More_Badass
Member
So lately, Early Access and Kickstarter have been under a hailstorm of criticism, and rightfully so. Abandoned projects (Clang, Spacebase) and scams (Confederate Express, Areal) should be criticized. But more often than not, these diatribes against the two focus on the negative and the failures, while numerous examples of Early Access games done well and Kickstarter successes are brushed aside or overlooked.
Which I think is pretty unfair to the many games that have delivered and to the developers that do maintain communication and provide regular updates.
So I thought it would be cool to talk about those games and campaigns
Personally I've backed eleven Kickstarters: Hyper Light Drifter, Confederate Express, Catacomb Kids, Rain World, Dex, Rimworld, Olypmia Rising, Heart N Slash, Four Sided Fantasy, and SuperHOT
The less said about ConEx the better, but every other campaign there has displayed regular progress and updates. Dex is already out on Early Access, Rimworld is on Alpha 6 with Alpha 7 soon, Catacomb Kids had its alpha out to backers in December just like the dev promised. Rain World has near daily updates over on its TIGForum devlog thread
And that's only Kickstarter. I'd say Early Access has an even better track record.
Don't Starve, Infested Planet, Secrets of Raetikon, Drunken Robot Pornography, Sir You Are Being Hunted, Betrayer, Divinity Original Sin, Hack N Slash, Planetary Annihilation, Endless Legend, Heavy Bullets, Turbo Dismount, and Wasteland 2 all passed through Early Access and released as feature-complete games
Doorkickers, Prison Architect, Assault Android Cactus, Broforce, Invisible Inc, and XenoRaptor are games that I feel are the gold standard of Early Access. Regular updates, devs that listen to and incorporate feedback and suggestions, games that offer very playable experiences rather than bare-bone frameworks
Which I think is pretty unfair to the many games that have delivered and to the developers that do maintain communication and provide regular updates.
So I thought it would be cool to talk about those games and campaigns
Personally I've backed eleven Kickstarters: Hyper Light Drifter, Confederate Express, Catacomb Kids, Rain World, Dex, Rimworld, Olypmia Rising, Heart N Slash, Four Sided Fantasy, and SuperHOT
The less said about ConEx the better, but every other campaign there has displayed regular progress and updates. Dex is already out on Early Access, Rimworld is on Alpha 6 with Alpha 7 soon, Catacomb Kids had its alpha out to backers in December just like the dev promised. Rain World has near daily updates over on its TIGForum devlog thread
And that's only Kickstarter. I'd say Early Access has an even better track record.
Don't Starve, Infested Planet, Secrets of Raetikon, Drunken Robot Pornography, Sir You Are Being Hunted, Betrayer, Divinity Original Sin, Hack N Slash, Planetary Annihilation, Endless Legend, Heavy Bullets, Turbo Dismount, and Wasteland 2 all passed through Early Access and released as feature-complete games
Doorkickers, Prison Architect, Assault Android Cactus, Broforce, Invisible Inc, and XenoRaptor are games that I feel are the gold standard of Early Access. Regular updates, devs that listen to and incorporate feedback and suggestions, games that offer very playable experiences rather than bare-bone frameworks