BouncyFrag
Member
Will the next patch address the stuttering? PS4 here.
I dont think that we will such drastic improvements with this consoles... Problems will probably start in 2017 with them.
PS4 games wont be 1080p anymore for the most part etc...
That's also a terrible worst case type scenario, and an image with poor compression. There are literally dozens of screenshots of the console versions in the screenshots thread that you could use for a non jaded account.
Also, kinda wish I got the PC version now (though I may need a new GPU, GTX 570 SSC here). I saw comparisons between Ultra and PS4 and there was very little in it, but often others on these forums, have tweaked the ini files to get better results than the game offers in options. I know not everyone will tinker with these, but I'm the type of gamer who would. Also, the muted colour palette mod is amazing.
Fired up the PS4 version, and having read this thread and the other thread the last couple of weeks, prepared for the worst, man this game looks good,, one of the best open world games I have seen.
Hyperbole, much, people.
Play a little longer and you'll see what people are talking about.
Play a little longer and you'll see what people are talking about.
Yeah, because that has never happened in any console generation before.
I swear some people have terrible memory...
Yeah, I was thinking the same thing until I got out of the starter area. Framerate took a nose dive in spots
Why do people still think this? Because it's "easy" (whatever that means, coding is a challenge either way) or "off the shelf" doesn't mean there won't be new ways to get more out of a closed system.
So yeah, only played the starting area as well on PS4 which indeed felt pretty good.
Later on get's bad huh?
Yep, once you're past White Orchid, get ready for some massive frame drops.
Past generations are different from now. The tricks that developers are talking about would only take you but so far. For example, increasing shadow draw distance as in that comparison screenshot. Do you honestly think there will be leaps with regard to this on consoles (i.e will they suddenly be able to render shadows from every foliage displayed on screen with the same hardware)? Better yet, ask yourself if you think somehow by the end of this generation that W4 on consoles will have all the features the PC has on W3 (including Hairworks) and still maintain a target 30 FPS?
Here I was playing the PS4 version thinking how damn fine it looks, lol.
Yeah, I was thinking the same thing until I got out of the starter area. Framerate took a nose dive in spots
So yeah, only played the starting area as well on PS4 which indeed felt pretty good.
Later on get's bad huh?
For some odd reason though the drops aren't pissing me of like unity was. Not sure if it's just the scope of the game, frame rate is massively better than unity or just because it's the most engaging RPG I've played in years. It's been very noticeable but not distracting from the overall experience
It's a shame because the game is so fun. I wish I could see it running at 60 frames *drools*
I expect the same visual leap we've always had on previous generations. Developers, as always, will optimize their engines and techniques, and will learn more ways to use the hardware efficiently.
Yea, but you didn't really answer my question specifically...
Seriously thou
River bank shot
Yep, once you're past White Orchid, get ready for some massive frame drops.
Lots of psuedo game developers telling us about optimisation in the most vague ways possible. That magic word gets dragged around so much.
I agree.
Also lots of pseudo game developers telling us that there's no way that coding/developing visual technologies on consoles can get better.
Yeah optimization it's over. Don't expect anything people, graphic can't improve without a Titan. Jeez again this stupid hyperbole. Yeah probably the gap with the pc will be larger than before but doesn't means graphic will not improve furthermore on console. Past generation games like this were almost impossible for the console. Today memory and bandwith at least are enough.
If what CDPR said about the original reveal bring what they were developing is true makes you wonder why they didn't just tone back the assets for console release and let the PC version shine as truly superior (if you have the hardware). I mean why the hell not?
We must be playing two different games then. Raining in the city? Game chugs. In the bogs? Same story, and that's without it even raining, where it starts to get worse. Like I said earlier in the thread, I fought a boss the other day and the game was literally in the single digits for a portion of the fight, no joke. 1 on 1 fight. It shouldn't run like shit.I think this new obsession over technical performance is a good thing. It empowers gamers to make good decisions. But I feel like we're not very introspective here. We never had full HD games that ran at full framerate at all the time across all titles always. This one runs pretty damn good.
I don't know about that.I dont think that we will such drastic improvements with this consoles... Problems will probably start in 2017 with them.
PS4 games wont be 1080p anymore for the most part etc...
Optimization in most cases with this consoles means turning off graphical effects...
Sry but its hyperbole to me to expect a jump in graphical quality like that we got last generation.
Its not the same anymore.
I agree.
Also lots of pseudo game developers telling us that there's no way that coding/developing visual technologies on consoles can get better.
Optimization in most cases with this consoles means turning off graphical effects...
Sry but its hyperbole to me to expect a jump in graphical quality like that we got last generation.
