizon is a fresh new open-world IP with a very unique setting and Guerrilla Games seems to have nailed every aspect of the combat, gameplay, story and graphics. Even when people were near unanimously doubting their ability to do so pre-release, having made mostly Killzone games before. Game seems to have sold nearly three million in two weeks too, with rave reviews.

If that's not a home run then I don't know what is.
 

mujun

Member
Is that your metric of what makes a great game?

Horizon is a fresh new open-world IP with a very unique setting and Guerrilla Games seems to have nailed every aspect of the combat, gameplay, story and graphics. Even when people were near unanimously doubting their ability to do so pre-release, having made mostly Killzone games before. Game seems to have sold nearly three million in two weeks too, with rave reviews.

If that's not a home run then I don't know what is.

It's in the OP. I was addressing that.
 

Zasa

Member
I guess Forza horizon 3 and Ori don't count?...

Obviously not, one has a 91 on metacritic & the other an 88. Clearly two critically panned games here that both critics & fans despised. Don't forget Titanfall had an alarmingly poor E3 showing when it was announced, turned no heads, & failed critically with an 86 in the end.
 

Bgamer90

Banned
The question isn't "where is Microsoft's answer to Horizon and Zelda" but "where is Microsoft's new IP that knocks everyone's socks off this gen". With the OG Xbox they had Halo, 360 they had Gears of War. Weather you like these series or not they both have inked their place in gaming history and more importantly, got people to buy and Xbox. Microsoft still hasn't had a new IP this generation that has really been big beyond the core Xbox fanbase.

Right now you see both Microsoft and Sony moving their first (and second) party efforts to meet their strengths, single-player story driven games for Sony and multi-player focused service games for Microsoft, because their efforts in dabbling in each other's strength's just haven't resulted in much success (Killzone/Resistance for Sony, Remedy partnership for Microsoft). The issue is that while there are a decent number of big third party single player games, a lot of the big third party publishers are also moving towards games-as-a-service model.

Halo and Gears were at peak popularity around the same time that Call of Duty and Battlefield initially started their explosions into popularity. There were fewer options in the multiplayer field, making the Xbox 360 the go-to console for people who wanted to get great multi-player experiences. While COD and Battlefield were big, there were far fewer games in that field that Halo and Gears had to compete with.

COD and Battlefield's immense popularity carried over to this gen, and this gen has brought new IP's like Destiny, Overwatch, The Division, and For Honor. All hugely successful multiplayer games. Even Titanfall, despite not finding as much success, still exists as another option for people looking for multi-player games. Combine this with Battlefront, Rainbow Six, and Ghost Recon all coming out with hugely successful new entires and there's now way more options for multi-player fans than there were 10 years ago when Halo and Gears were the talk of the town, and all these are available on PS4 also.

Because of this, multi-player fans no longer feel the need to buy an Xbox to get these experiences, there's plenty of them on PS4. Coupled with Sony's marketing deals/bundles with games like Destiny, Battlefront, and COD and Xbox is no longer the "go-to" console for multiplayer games. This benefits Sony because they no longer feel compelled to try to find the next big multi-player hit, hence they are free to build on their strengths. It hurts Microsoft because their games have to compete for players with all these other multi-player games, and they're just never going to.

As a result of all this Microsoft is in a tough spot. We all want them to create these new IP's that are awesome, and in a way they have. Ori is fantastic, and Sunset Overdrive and Quantum Break are cool games, but none of them were these mindblowing experiences that resulted in any boost in console sales. Hence they chose to focus on their strengths. We're still waiting for their Halo/Gears of this generation, but given the rise in popularity in the same genre that MS' strengths are, we very well may not see a new IP that reaches that level at all

Very solid post. I agree with most of what you've said. I don't see any future Microsoft game or heck, just any exclusive new IP for any console for that matter having the same impact that Halo and Gears had during their respective times. Third party AAA has grown so much since 2006 that now those games have taken most of the mainstream spotlight.
 
