TheBryanJZX90
Member
It's like every damn time I come to this forum I see some new major inexcusable problem with graphics. Frame rate drops, judder, screen tearing, now frame pacing. Outrage culture these days man...
But the other player would be affected similarly so it kinda cancels out... Also you mentioned boss fights so uh, goalpost moving?It depends on the fight, pvp is definitely affected by framerate.
I don't notice it when I play, but I'm finally now seeing it in these videos. It reminds me of all distant animations in Halo 5 - is that the same thing?
It's like every damn time I come to this forum I see some new major inexcusable problem with graphics. Frame rate drops, judder, screen tearing, now frame pacing. Outrage culture these days man...
It's like every damn time I come to this forum I see some new major inexcusable problem with graphics. Frame rate drops, judder, screen tearing, now frame pacing. Outrage culture these days man...
Lower framerate causes what you see on screen to be late, compared to your actual inputs.
So yes, bad framerate actually does hinder gameplay and can cause death.
The fact that you can work around it somehow it's beyond the point.
It's why any action game worth a damn should aim for 60fps at least, and why this game running at (not very fluid to boot) 30 is a problem, whether you managed to beat it or not; i beat it too, but it sure wasn't as good of an experience as Dark Souls 2 in that specific sense (despite liking the rest of the game's features more).
So we should just say fuck it and let developers get a free pass? No thanks... It's a video game forum, we are meant to discuss everything about video games. It's talking and demanding change that gets issues like these fixed
I still can't believe they never fixed this. Still playing through this and MGSV and every time I switch over to BB my eyes bleed for a few minutes while I get used to it.
Never an issue for gameplay but it definitely hurts my enjoyment of the beautiful art they created in this game.
That's so weird... I don't think I've ever noticed it once.
Depends on what you're used to. I go from 144hz g-sync to bloodborne and it's noticeable in the first few seconds to me.
Hasn't dampened my enthusiasm for the game, but I do wonder why it is so janky.
The bad frame timing in BB is embarrassing, and it's so prevelant it physically hurts my eyes sometimes.
Coming off of Dark 2 which ran at a solid 60 on nearly everything, and then to BB which was built around the PS4 and it's hardware and it can't even keep it's frame timing straight.
The bad frame timing in BB is embarrassing, and it's so prevelant it physically hurts my eyes sometimes.
Coming off of Dark 2 which ran at a solid 60 on nearly everything, and then to BB which was built around the PS4 and it's hardware and it can't even keep it's frame timing straight.
It's like every damn time I come to this forum I see some new major inexcusable problem with graphics. Frame rate drops, judder, screen tearing, now frame pacing. Outrage culture these days man...
If you're comparing *SOTFS* DS2 to bloodborne, clearly the flaw in comparing how well a last gen port runs on far superior hardware to a current gen game pushing the limits of what's available on the ps4 should be obvious.
It honestly hasn't affected my enjoyment of the game in the slightest.
Framerate isn't necessarily the only culprit, but when you press circle/B in Dark Souls 2 on PC at 60fps, and you do the same in BB, there difference is drastic enough that I changed my playstyle from a reactive one (dodging when I see the enemy wind up the attack) to a predictive one (I press dodge before I see any movement, trying to predict when the enemy is going to attack, because reaction times are just painfully slow otherwise).You can easily have input logic polled at a higher rate than the graphics are refreshed. Not to say this is done in Bloodborne, but at the same time, I would wager that most players won't be able take advantage of an extra 16ms window in a game where most actions have several seconds of windup and cooldown anyways.
... ... ... Wait what?
I mean Bloodborne is a nice looking game, but "pushing the limits of what's available on the PS4"??
I don't know that many people would agree with you...
I'll hand it to FROM, they have amazing artists and level gameplay designers and production staff, but I don't believe their engineers are on the same technical level as other devs...
... ... ... Wait what?
I mean Bloodborne is a nice looking game, but "pushing the limits of what's available on the PS4"??
I don't know that many people would agree with you...
I'll hand it to FROM, they have amazing artists and level gameplay designers and production staff, but I don't believe their engineers are on the same technical level as other devs...
It's like every damn time I come to this forum I see some new major inexcusable problem with graphics. Frame rate drops, judder, screen tearing, now frame pacing. Outrage culture these days man...
From is getting as much out of the ps4 as they can with BB. There are better looking games with bigger budgets, sure. Maybe naughty dog could get a game like this to perform better. But if you think you're getting anything significantly better out of FROM with Dark3, or really anything this gen you're in for disappointment
Lower framerate causes what you see on screen to be late, compared to your actual inputs.
So yes, bad framerate actually does hinder gameplay and can cause death.
The fact that you can work around it somehow it's beyond the point.
It's why any action game worth a damn should aim for 60fps at least, and why this game running at (not very fluid to boot) 30 is a problem, whether you managed to beat it or not; i beat it too, but it sure wasn't as good of an experience as Dark Souls 2 in that specific sense (despite liking the rest of the game's features more).
Nope. Halo 5's distant animations are purposely running at a lower framerate. Bloodborne's issues are technical problems. I'm glad I didn't enjoy the game all that much, which meant I didn't have to deal with the frame pacing issues again on NG+. I loved Dark Souls 1 and Demon Souls, so replaying those means dealing with a whole slew of framerate problems.
