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Anyone considering AC4 on PC BEWARE! Yet another port with terrible optimization!

People saying turn down the options if you want 60 fps, my question to you is, why do we even bother buying the best hardware if graphically subpar games cannot even run on it at 60fps, I am not saying this is the worst looking game far from it, but there are games out that are way heavier resource wise and far better looking that run 90-100 fps downsampled with all the bells and whistles.

There is no excuse for ports this bad in this day and age, if they cannot code the game better for multiple cores and get it running stable then they need to hire new people obviously.

i thought people sli'ing 780's can get 60 fps with everything maxed?

For a game thats cross gen and open world and probably rushed as fuck... it holds up pretty well across the scale (ymmv depend on configuration).


Not the best or most optimized port, but you have it easy if you think this is a 'bad port' vs other games lol.
 

Zinthar

Member
DSO says they're using the "latest drivers" and then provides a screenshot of the 331.65's -- Nvidia released the 331.82 WHQL drivers yesterday, which among other things, are the "game-ready drivers for Assassin's Creed IV."

Obviously they performed the analysis before the 331.82's were released, which begs the question as to why they did a performance review before Nvidia released the proper drivers for the game?

You can't draw proper conclusions about Ubisoft's work when you're on drivers that pre-date the game. The same drivers also improve BF4 performance by up to 18%, and Crysis 3 by up to 26%. It's probably safe to say that performance in AC4 is going to be much better than their test indicates, and will continue to improve with future driver updates.

That's the nature of PC gaming. It's not entirely on the developers; sometimes Nvidia and AMD's driver teams end up being tasked with supporting dozens of new, major titles in the Fall and game-ready drivers fail to be released before the game, and then over the following months performance increases considerably. Future patches to the game will probably help as well.

It'd be nice if everything worked perfectly smoothly on day one, but that's almost never the case (especially in PC gaming, but also increasingly in console gaming).
 

Evo X

Member
There has got to be some rig specific problems going around because people with similar hardware are getting varying performance. Running Win 7 with the 331.82 drivers and my performance has been great so far.

Played the game for a few more hours. Still getting a locked 60fps in Havana. Everything max(except shadows on Very High instead of Soft) at 1080p with 2x TXAA.

2500K @ 4.7Ghz
8GB RAM
GTX 780 Ti @1150Mhz

To the guy running a GTX 690, try my settings and let me know how your performance is because we have very similar hardware specs.

I don't think this is a terrible port by any means. Much better than COD:Ghosts, which is a stuttering mess, and NFS: Rivals, which is locked at 30fps.

I don't understand why people expect to run every game day 1 completely maxed out at 60fps, regardless of their hardware. And when a game doesn't maintain this golden standard 100% of the time, it's automatically labeled as shit. It's like they take turning a setting or two down as an affront to their pride.

To those suggesting buying the console version instead, I don't see how that's any better. It doesn't have many of the PC versions features and runs at 30fps with dips. I'm sure any decent PC can run those levels of visuals and framerate without a problem.
 

-Deimos

Member
They should have a "console" option to set the graphics to the same level as consoles. We could manually do it, but seeing the word console will help calm people when (/if) they realize they're getting 30+ frames.
 

hlhbk

Member
They should have a "console" option to set the graphics to the same level as consoles. We could manually do it, but seeing the word console will help calm people when (/if) they realize they're getting 30+ frames.

That still doesn't excuse this shit port.
 

hlhbk

Member
To the people who said to turn the enviormental effects to high I thank you. The game now instead up dipping to around 30 in havana now only dips to around 52. That being said its still a shit port.
 

JackHerer

Member
I wanted to just update and say that my issue was in fact with the drivers. I should have checked for updates before posting.

After updating them I can now turn on everything to max (except AA, not really needed at at 2560x1600) and get 55-60 fps all the time with maybe the occasional dip to 50 fps. Game is running great right now for me actually.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Went with PS4 version because of this, and because I have a 6950 CF. So in an ideal world, textures and shaders a bit better on PS4 but AF and CPU limited things way better on PC. But with these sloppy optimizations and bad CF support, seems PS4 version is 2x faster, at least until they patch. Doesn't seem to be AC2 level game so I'm willing to deal with console version if it gets me to 20 nm.

With that said, I'm currently waiting for exclusive features to download after inputting 2 codes with a keyboard and logging into Uplay. Feels PC-ish without the customization.
 