My subjective opinion of all three games. Played 10 hours of Horizon and 30 of Zelda. Opinion of Crackdown is based on first game, they could screw it up of course. How does Horizon advance the genre? I think it's good but don't see how it advances the genre.

A game doesn't need to advance a genre to be considered great.
 

SpokkX

Member
It feels like MS has kind of given up on new risky content.

Of course they will keep their big series - and a lot of people love them. They are safe

I always thought Halo would have been interesting if it followed the original game pitch:

"open world gameplay, marooned on an alien construct"

No more levels or focus on story and characters. Just action, exploration and survival. Kind of like the new Zelda

Fable could make an interesting reboot though, but which developer?
 

wapplew

Member
This, I guess. I really don't see anything else they have that could fill this spot for them.

No one know playground game before FH, everyone shit on double helix before KI.
MS get a lot of flak for project mismanagement, but they didn't get enough credit for giving unknown/infamous studio chances.
I think they'll find someone, they always do.
 
I hope Crackdown 3 is good. I still don't know where this love affair for the Crackdown series came from after 2 was trash.

Might be a decent game that falls into 6/10 to 8/10 category, if they really try hard. But that's not really on the same level as Horizon or Zelda, not even close.
 

willbsn13

Member
The question isn't "where is Microsoft's answer to Horizon and Zelda" but "where is Microsoft's new IP that knocks everyone's socks off this gen". With the OG Xbox they had Halo, 360 they had Gears of War. Weather you like these series or not they both have inked their place in gaming history and more importantly, got people to buy and Xbox. Microsoft still hasn't had a new IP this generation that has really been big beyond the core Xbox fanbase.

Right now you see both Microsoft and Sony moving their first (and second) party efforts to meet their strengths, single-player story driven games for Sony and multi-player focused service games for Microsoft, because their efforts in dabbling in each other's strength's just haven't resulted in much success (Killzone/Resistance for Sony, Remedy partnership for Microsoft). The issue is that while there are a decent number of big third party single player games, a lot of the big third party publishers are also moving towards games-as-a-service model.

Halo and Gears were at peak popularity around the same time that Call of Duty and Battlefield initially started their explosions into popularity. There were fewer options in the multiplayer field, making the Xbox 360 the go-to console for people who wanted to get great multi-player experiences. While COD and Battlefield were big, there were far fewer games in that field that Halo and Gears had to compete with.

COD and Battlefield's immense popularity carried over to this gen, and this gen has brought new IP's like Destiny, Overwatch, The Division, and For Honor. All hugely successful multiplayer games. Even Titanfall, despite not finding as much success, still exists as another option for people looking for multi-player games. Combine this with Battlefront, Rainbow Six, and Ghost Recon all coming out with hugely successful new entires and there's now way more options for multi-player fans than there were 10 years ago when Halo and Gears were the talk of the town, and all these are available on PS4 also.

Because of this, multi-player fans no longer feel the need to buy an Xbox to get these experiences, there's plenty of them on PS4. Coupled with Sony's marketing deals/bundles with games like Destiny, Battlefront, and COD and Xbox is no longer the "go-to" console for multiplayer games. This benefits Sony because they no longer feel compelled to try to find the next big multi-player hit, hence they are free to build on their strengths. It hurts Microsoft because their games have to compete for players with all these other multi-player games, and they're just never going to.

As a result of all this Microsoft is in a tough spot. We all want them to create these new IP's that are awesome, and in a way they have. Ori is fantastic, and Sunset Overdrive and Quantum Break are cool games, but none of them were these mindblowing experiences that resulted in any boost in console sales. Hence they chose to focus on their strengths. We're still waiting for their Halo/Gears of this generation, but given the rise in popularity in the same genre that MS' strengths are, we very well may not see a new IP that reaches that level at all

Fantastic post. I agree with pretty much everything you said.

I really hope SOD2, Sea of Thieves, Crackdown 3 etc deliver & do well (I want nothing but success for them) but I just can't see any of them having a Halo or Gear type impact unfortunately.
 

