dancrane212
Member
Yeah. It's very obvious low-res prerendered footage until the character looks down and back up again. Then it's 3D. It's weird as hell.
Bizarre.
Yeah. It's very obvious low-res prerendered footage until the character looks down and back up again. Then it's 3D. It's weird as hell.
Do you have the links?Not only them, other international articles report more than 1600p
Jesus Christ, that chromatic aberration...
I really really wish console games would start giving us the option to turn it off.
I just looked up this term and that's exactly what Im seeing..
This is addressed in the DF video? I didn't watch the whole thing..just skipped around.
They mentioned that it's supposed to look like found footage playing off of a CRT so it's got a lot of depth of field and chromatic aberration along with static effects among others.
Those are some sharp screenshots compared to everything else I've seen of the game.I'm happy that I'm able to eliminate the blurriness of theach game. I'm also thankful they gave an option to turn off CA. Companies tend to use CA as a cheap form.of Anti-aliasing, but it gives me such a damn headache.
Here's a few screenshot I took while measuring performance impacts.
Both images are being scaled above 4K. Reflections are set to variable and CA is off.
So this runs well on PC? Can I get 1080/locked 60 on an i7/1070/16 gb ddr4 ram?
Do you have the links?
Looking forward to it. I presume the PC version with Reflection set to Variable is exactly what the console versions are using? Again, the most prominent locations with SSR I found were the first few minutes, outside the RV andIt certainly was running the interlace mode as I later found out it was called in the demo. I have my copy installed and will be covering from tonight once I am back home. If they have boosted back to a full 1080p I would expect the dips to be worse than the demo by a good chalk. Hope to have something up soon when I get a full analysis.
How is the HDR implementation on the Pro? Is it good?
btw, the 1050 and 960 cards perform at about 20fps or lower in max setting at 1080p according to some benchmarks here. Both cards are much better than what the PS4 has (remember when we compared the PS4 with the 750ti?). You also have a much more powerful i5 or i7 CPU, heck even an i3 should be more powerful...
...and with this hardware you get 20fps vs 60fps on the PS4. That's not even a slightly worse performance. There is a huge gap here.
Well we have to think about it linearly, PS3 to 360 res increases were extremely small percentage wise compared to the resolutions we have now, but it was pretty obvious at the time that the PS3 versions were noticeably blurrier
There is plenty of aliasing too. The post processing and TAA hides it but in some cases it's visible. It just doesn't look high res.
This game is very PP heavy and as I stated in that video it was an early count and I will nail down for my full analysis.
I know but if you search around the performance threads you will see such benchmarks.20 FPS ? That's incredibly low, the game doesn't seem too demanding.
All Xbox One games should have dynamic resolution to guarantee better performance now and later run at full 1080p on Scorpio.
So this runs well on PC? Can I get 1080/locked 60 on an i7/1070/16 gb ddr4 ram?
It's potentially acceptable in games where the intent is to make you feel uncomfortable. At least there's more justified purpose to it, it's not just a shortcut to making things look "grimy" or de-artificializing the visuals.Jesus Christ, that chromatic aberration...
I really really wish console games would start giving us the option to turn it off.
The only remarkable thing there to me is the really modest Pro increase. It's just 36% more pixels on twice the FLOPs.
(Might of course be limited by bandwidth or ROPs or something else)
Two instances of 1656p being reported for the game could indeed be mere repetition. But I think the position that there's no underlying reality is untenable. The first instance of "1656p" is pretty obviously a pixel counting result. How would anyone generate such a random number--which I've not seen used for any other game--except by percentage adjustment of 2160? And NXGamer posting a range including the similarly strange number 1680p also strongly suggests real counting for the same reason.If someone were to simply post a native 4k screengrab with high-contrast low-angle edges it would at least be possible to try and answer that resolution question.
With the internet, you have no idea how many people are simply publishing guesswork or regurgitating information (of potentially dubious accuracy) which they picked up elsewhere.
Jesus Christ, that chromatic aberration...
I really really wish console games would start giving us the option to turn it off.
It's potentially acceptable in games where the intent is to make you feel uncomfortable.
It's "potentially acceptable"?!
How about whenever the developers choose to employ it? It's an aesthetic choice, just like any other rendering parameter.
Reconstruction is something that I'm pretty sure I saw in the older VR demo, not that it confirms anything for the final game, let alone non-VR mode. But if I pick up the game anytime soon I might give it a spin on a devkit and get the raw counts that way ;PLiabe Brave said:2. The game may be using dynamic resolution, reconstruction techniques, or both.
Like I say in the video it was a first contact after my full (mostly unrecorded playthrough) for my review as I am also and foremost a gamer and I wanted to enjoy the game. I will have my full analysis up this weekend as I stated and I will nail it down then, I like to give as much info as possible but I can easily refrain from any res counts until a full analysis if that is what people prefer?
Nice showing on Xbox One at least. Seems like resolution is becoming less of a problem for it.
But the tradeoff is the worst performing version. 900p should've probably been the target.Nice showing on Xbox One at least. Seems like resolution is becoming less of a problem for it.
what's up with the vaseline filter on XB1
Lol this is totally the opposite of PS3/Xbox 360 gen.
I don't think RE7 is a particularly good looking game. Lots of crappy textures everywhere.
The only remarkable thing there to me is the really modest Pro increase. It's just 36% more pixels on twice the FLOPs.
(Might of course be limited by bandwidth or ROPs or something else)
Would be cool if someone could post some PS4 Pro 4k mode screens, with geometry in view. Only ones so far are resized to 1080p and DF don't provide screens anymore.
According to Jez on wincentral this game is already running at 4k on scorpio probably because it's already a uwp even on xbox.
Those are some sharp screenshots compared to everything else I've seen of the game.