And you can run this at a "rock solid" 30FPS on a medium PC if that's your goal.

Apparently not, according to a lot of people in this thread. The optimization might be as bad as COD: Ghosts.

Also sorry to disappoint your scare quotes, but I was referring to the fact that it doesn't dip below 30.
 

-Deimos

Member
Apparently not, according to a lot of people in this thread. The optimization might be as bad as COD: Ghosts.

Also sorry to disappoint your scare quotes, but I was referring to the fact that it doesn't dip below 30.

According to most people in this thread, it is a solid 30+ frame rate.
 
Runs fine on my 560 ti, as expected it's the perfunctory nvidia shite that devours frames, hbao+ is sweet though so keep that on. God rays high is a massive hit but I've noticed exactly one spot where I saw it, and that was in a tavern with the light shining through the trellis.
 
Apparently not, according to a lot of people in this thread. The optimization might be as bad as COD: Ghosts.

Also sorry to disappoint your scare quotes, but I was referring to the fact that it doesn't dip below 30.

people are freaking out that the framerate dips to the low unplayable of 50fps....
 

KePoW

Banned
Apparently not, according to a lot of people in this thread.

Yes you certainly can, if you turn down some settings to console-equivalent. Easily.

I'm even running 55+ fps on mostly high settings, so I'm not sure what other people are complaining about. Yeah it dips slightly below 60 sometimes... so fucking what, it's not a big deal.
 
You guys are acting like I came in here and said the PS4 version was better looking. I didn't. This is a thread about the PC port being poorly optimized, and someone asked how the console versions performed, and I answered. This has nothing to do with platform dick measuring.
 

Robert7lee

Neo Member
Just tried the nvidia driver update, didn't make any difference for me it can dip from 60 to 30 using nvidia optimised settings or 62 to 40 with everything set to low and and off with a lot of screen tearing.

1080p @ 60mhz
Gtx titan and fx8350
32 gb ram
 

Dion

Banned
I bought Splinter Cell for $25 on PC, ran like hot ass. Glitchy, patch 1.000 kept patching on start-up, framerate was really bad, didn't recognize the controller, the works. Terrible.

But Gunslinger and Rayman Legends were wonderful. Its a crapshoot with this company.

Are you talking about Blacklist? That game runs absolute amazing. And it should.. its on the Unreal 2.5 engine :O
 

crozier

Member
Lol yeah, I seriously don't get people like this. They are just ridiculously picky.
It's not even a matter of being picky, they're being absolutely ridiculous.

Developers need to borrow an idea from the condom industry: turn "low" (small) into "medium" (average), "medium" (average) into "high" (big), "high" (big) into "very high" (donkey dong), and "very high".....

Would solve a lot of the complaints about not being able to run a game at 4k 60fps on uber settings across the board. Make people feel better about the settings they're forced to use given their hardware.
 

pa22word

Member
It's not even a matter of being picky, they're being absolutely ridiculous.

Developers need to borrow an idea from the condom industry: turn "low" (small) into "medium" (average), "medium" (average) into "high" (big), "high" (big) into "very high" (donkey dong), and "very high".....

We've been here for a while now with settings like Ultra, Max, Enthusiast, Super Duper Ultra Crazy Maximum x3.0 and such above your standard low/med/high/v high settings. Crysis 2 I remember being particularly egregious offender, with the settings running as something like Normal/High/Very High/Ultra and completely doing away with low and medium settings.

Honestly I wish they'd just do away with the stupid sliders altogether and give us back the fine tuning options and leave a "select optimal settings based on your machine" option for people too lazy to do a little bit of research and figure out what does what.
 

mileS

Member
People having problems with D3Doverrider for ANY game, this is what fixes it for me 99% of the time.

Don't have it open when the game first launches. Alt tab after the game is open, start D3Doverrider, should be working then.
 

MaLDo

Member
Open your eyes. The port is terrible because it does not properly utilize a multi-core system. The game was designed to work with 5 year old CPUs and dual core systems. It's a fucking joke.

Open your eyes. You're using "PORT" word incorrectly. How can be a bad PORT running at the same framerate with better graphics than PS4 version using similar hardware?

R1CHO uses 1200p (> 1080p), Ev.Quality Very High (> High), +HBAO (> PS4 AO), Soft Shadows (not available in PS4), tessellation in god rays (not available in PS4) and so on running in a single 660GTX with 30 fps.

In any case, ps4 version is a bad port of the original PC version by having lower graphics quality with the same framerate.
 