Alexious

Member
This, I guess. I really don't see anything else they have that could fill this spot for them.

Yeah, they already have the IP, no need to create another one.

Give playground a shot at it. But I do think fable or Ms own open world game deserves its own first party studio.

Playground is busy with Forza Horizon that keeps getting better and better. They just need to buy a studio with RPG experience, or build it, though the latter would be harder I guess.
 

Leflus

Member
A proper Fable game, except I don't know who could make it.
If Crackdown 3 turns out great, I could see them going with a similar team-up for Fable IV / Fable reboot.

A core team consisting of Fable veterans combined with a sizable dev house. They seem to have a good relationship with Sumo Digital (FH2 360 and CD3), so maybe they could be used for Fable as well?
 

madmackem

Member
Ms feels like that old band that everyone liked at some point but who now show up to shows play there hits and when they play there new songs they just arnt good. Ms is getting stale with the hit trilogy of gears halo forza, they need some new ip I'm getting Scorpio but I'm a strange beast where I'll buy new gaming hardware regardless but to get back on track and have any chance at all of clawing back some of the ground Sony has gained they need new exciting ip to go along with the most powerful console ever made.
 

Plasma

Banned
A new Fable game would have been the answer but they had Lionhead make that MP game instead and then shut them down before they could finish it. I don't think they need something to directly compete in that genre they just need something big coming out to excite people but I'm not sure anything they have lined up this year fits the bill. I think they're pinning a lot of their hopes on Crackdown 3 being really good and don't get me wrong I liked the other games but I never thought they were amazing though.
 

Vetro

Member
latest
 
Just now catching up with this thread. realize I'm a bit late but



They'll have a ton of smaller third party marketing deals. Likely the new Assassin's Creed , Shadow of War (confirmed), Borderlands 3 (maybe), Cyberpunk 2033, Fallout 4 VR, Prey, Wolfenstein: New Colossus etc etc. But the problem is none of these will be exclusives they'll just boast Scorpio as the best place to play. They'll probably have a handful of compelling independent games as exclusives though. Ori 2 is basically a sure thing and I'm sure theyll tout Cuphead and Below again hopefully with an actual release date this time. They'll also have the games we've already seen like Crackdown and Sea of Thieves but I think the people expecting them to pull big exclusive titles out of thin air are going to be extremely disappointed.

Nah they're gonna have some huge exclusives.
 

DragonNC

Member
Both of these two games have elevated open world adventures to new heights - the latter of which is singlehandedly selling Switches as fast as Nintendo can put them on the shelf. Both are first party exclusives. What could MS offer as a counter? Can they counter? What would be a good franchise for them to invest in to do this?

My thoughts would be a Fable revival, but I'm not sure who they'd get to make it.

This one is easy....Halo 6 .......
THEY HAVE NOTHING
 

scoobs

Member
Maybe Halo 6 will look really good at e3 and get people fired up.
Halo games will sell to Halo fans, ie, probably about as much as Halo 5 did. Microsoft needs something new to capture the crowd who's sick of the halo, gears, forza cycle and needs a good reason to buy an Xbox.
 
Yeah I can guess you haven't played the game. Zelda and AI don't make me laugh and I'm sorry dynamic weather and physics I've seen in a lot of open work games and hey one can climb in Assians Creed.

The Freedom in Zelda is nothing like what one see's in GTA V, Fall Out III, IV, The Witcher 3 and god knows how many other open world games.

Yeah, no. This is bollocks. In Zelda you can literally do whatever you want including go straight to the final boss once you've left the starting area. It gives players very little direction allowing for a truly freeform open world exploration experience. Link can climb literally anything, which is only governed by his stamina meter - unlike Assassin's Creed, where you still need ledges. During a thunderstorm if you're wearing or holding something metal you can get struck by lightning. Rain makes surfaces slippery so you can no longer climb them. You can roll boulders down hills to smash into enemies, and they can lay similar traps for you. The environment can catch fire. You can chop down any tree and use them to make bridges. If an enemy doesn't have a weapon and an explosive barrel is nearby they will grab that to throw it at you. And so on. Please tell me the ways in which all these other open world games have diverse systems and freedom of approach like this.

