Aww man, NBFM had some? I could've gotten one. You live in the KC area?
My nephew didn't get one for Christmas, that's all I know :/
Don't think this matters at all, quite frankly. Its true, I don't care to track one of these things down cause its a complete pain in the ass after 2 and a half months for an item that should have been mass produced, way more than their initial allotment. Being near impossible to find after that amount of time for something that should have been a stocking stuffer and mass produced, is a problem.Glad someone has a level-headed thought on the matter.
Wait until the SNES Classic comes out lol! If they keep the supply right that should easily sell millions in a holiday
Nintendo was as surprised by the success as we were.
Market research department probably isn't celebrating right now, that's a big whiff for them and they made Nintendo lose out on a ton of money.
This actually shows part of the reason why Nintendo went conservative. Clearly there was a narrow window and if they over produced or had too many production lines going it would have cost them because consumers are obviously short attention spanned with this product. Could Nintendo have sold more? Yes. Could they also have lost more money? I think these types of posts also show yes.
i mean all you can do is really see what the competition did and gauge response that way. by the time it turned into a holiday hit, it was too late to get more consoles in before the end of the christmas season.
B but the artificial shortage strategy man! How are you NOT buying into the hype of not finding a product!If I could have walked into a store and purchased this the week after it came out, I would have gotten it. Been too long now and I no longer care. Shame.
Nintendo was as surprised by the success as we were.
Market research department probably isn't celebrating right now, that's a big whiff for them and they made Nintendo lose out on a ton of money.
That is assuming there was no way to try to predict/model demand before launch better...
Since you still haven't cited which regions those numbers are, I found them so I can correct you on your claims that Nintendo committed artificial scarcity with the Wii U.
The Wii U 400k initial shipment was for the US launch.
The 3.06 million Wii U units after 41 days was for worldwide.
If I remember correctly, Wii U had an early launch date in the US compared to the rest of the world. It launched on November 18th ahead of Black Friday to take advantage of Black Friday for the launch.
NPD figures cite 890k units sold in the US after 6 weeks, that tells me not many more shipped after the initial launch in the US.
Wii U launched in Japan on December 8th and sold 636k units in that month.
Source: http://m.ign.com/articles/2013/01/11/how-successful-was-the-wii-u-launch
Trying to mask that Nintendo shipped a little amount for an early US launch ahead of black Friday while it didn't increase dramatically after 6 weeks doesn't tell me that artificial scarcity occured, especially when you implied it as though 3.06 million units were shipped to the US after 41 days from an initial 400k.
The question then becomes, exactly how much units can the company produce a month. If they can in fact make and ship over 2 million after 30 days, why was the initial shipment only 400,000?
the conspiracy of artificial demand is nuts though. nintendo always has some sinister motive, even when they're finding a modicum of success.
One is unintentional, the other sounds extremely sinisterWell, they're either incompetent or attempting to game the market. Or both. What difference does it make?
Since you ignored the rest. let me make it concise for you.
The total numbers are from Nintendo's own fiscal reports. The launches for the so called major regions are separated by 10-11 days per region. They launched in all regions inside of the 41 Days mentioned. If they can produce that much within a month why was the initial shipment in the US that low? Before you try to posit how much more important Japan is to the US please look at that fiscal report from Nintendo again and look at historical sales per region. Are you saying they didn't think of the black friday release before hand? What business doesn't think of these things? you make it seem like an afterthought.
Well, they're either incompetent or attempting to game the market. Or both. What difference does it make?
What the hell are you even talking about? I said they launched early in the US to take advantage of Black Friday, the fact that 400k only shipped at launch in the US meant not many were produced in the first place. That's why it wasn't a simultaneous release worldwide, it released end of November for Europe and not until 8th December for Japan. It was a staggered release for their new home console.
Why are you even pointing to worldwide sales when I just showed that US sales went from 400k to 890k total in six weeks? That's very similar to the NES classic here, it went from 196k to 420k sales total in a similar time frame seeing as NES classic came out in November 11th.
Why they were able to produce so many Wii U units worldwide was that they were expecting the Wii U to sell like the Wii and that backfired on them. They're obviously not producing NES Mini Classics in the same numbers as the Wii U because it is a $60 novelty item that you can't buy new games for. It's obvious as someone else stated that it was just a cash grab for the holidays.
This is why I mock the artificial scarcity posts, it sold the same in December as it did in November, people were expecting plentiful stock in December because Nintendo planned for it with their "Artificial Scarcity" but it's obvious that didn't happen. They never expected this item to sell so well, they only manufactured a low amount of units per day because they didn't expect this to be popular.
