Director Hideaki Itsuno, who has directed previous DmC games, admitted 60 frames per second “would be better”, but insisted the game will be responsive enough to satisfy fans - and a lot of that is down to Dragon's Dogma, which also runs at 30 frames.
But why go for 30 frames instead of 60 in the first place?
According to Itsuno, this decision was taken to give Ninja Theory the opportunity to create “the best visual style they were looking for”.
Stuart Adcock, technical art director at the UK developer, elaborated.
“Having the city feel like it can manipulate and move and having more atmospherics was a way of us in our eyes feel like we have a more complete experience,” he told Eurogamer.