Amazed that some people considered Scalebound to be a promising title....

Each showing was making me cringe even more than the last one...

That looked like a horrible game with a horrible character...

And yet Scalebound was the most anticipated Xbone game in the Gaf annual Most Wanted ratings for two years in a row. Again, despite the poor showings people believed that Kamiya would deliver.

You used the term in your previous post, as-in, they cancelled a highly-acclaimed game.

Again, I was not calling it high-acclaimed, because that's not possible. I was saying "MS just cancelled one [an action-adventure/ARPG] a couple of months ago."

Sony and Nintendo have both just released highly-acclaimed action-adventures/ARPGs, and considering MS just cancelled one a couple of months ago of course it's going to invite comparisons.

ReCore....with a full AAA budget like Halo and Gears.

That's what Recore should have been. A shame they used Unity and didn't give it a bigger budget. Maybe if it sold well enough for a sequel that will get a longer development cycle and a bigger development budget.

If you genuinely believe that the gap between the PS4 and the PS4 Pro is subtle enough to mean that games on the Pro are merely 'PS4 games in high res', but the gap between the PS4 Pro and Scorpio is so enormous to mean that it will match up to high end contemporary PC games, I feel sorry for you. Mark my words, the differences will be subtle and iterative, because that's all the specs will allow for especially when you remember that games developed for Scorpio will necessarily be built for feature parity with the Xbox One. Expecting a larger gap than exists between the PS4 and the Xbox One is naive. If you consider that to be a chasm, then fine, but I think most people know it's a fairly subtle difference in most games. The most likely thing is for Scorpio's power to be used to push 4K, verse the Pro utilising tricks like checkerboard rendering to hit that resolution. This isn't just going to be a subtle difference, it's going to be a difference most people don't even have the right screens to see.

Either way, Microsoft should not be planning on countering actual games with hardware.

I agree with this. I kind of feel like having to make sure all games will run on Xbone as well as Scorpio will mean that they'll be hamstrung to varying degrees, and I really don't think a more expensive console is going to be some kind of magic bullet that some people seem to.

If Xbox One Scorpio had been announced at E3 and then shipped in October?

It would have been a literal megaton. The excitement would have been off the charts.

I have no idea why they announced it 18 months before it shipped. It was a terrible decision.

Yeah, I really think announcing this thing 5-ish months before release would have been a lot more interesting and exciting. Imagine if they'd opened this E3 with the Scorpio announcement, details on power, price and release date, and then shown a bunch of games running on the system and looking considerably better than PS4 would have been a pretty strong showing.

Search Xbox Scorpio on Twitter. This is for the last half hour alone.

Rz18d8c.jpg


And its been this way since it was announced last Summer, the hype has been building for months.

Most of the people mentioning Scorpio on Twitter daily are the likes of Crapgamer and his army, who would be hyped for literally anything Xbox related. I'm not sure this is a particularly good barometer of the general response to the console upgrade outside of the ultra-hardcore ultra-loyal audience.
 
The question isn't "where is Microsoft's answer to Horizon and Zelda" but "where is Microsoft's new IP that knocks everyone's socks off this gen". With the OG Xbox they had Halo, 360 they had Gears of War. Weather you like these series or not they both have inked their place in gaming history and more importantly, got people to buy and Xbox. Microsoft still hasn't had a new IP this generation that has really been big beyond the core Xbox fanbase.

Right now you see both Microsoft and Sony moving their first (and second) party efforts to meet their strengths, single-player story driven games for Sony and multi-player focused service games for Microsoft, because their efforts in dabbling in each other's strength's just haven't resulted in much success (Killzone/Resistance for Sony, Remedy partnership for Microsoft). The issue is that while there are a decent number of big third party single player games, a lot of the big third party publishers are also moving towards games-as-a-service model.