Its not the same anymore.
I could see huge gains this gen purely from better multithreading without having to get into async compute and huma.
What makes you think it's not possible? As Sony and Microsoft reduce the RAM overhead for OS, there will be more RAM available for higher res textures, for instance. I also expect AF to get better as the gen progresses. As for AO, HBAO may not be the standard AO solution for these consoles, but developers may develop new AO solutions that are cheap but look great. Take SSBC in FC4 for example. It looks much better than SSAO but costs about the same (according to the Nvidia tweak guide). Draw distance will definitely be improved as the gen progresses. Dying Light on PS4 did this via a patch with no performance hit.This I'm not seeing for the future at all. If there is any good evidence that supports my claim, it's definitely W3. There just isn't enough power in the consoles to make the visual fidelity "substantially better" in the future and still maintain a good 30fps target. Things like draw distance, shadow resolution, HBAO, higher res textures, displacements, etc.. just won't show their heads in future games. Maybe 1 of those could be implemented but I'm not seeing all of them -- which would be required to make the image fidelity "substantial".
Did you miss the Borderlands Handsome Collection DF updated thread? The game got a performance boost of 15-20 FPS from a patch without a visual downgrade.Optimization in most cases with this consoles means turning off graphical effects...
Sry but its hyperbole to me to expect a jump in graphical quality like that we got last generation.
Its not the same anymore.
What makes you think it's not possible? As Sony and Microsoft reduce the RAM overhead for OS, there will be more RAM available for higher res textures, for instance. I also expect AF to get better as the gen progresses. As for AO, HBAO may not be the standard AO solution for these consoles, but developers may develop new AO solutions that are cheap but look great. Take SSBC in FC4 for example. It looks much better than SSAO but costs about the same (according to the Nvidia tweak guide). Draw distance will definitely be improved as the gen progresses. Dying Light on PS4 did this via a patch with no performance hit.
Did you miss the Borderlands Handsome Collection DF updated thread? The game got a performance boost of 15-20 FPS from a patch without a visual downgrade.
I agree with this. But I think a lot of folks think that they'll see "leaps" over what is already shown. In other words, high end PC level graphics by the end of this generation. I can see some tricks to get more out of the hardware, but only in a limited scope. I don't see suddenly very large textures being used (i.e. 2k or 4k) along with higher filtering, with dynamic GI and fully furred characters running at 30fps on consoles.
Also, you really have to take a devs words with a grain of salt these days. They have shown to do anything or say anything to keep their marketing hype up for sales. I love CDPR, but I can't trust what any dev says anymore because of what's been released compared to initial footage.
Can't believe I'm going to say this, but I agree with you for once. I have the game on PC but it looks great on PS4. Not sure what people expect out of these consoles, but they're not going to produce graphics that high end PCs can put out. Just be happy you have the game and it looks good.
Ninjablade must be a fan xDThere I am again lol
My point is performance can be improved through more efficient codes and techniques, not just through visual downgrades. And thanks for the last statement, but I'm loving this gen so far and can't wait to get on board. It's much more enjoyable if you don't live in platform wars.The game was pushed out the door unfinished to meet the fiscal year end. It was finally fixed to the condition it should have been on release, given the hardware. Man this is going to be a rough generation for a lot of folks
But, this doesn't look good at all. The buildings, the ground, it looks terrible.
Sure it's cool that there are a bunch of trees or whatever, but in terms of graphics I don't see what is so good about these pics.
Have you played the game?But, this doesn't look good at all. The buildings, the ground, it looks terrible.
Sure it's cool that there are a bunch of trees or whatever, but in terms of graphics I don't see what is so good about these pics.
Would you mind taking a PC screenshot of the same spot? Just to compare.But, this doesn't look good at all. The buildings, the ground, it looks terrible.
Sure it's cool that there are a bunch of trees or whatever, but in terms of graphics I don't see what is so good about these pics.
Would you mind taking a PC screenshot of the same spot? Just to compare.
I don't have the game, though interested in it. I mean, if someone is saying a certain screenshot is horrible, they should at least have something available to prove it.If you tell people where that spot is. Or just go into the PC screenshot thread. There's plenty of screens of the PC version there.
?What looks better, but isn't a corridor with baked lighting?
Have you played the game?
I mean I see your point from a "still capture" prospective but when in motion it's a different story and makes a big difference, shadows moving as the trees sway, light beams cutting through the smallest cracks of the forest as the fog slowly shifts across the landscape, it's a generational leap difference that is not represented in captures.
And those captures don't really do it justice though tbh, they both softer and kinda compressed to how it actually looks.
Would you mind taking a PC screenshot of the same spot? Just to compare.