I'm so going to get evicerated for this, but here goes. I'll be honest that I was really, really late to online multiplayer gaming even though I've been gaming since the Atari 2600 days. I think my first experience with competitive online MP was Unreal Tournament in college that the PC gamers next door in my quad installed on my school PC back then. Having never played a shooter with a mouse and keyboard before it was ugly. Fast forward to Halo 3 for the 360. This was my first console online shooter experience. Call it a bad first impression or that it was my first online shooter, but no matter how hard I tried to get better I felt like the MP was impenetrable. I felt like I was playing against MLG guys who knew respawn rates for power weapons down to the milisecond even in social, unranked playlists.
Now with Reach I actually started to get okay at Halo and had fun, but the whole power weapon memorization and camping thing was still there for casual players like myself.
Now, I'M NOT SAYING the CoD-ification in 4 is the solution or is better, but can you at least agree starting weapon loadouts give new players an easier time to transition. I think Reach was probably better balanced at easing in new players while not pissing off pros or long-time fans. You know what? I actually like some progression system too, even if it's purely cosmetic when it comes to Reach. My IRL friends don't play Halo. I want something, even if it's a stupid different visor, to keep me motivated to play the game outside of the game mechanics themselves and challenges, which don't work if EXP isn't incorporated somehow. I played SP Soul Calibur on the Dreamcast for god know how many hours just because you could earn little unlocks like concept art. All unlock systems aren't really the work of satan.
The thing that annoys me sometimes about the Halo fanbase is the tree-house kind of mentality. Some people want nothing to change or let any “noobs” in their exclusive club, even if means limiting the growth of the player base. I'm not saying that's a bad thing either. I'm just saying if the game mechanics stayed exactly the same it might be hard for new players to enter the community when they are up against people who have been playing the same iteration of the game for a decade.
By all means I think they should bring back ranked playlists and pro playlists, so the diehards can go at it and get thier “pure” Halo experience. I just don't think 343 should be faulted for trying to grow the community to allow new players to get into the series. I used to think GoldenEye and Perfect Dark were the pinnacle of mp FPS back in the day, but I find them hardly playable or fun these days.
Change can be good, provided it's the right kind of change. I know people hate 4's personal ordinance drops, which is completely understandable. I'm not a fan myself. I never understood people's hate for AA in Reach, though. I have to stress I'm a casual player of Halo. I just don't have enough free time these days to sink hours and hours into it. I remember people bitching about armor lock, but I was as good as dead whenever I tried to use it. What I'm trying to say is the really good Halo players are still going to be good even if there are perks and personal ordinance. It's the same as how really good Lv. 1 CoD players are still going to win firefights against Lv. 70 players that suck even though they have all the unlocks and perks.
Also, I hear people bemoan the loss of firefight, but, am I crazy, or is Spartan Ops essentially firefight with objectives?
The thing I hate about Halo 4 the most is going into mp, doing really well, placing first a lot of times in matches and then going online and feeling like it's all worthless and doesn't mean anything because all the “true” Halo fans hate it and can't be bothered to lower themselves to play it or with common folk. Sorry for the long rant.