Halo and Gears were at peak popularity around the same time that Call of Duty and Battlefield initially started their explosions into popularity. There were fewer options in the multiplayer field, making the Xbox 360 the go-to console for people who wanted to get great multi-player experiences. While COD and Battlefield were big, there were far fewer games in that field that Halo and Gears had to compete with.

COD and Battlefield's immense popularity carried over to this gen, and this gen has brought new IP's like Destiny, Overwatch, The Division, and For Honor. All hugely successful multiplayer games. Even Titanfall, despite not finding as much success, still exists as another option for people looking for multi-player games. Combine this with Battlefront, Rainbow Six, and Ghost Recon all coming out with hugely successful new entires and there's now way more options for multi-player fans than there were 10 years ago when Halo and Gears were the talk of the town, and all these are available on PS4 also.

Because of this, multi-player fans no longer feel the need to buy an Xbox to get these experiences, there's plenty of them on PS4. Coupled with Sony's marketing deals/bundles with games like Destiny, Battlefront, and COD and Xbox is no longer the "go-to" console for multiplayer games. This benefits Sony because they no longer feel compelled to try to find the next big multi-player hit, hence they are free to build on their strengths. It hurts Microsoft because their games have to compete for players with all these other multi-player games, and they're just never going to.

As a result of all this Microsoft is in a tough spot. We all want them to create these new IP's that are awesome, and in a way they have. Ori is fantastic, and Sunset Overdrive and Quantum Break are cool games, but none of them were these mindblowing experiences that resulted in any boost in console sales. Hence they chose to focus on their strengths. We're still waiting for their Halo/Gears of this generation, but given the rise in popularity in the same genre that MS' strengths are, we very well may not see a new IP that reaches that level at all

Good post. I think it's particularly true that despite many efforts neither Sony or MS have really been able to make headway in the genres each specialise in.

Rare is busy with Sea of Thieves though, which will receive content updates for a lot of time if it does well.

Do they have the bandwidth to create a full-scale, open-world Fable RPG?

I don't think Rare is a particularly big studio any more so I seriously doubt they would have capacity to create a new Fable while creating or supporting Sea of Thieves. Maybe once SoT is fully developed and done with, but then we're probably looking at 2021-2022 before a new Fable would be possible. That being said, I think giving the IP a few years off would be a good thing.

Nah they're gonna have some huge exclusives.

Okay - such as? Are you referring to brand new stuff, or games they've already announced, like Crackdown or State of Decay 2?
 

daTRUballin

Member
Rare had a hiring spree early last year. Possible I suppose. I hope they have a big e3. I've been waiting for their comeback since Nuts N Bolts.

Well, E3 2015 was already sort of a "pseudo-comeback" from them, if you will. :p

But yeah, I do agree. I need to see more than just Sea of Thieves and a collection of their old games to claim they're back.
 
I would rebuy an Xbone if they did this. Honestly, after there wasn't a new Fable and they cancelled Scalebound, there just wasn't much I was looking forward too, so I swapped it toward a Switch. A new AAA single player Fable would bring me back.

I'm utterly amazed at how poorly MS has handled the Fable IP. I still can't believe they opted for that shitty (and now canceled) 4v1 Fable MP game over making a new AAA title in the series.
 
I'm utterly amazed at how poorly MS has handled the Fable IP. I still can't believe they opted for that shitty (and now canceled) 4v1 Fable MP game over making a new AAA title in the series.

It was very poorly handled - a victim of MS's business strategies at the time, when a proper fleshed-out full RPG would have been far more welcomed by literally everyone. It's the same bad handling of a great developer like Sony's treatment of Zipper Interactive or Guerrilla Cambridge, where they are anchored to fucking niche hardware and then no-one is surprised when their games don't sell well enough to keep the company afloat.
 
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