Scott Moffitt: Yeah, it was. Mr. Iwata announced that we will be making and shipping 5.5 million units this fiscal year. That's a worldwide number. We haven't shared the breakout by region, but you're correct in saying that the US and Western Europe are the gaming markets that skews to home console gaming versus handheld gaming, whereas handheld games occupy more of a percentage of the total business in Japan; and so, we haven't given a specific breakout but I can tell you that certainly we've seen brisk pre-sales and that the phone calls have been coming into our headquarters for quite a while now asking for more and so we do expect high demand.
But I can tell you this - on opening week we will have more systems on hand for the Wii U than we did for the launch of Wii. And, second, our replenishments will be more frequent this holiday time than during the Wii launch.
That is the point right there. If this was the plan they could have had more units ready for the sale. The Worldwide numbers give a clue to how many units the can make in 30 days and speaks to allocation. They manufacture a month in advance to initial release targets they would have made even more of a killing for black friday. Stating what they did 6 weeks after (a month and a half) doesn't disprove what they did with allocation and manufacturing. Unless you believe that they were making these products less than two weeks away from them hitting shelves, they either allocated and planned poorly (creating scarcity when they could have been more sales) by accident, or did it on purpose which is equally silly. The concept of launching early shouldn't even be an idea you are pushing. And the Wii U and this situation is not comparable I would think. Did they have pre-orders on gamestop? Money put down by customer to show clear intent over a query? I am not going to say this issue for NES mini was done on purpose, it is more illogical what went down on Wii U as an example.
Nintendo did expect the Wii U to sell.
Scott Moffitt: Yeah, it was. Mr. Iwata announced that we will be making and shipping 5.5 million units this fiscal year. That's a worldwide number. We haven't shared the breakout by region, but you're correct in saying that the US and Western Europe are the gaming markets that skews to home console gaming versus handheld gaming, whereas handheld games occupy more of a percentage of the total business in Japan; and so, we haven't given a specific breakout but I can tell you that certainly we've seen brisk pre-sales and that the phone calls have been coming into our headquarters for quite a while now asking for more and so we do expect high demand.
But I can tell you this - on opening week we will have more systems on hand for the Wii U than we did for the launch of Wii. And, second, our replenishments will be more frequent this holiday time than during the Wii launch.
Which by comparison they had 600,000 Wii units sold in the americas the first 8 days of sale. 400,000 Wii U units is behind what they estimated and that was the allocation.
EDIT: BTW I posted a link to their official report so the numbers aren't a mystery, what happened afterwards I am sure is in part to the launch. Perfect storm of the main casual audience not being aware Wii U was another console and the limited sales allocation giving time for parents and many others to choose the competition over the holidays. In addition to the heartless scalpers.
NPD November 2005: 360 - 326K
NPD December 2005: 360 - 281K
NPD January 2006: 360 - 250K
NPD February 2006: 360 - 161K
NPD November 2006: PS3 - 197K
NPD December 2006: PS3 - 491K
NPD January 2007: PS3 - 244K
NPD February 2007: PS3 - 127K
NPD November 2012: Wii U - 425K
NPD December 2012: Wii U - 460K
NPD January 2013: Wii U - ~55K
NPD February 2013: Wii U - ~45K to ~60K based on current market conditions
What's your point? The 360 and PS3 had strong momentum. The momentum in Wii U is dead.
Why not buy them for next Christmas?I would have bought 3 before Christmas, but I couldn't find any so now I will buy zero.
I decided I wanted one shortly after the announcement. Pre-ordered it. It arrived in the post. Complete trainwreck.Thankfully I didn't want one, because the trainwreck to get one is laughable.
Well they definitely did get enough shipments by end of December which was 1.32 million even though only 890k units sold total during that time frame in the US.
However there's one little problem I'm noticing, what was the shipment numbers?
You're saying they sold 400k in their first week but was that the same as their shipment numbers?
Because I'm finding that they sold only 425k units for November.
What I am seeing is, Wii U sold 400k in their first week and only 25k units more for the rest of November.
I can't find anything on what their launch shipment was, only their launch sales.
What that leads me to believe is that Scott Moffitt wasn't lying. They did probably ship more than 600k units for launch, but it wasn't selling that as fast as the Wii did.
They ended up shipping 1.32 million total at the end of December to the US but only sold 890k.
I did try to find launch shipment numbers but I can't find it, I only see what was sold.
