too many multiquotes so ill just run with it...
- So we're dealing with a game that runs pretty damn solidly for the most part on both consoles, each seemingly has specific areas where they outperform the other...
does it say in the article (cant get to DF here at work, its blocked) if they took any sort of global "average" framerate?? Obviously there would be some discrepancy as you will never get perfectly like for like scenes in an open world game. But i would imagine after playing a game like this on each console for 5, 10, 15 hours gathering footage and data and TRYING to stress the engine you would get enough to get a pretty good average number...id be interested to see which is higher.
it SEEMS to me that the PS4 version looks like it might have the overall better framerate when looking at things from a global perspective though...
- I'm not buying that either version is really CPU bound, as it seems more like some optimization would smooth them both out, but i think something can obviously be said for the additional clock speed of the Xbone CPU...
- PS4 looks better, performance is probably a wash...sounds about right...
could Sony upclock? id imagine they could, but i dont think they will. Cerny seems to have engineered the console with GPGPU in mind, and Sony really expects developers to start to leverage that additional GPU power not just for rendering, but for the offloading of CPU tasks. It will be interesting in the future to see how devs balance that. How much of the PS4's GPU advantage do they dedicate to rendering, and how much to CPU tasks...
i think, like El Torro said, its more likely that Sony free up a CPU core for games through OS optimization than giving us an upclock on the CPU...(hey Sony, im sure the developers wouldnt mind another gig of that RAM back as well!)
But the most funniest thing of those 2 days, is all that people being pretty happy with PS4 version having more grass here and there, when it's pretty obvious that the game was defined around Xone limitations, so they probably left enough GPU budget unused on PS4 for improving drastically the antialiasing or lighting. Hilarious.
or in the case of this game, any GPU budget could have/should have been used for offloading CPU tasks and using GPGPU as the PS4 was designed...though Cerny himself said those types of techniques would come later on in the consoles lifecycle...