Damian.

Banned
You're right, it's not a bad port, but it is a very unoptimized game on the PC and using an engine that wasn't created for newer CPUs with more than 2 cores.

I was able to fix the bigger problem I had, with performance diving into the 40's in Havana by disabling Shadowplay, for some reason that would absolutely kill my Core 0 with 100% usage at all times using anything above the minimal settings. Disabled it and I have some breathing room to work with, but doing quick turns in the cities will still overload the first core and creates dips to 55-56. This creates a very jarring stuttering effect when it happens.

Hoping a patch can fix it, but using ACIII as an example, it is doubtful Ubi will ever get around to fixing it.
 

pa22word

Member
Hoping a patch can fix it, but using ACIII as an example, it is doubtful Ubi will ever get around to fixing it.

Well, looking long term it's a good chance this is a problem that's going to be solved next time around due to the fact that if Ubi is ever going to take best advantage of the new systems this gen they're going to have to code in real support for more than 2 cores due to the octocore architecture they both use.
 
680 and i7-4770k, both OCed. With the environment set to high and SSAO I get a fairly steady 60. Set environment to very high and HBAO+ and the framerate isn't so great.

So basically beware of tessellation or whatever those settings are doing.
 

wazoo

Member
I was able to fix the bigger problem I had, with performance diving into the 40's in Havana by disabling Shadowplay, for some reason that would absolutely kill my Core 0 with 100% usage at all times using anything above the minimal settings. Disabled it and I have some breathing room to work with, but doing quick turns in the cities will still overload the first core and creates dips to 55-56. This creates a very jarring stuttering effect when it happens.

That is why I dislike any comparison to console. Consoles are 100% dedicated to the game, whereas nobody checks if some external process is killing your CPU when you play.

"what ? I can not use shadowplay, download like mad in the background, and run my daily anti virus when I play ?"
 

wazoo

Member
Not exactly sure, something with those settings makes the framerate drop though. Sorry.

Very high environmental setting push your line of view very far. You are rendering miles in the distance with no clipping. Very nice in theory, but very consuming.
 
Runs fine on my 560 ti, as expected it's the perfunctory nvidia shite that devours frames, hbao+ is sweet though so keep that on. God rays high is a massive hit but I've noticed exactly one spot where I saw it, and that was in a tavern with the light shining through the trellis.

I also have a 560ti and I waver between 25-30 frames.

Edit: I also am willing to accept that it might be time to get a new processor. I'm running a 3 1/2 year old i5 at 3.2 ghz.
 

Damian.

Banned
That is why I dislike any comparison to console. Consoles are 100% dedicated to the game, whereas nobody checks if some external process is killing your CPU when you play.

"what ? I can not use shadowplay, download like mad in the background, and run my daily anti virus when I play ?"

That doesn't excuse the fact that you should be able to do background tasks while you play without a severe performance hit with a powerful PC. I can play 64-player BF4 while downloading something on Chrome, Shadowplay activated and someone streaming an HD video from my backup drive without a hitch.

This game still has a serious problem with its CPU optimization that needs to be fixed.
 

hlhbk

Member
It's not even a matter of being picky, they're being absolutely ridiculous.

Developers need to borrow an idea from the condom industry: turn "low" (small) into "medium" (average), "medium" (average) into "high" (big), "high" (big) into "very high" (donkey dong), and "very high".....

Would solve a lot of the complaints about not being able to run a game at 4k 60fps on uber settings across the board. Make people feel better about the settings they're forced to use given their hardware.

I am running at 1080P, and based on the interviews given before the game came out the devs claimed at 670 could run the game at 60 FPS. Even with the enviornmental quality down to high I am in the low 50's. It was a promise they 100% failed to deliver.
 

hlhbk

Member
You're right, it's not a bad port, but it is a very unoptimized game on the PC and using an engine that wasn't created for newer CPUs with more than 2 cores.

I was able to fix the bigger problem I had, with performance diving into the 40's in Havana by disabling Shadowplay, for some reason that would absolutely kill my Core 0 with 100% usage at all times using anything above the minimal settings. Disabled it and I have some breathing room to work with, but doing quick turns in the cities will still overload the first core and creates dips to 55-56. This creates a very jarring stuttering effect when it happens.

Hoping a patch can fix it, but using ACIII as an example, it is doubtful Ubi will ever get around to fixing it.

What is Shadowplay?
 
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