Can't talk for the ps4 version, the PC version, playing at 60, only gave me problems with low ADP, due to low iframes (a stupid idea admittedly).Having been going back and forth between the two recently, Dark Souls 2 Scholar PS4 is way smoother visually but way more often do I feel like my inputs are lagging or outright ignored. Def died a couple times to The Rotten at NG++++ last night to ignored roll inputs.
Doesn't happen all the time but is really annoying when it does.
...okay you're making my point for me.
FROM is not pushing the PS4 to its limit as you asserted... They might be pushing it to THEIR limit, but that's a different thing entirely.
Semantics. It's what's for dinner.
I said it before in another thread but people really need to stop being so dismissive of complaints about things like frame pacing. For some of us it is just as bad as motion sickness in that it can actually make us feel nauseous. I'm also colour blind, the fact I complain about some games being unplayable for me, are you going to attribute this to 'outrage culture' as well? Thankfully some developers are listening and have colour blind modes in their games now, are you saying the inclusion of this is due to entitled whiners and they shouldn't bother wasting resources on such a feature?
Believe it or not, I can cope with framerate drops without issue, I dislike it but it doesn't make me feel ill. Frame pacing IS NOT framerate drops, it is hard to describe to you 'normals' but for me it feels like the rhythm of the video display is off like it is missing a beat. Imagine trying to dance to something where the music keeps skipping like a badly scratched record, it would feel awful.
Good for you for not noticing or caring about the things you mentioned, but for some of us it is actually very off putting, but I'm sure you'll just say people like me are acting entitled for not wanting a game without frame pacing issue, tearing or judder.
This is what I was referring to. Froms limits, not the theoretical maximum any developer could get with an infinite budget.
The comparison was how Dark2 (a from game) ran better than BB (a different from game).
This is false, BB runs as well or better than any title we've seen from them. It's a ps4 native title they're doing all they can with, NOT a last gen port (SOTFS) they have a bunch of extra horsepower to run at 60fps.
We clear?
It honestly hasn't affected my enjoyment of the game in the slightest.
90 plus percent don't even know wtf the op. is talking about lol.. enjoy your game man.. i know i will
90 plus percent don't even know wtf the op. is talking about lol.. enjoy your game man.. i know i will
It honestly hasn't affected my enjoyment of the game in the slightest.
90 plus percent don't even know wtf the op. is talking about lol.. enjoy your game man.. i know i will
What is the point in posting in threads about the technical aspect of games, good or bad, if your posts is essentially "LOL I DON'T NOTICE IT WHATEVER BRO"
I'm colorblind as well. I don't expect every (or any) game to include a colorblind mode because I understand what a small percentage of consumers I, as a colorblind player, represent. A game that includes a colorblind mode will get a ton of appreciation from me, a game that doesn't I will judge based on its merit and how much of a problem it presents me. I think it would be a stupid thing to get outraged over though, and I understand that it doesn't make sense for a developer to make hundreds upon hundreds of concessions for small issues that will not affect the majority of their fanbase.
If it causes such a huge problem for you that the bad outweighs the good, maybe the product is unfortunately not for you. By all means, including features and fixes to accommodate all audiences is great and there's nothing wrong with doing everything you can to bring it to a dev/publisher's attention, but a lot of the more extreme reactions I see are ridiculous.
Between people's eyes bleeding and being physically sick, the level of insanity for crying has reached a new peak.
I'm playing through the game now, and while it is an issue, the frame pacing doesn't break or hinder the game in any way.
It's not an "I don't see it" issue, it's a very tiresome boohoo parade of people that complain to just complain.
The same will be true of Dark3 when it hits. That title isnt 60fps either and looks about the same. You want a 60fps blood borne or dark title for current platforms ots going to have to be a ps5 port.
There sure are a lot of armchair developers and graphic tech experts in this thread. If only Fromsoft had access to such talent.
What is the point in posting in threads about the technical aspect of games, good or bad, if your posts is essentially "LOL I DON'T NOTICE IT WHATEVER BRO"
Nah, bossfights can sometimes be generally more intensive than other areas of the game. Particularly when they start busting out special moves. And even if both players are experiencing similar issues, neither are experiencing the game at it's full potential. Invaders already have a disadvantage due to the health thing.But the other player would be affected similarly so it kinda cancels out... Also you mentioned boss fights so uh, goalpost moving?
There sure are a lot of armchair developers and graphic tech experts in this thread. If only Fromsoft had access to such talent.
You're right, it's a real shame From doesn't get GAF help for their games. If they did, maybe Durante could have helped them release DS1 at 60 FPS and an unlocked framerate from the beginning.
agreed, no one should be allowed to complain about things or find fault in them ever. especially when they pay $60+ for them, you'll hurt the company's feelings
You're right, it's a real shame From doesn't get GAF help for their games. If they did, maybe Durante could have helped them release DS1 at 60 FPS and an unlocked framerate from the beginning.
Compared to some of the tech seen in other games it's kinda not. Especially the character models. Absolutely amazing artistry tho. FS games never have top tier tech behind them. In fact some would argue that that's part of the charm.I was referring to the people who claim that Bloodborne could be running at 60 FPS in the hands of another developer or that the graphics aren't very good. The tech in the game is impressive for consoles. The Digital Foundry article reveals as much: http://www.eurogamer.net/articles/d...rne-the-next-gen-souls-youve-been-waiting-for
It's like every damn time I come to this forum I see some new major inexcusable problem with graphics. Frame rate drops, judder, screen tearing, now frame pacing. Outrage culture these days man...