LordOcidax
Member
Patches come out early on steam, At least for Rise.As a general question, why would this only be available to Steam?
Patches come out early on steam, At least for Rise.As a general question, why would this only be available to Steam?
Probably beacuse MS has to approve the updates, sign them etc.
Patches come out early on steam, At least for Rise.
Performance is crap, stutters a lot.
Going to just try dx11 again to make sure though.
Gtx 970 1550/3900mhz
I7 3770 4.23ghz
2200mhz 16gb ram cl11
Steam version
Oh shit, I need VXAO screens now.
i have a similar pc, its no stuttering for me apparently just crashing
But i got a 20% boost on dx12, from 44~ to 52~
Because of the closed nature of UWAs. There have been a few threads on it.
I assume that VXAO doesn't work on winstore version because it uses NVAPI, which doesn't have any mechanism for traversing the UWA sandbox.
You know if you don't know, you could just not answer.
VXAO implementation needs more direct link to nvidia's software (like sli profiles) as of this moment uwp isn't feature advanced enough...
The game crashes on my setup with DX12.
GTX860M
How was I wrong? The windows store uses UWA, which Nvidia's software cannot access?
Are the nvidia drivers safe to install now?
Pretty much every benchmark on the net I've seen so far is DX11 VXAO off vs DX12 VXAO on, and people are saying DX12 is worse.
Is everyone in here testing with an apples to apples comparison? Just curious.
VXAO is off in DX12.
Anyone have impressions with AMD hardware?
With the latest AMD driver (16.3) installed, I'm getting slight improvements on an R9 Fury (1080p):
DX11 Overall: 57.91
Mountain Peak: 60.00
Syria: 58.48
Geothermal Valley: 55.34
DX12 Overall: 59.27
Mountain Peak: 58.09
Syria: 59.87
Geothermal Valley: 59.95
How do I turn on VXAO? I'm too stupid to find it.
Probably beacuse MS has to approve the updates, sign them etc.
How do I turn on VXAO? I'm too stupid to find it.
It's in the Ambient Occlusion setting after HBAO+. Only available on DX11.
Like previously quoted, VXAO is an Nvidia GameWorks effect, not a DX12 specific thing.
The benchmark seems to give me better min framerate in Geothermal Valley scene, but using Shadowplay FPS counter it looks like during normal gameplay there was still some performance loss. My guess is you need to be severely hampered by CPU for the current DX12 implementation to be beneficial in this game. So AMD CPUs and slower/non-oc Intel CPUs might see gains, for the rest it's better to stick to DX11.
It's only available on DX11 and only on Nvidia cards. Should be in the graphics menu under the Ambient Occlusion setting.
Typical Nvidia Tech. Twice the price, same product.
1-2% improvement is HUGELY disappointing, tho. It should be 15-20%
Imagine developers working for months to port the engine... and the result is a 2% improvement? It's absurd.
If all that time was simply spent on optimizing better DX11 there could have been a huge boost.
At this point spending resources on DX12 would be simply a waste of money and time if that's the result. Plus negative performance on Nvidia.
Wow, so salty before even understanding the situation.Typical Nvidia Tech. Twice the price, same product.
God bless UWA
So, WinStore version in about 10-12 days, right? :lol.
Edit: Holy shit, they can't use VXAO in the Windows Store version? What the hell.
15-20% is probably too much overall to expect, but in any case you shouldn't expect this things to work instantly well. There are usually a lot of growing pains (DX10 especially took a while to get running, and generally was less stable throughout the games, or like the overall move to this generation on consoles). For the full effect developers simply need more time to iterate and start designing for the target platform.1-2% improvement is HUGELY disappointing, tho. It should be 15-20%
Imagine developers working for months to port the engine... and the result is a 2% improvement? It's absurd.
If all that time was simply spent on optimizing better DX11 there could have been a huge boost.
At this point spending resources on DX12 would be simply a waste of money and time if that's the result. Plus negative performance on Nvidia.
I have an Intel i5-4690K 3.50Ghz, 8 GB DDR3 and a Radeon HD7870 2GB GDDR5 and I decided to make a comparative benchmark with the game set to the lowest graphical settings but for some reason DX12 mode caps the game to 60fps even with vsync off, so I'm not sure if I got a proper comparison done.
DX11 results:
DX12 results:
So what's the deal here? DX11 still seems better even with my lower end card.
I have an Intel i5-4690K 3.50Ghz, 8 GB DDR3 and a Radeon HD7870 2GB GDDR5 and I decided to make a comparative benchmark with the game set to the lowest graphical settings but for some reason DX12 mode caps the game to 60fps even with vsync off, so I'm not sure if I got a proper comparison done.
DX11 results:
DX12 results:
So what's the deal here? DX11 still seems better even with my lower end card.
People in this thread in general have to stop looking only at the averages and maxes.... those do not represent gameplay/frame quality. But the average depression you are seeing is untypical, I imagine it is a compat problem at the moment, your min frames should be higher as they are, but you should not see such a depression.
and third is DX11 HBAO+