If anyone can find how many they shipped it would help if we were to supposedly expose that they did artificial scarcity with the Wii U at launch but as I pointed out. This 400k figure for launch week was only how much they sold, not how much they shipped.
The Wii U topped the Wii with 400,000 units sold. The Wii, which Nintendo launched all the way back in 2006, was able to muster 300,000 Wii sales during the last week.
"Wii U is essentially sold out of retail and we are doing our best to continually replenish stock," Fils-Aime said. "Retailers are also doing their best to get the product to store shelves. But as soon as product hits retail, they're selling out immediately.
Nintendo effectively sold out the available Wii U units during the Black Friday week so it remains to be seen how many total units will be available at retail and will sell before the end of the year.
"Our initial allocation from Nintendo was not 500,000 units," GameStop spokesperson Matt Hodges told Kotaku when asked about the apparent discrepancy. "We never disclosed that number; we only stated that we had reserved thru those units in the first 48 hours of them being offered. NPD reported sales of 463,000 Wii U units in the U.S. in December. That number added with those sold in November brings the LTD total to 888,000."
I've said this several times but the situation is not as simple as most people make it out to be. Nintendo does not own any of those retailers and at the end of the day the supply is decided by how many units retailer buyers commit too.This one time...a Target store in my state had one in stock for like 30 minutes and they were never seen again...
Also all this 'surprise demand' bullshit.
Google analytics and search data from the big retailers was a dead give away the demand was huge. When you constantly see the NES Classic at the top search for Best Buy, WalMart, Amazon, Target, GameStop, then you know demand is high.
They fundamentally didn't understand the demand and didn't have the manufacturing capacity to catch up. Their marketing team needs to be fired.
They sold out. 400k was the initial shipment.
http://www.neogaf.com/forum/showthread.php?t=501437
http://www.gamesindustry.biz/articles/2012-11-28-wii-u-shortage-helping-xbox-360-ps3
http://kotaku.com/5975869/how-gamestops-500000-wii-u-wait-list-number-became-320000-sales
http://www.neogaf.com/forum/showthread.php?t=507807
Nintendo most likely knew they were in trouble by end of december and by fiscal had to lower projections.
What does matter is that GameStop says that those 500,000 people who they talked about in mid-November didn't actually put any money down for the system. They didn't really pre-order the Wii U the way so many customers plunk down five bucks at GameStop to pre-order a new game. Those 500,000 folks merely said they wanted a Wii U and hoped to get one from GameStop. "One thing to consider about the people who signed up for our waiting list is that they had no financial commitment to do so," Hodges said, "So it is possible that they purchased their Wii U from another retailer."
I've said this several times but the situation is not as simple as most people make it out to be. Nintendo does not own any of those retailers and at the end of the day the supply is decided by how many units retailer buyers commit too.
Not really sure why you want the heads of the marketing team. Everything kind of points to them knocking it out of the park otherwise demand wouldn't be this high.
Some of the ancedotal stories from retail and management suggest otherwise. They (retail) didn't get what they asked for, simply put.
I wouldn't use that kotaku link about GameStop. That is, assuming you were highlighting the 500,000 preorders from them.
"Our initial allocation from Nintendo was not 500,000 units," GameStop spokesperson Matt Hodges told Kotaku when asked about the apparent discrepancy.
Are people really acting like they anticipated a NES "rerelease" to tear up the charts? I'm pretty sure even Nintendo thought it was just be popular among collectors and enthusiasts. Hopefully in the coming months they react to the apparent demand
nah i'm serious. i had a coworker asking if i was getting one and the answer was always no.
i just don't get it. it looked really unappealing, like a cheap cash grab. i think the scarcity points to that - nintendo was probably expecting only a small amount of units, and maybe based off market research of similar devices.
).
One is unintentional, the other sounds extremely sinister
Why not buy them for next Christmas?
We're talking about NES games, not the latest COD. They've already dated, another year or two isn't going to hurt.
I decided I wanted one shortly after the announcement. Pre-ordered it. It arrived in the post. Complete trainwreck.
True, they could have lost money or they could have started with preorders to judge demand and increased supply so that it likely would have been sold out or close to it by schist as/Boxing Day or so. Controlling production and stores supply is why there are people paid hundreds of base workers pay salaries in order to maximise profits for the company and IMHO they left money on the table.
Sure, the avoided big losses, but they also avoided making a lot more money... nothing people would or should get me bonuses for.
11. HOW DID I FORGET SUPER METROID
You work for Nintendo.