Microsoft will always strive to exert as much control as possible over anything - it's just in their bones.
Until they understand and accept that developers know what is best for their game and their audience, Microsoft will always be behind on this front. It is not MS's job to make all Xbox One owners feel "first class," it is the developer's job to make their current and potential customers feel that way.
SCEA bends over backwards for their devs and lets them try things and bend TRCs all over the place, because they trust that devs know what is best for their game.
http://www.polygon.com/2014/10/22/7040253/skullgirls-encore-ps4-supports-ps3-arcade-sticks-madcatz
See this? It goes against a lot of Sony TRCs, but they believed it was the right thing to do for the consumer and let us push ahead on it. And we talked to a ton of devs at PlayStation Experience that were excited that we'd give them code to support old peripherals on PS4.
Based on my experiences with MS, there is no way they would allow us to do something similar for Xbox One. It took two months to get a patch larger than 32 megs for the 360 version approved, because it had to be arbitrated on by some dark council. And this is a much bigger deal than something like that.
And we totally would if they'd let us.
Did you talk to Ono about it?