900k for the most marketed, most hyped, most talked-about xbone game ever since pre-e3 last year?
that is actually low imo.
But no numbers... yeeeeaah...
Isn't that figure only for the US though?
Only for the US and not counting copies bundled with Xbones or sold digitally.Isn't that figure only for the US though?
How many times is EA going to put out a press release boasting Titanfall's sales? Seems like a case of "keep telling the same lie and eventually it will become the truth".
Isn't that figure only for the US though?
and only for the first month, and bundles & DD aren't included.
Only for the US and not counting copies bundled with Xbones or sold digitally.
edit: beaten
Based on the fact that they hyped up the game quite alot before its initial release and even after it's release.Even went so far to call it as the second coming of fps or cod killer.aaron paul playing titanfall xbox ad
#1 on the NPD two months in a row, top-selling game on the Xbox One, and EA says it beat their expectations, yet some people are still really fixated on the idea that it was a total flop. It's okay if you Don't Like Thing, but insisting on counterfactual statements to support that belief is kind of silly.
And they weren't going to fund it all the way... Lol
There's two statements to make though.
From the perspective of EA, game was not a flop but a success.
From the perspective of MS and their XBO sales expectations, game was a total flop.
Credit to JR for stickin it out through the long haul.And they weren't going to fund it all the way... Lol
From Respawn/EA's perspective:
Titanfall is a new IP, multiplayer-only and initially released on a system with an install base of around 3.5-4 million (at the time of release) and PC (which traditionally only nets about 500k-1m sales for the best of shooters - Battlefield, CoD).
Being realistic (which EA usually isn't, but let's just make the assumption), with the marketing blitz and push from Microsoft, they probably expected somewhere around a 33% attach rate, optimistically. That comes to about 1-1.5m Xbone sales. And we already know that it's exceeded that.
The real unanswered question is ... what were their expectations for 360 release and what were the 360 numbers. Those, I haven't seen any real information for. I would assume they expect at least 50% of the total sales to come from the 360 (given their assumed projections for Xbone and PC that's around another 1.5-2m sales).
So Titanfall sold somewhere between 3.5-4.5m copies across all three platforms. Considering the Battlefield franchise usually pulls somewhere between 5-7m sales, that's a pretty damn good start for a brand new, quasi-exclusive, multiplayer-only IP. I have no doubt Respawn and EA are happy with it.
Microsoft, on the other hand, is definitely NOT happy with it, considering it completely failed to boost their sales figures above the Playstation for the month of release, even within traditionally Microsoft dominated territories.
So, Titanfall was a pretty good game that sold considerly well, but it wasn't the system-seller Microsoft banked it would be. There's your answer.
#1 on the NPD two months in a row, top-selling game on the Xbox One, and EA says it beat their expectations, yet some people are still really fixated on the idea that it was a total flop. It's okay if you Don't Like Thing, but insisting on counterfactual statements to support that belief is kind of silly.
The Xboxone version was number 1 for a month then dropped a lot in the NPD chart and the 360 version was number 1 in the second month. We don't know if the game has legs or not.
Legs or not, it did well enough for EA to greenlight a sequel that's almost certain to be multiplat and sell better because of that.
Really, I'm just kinda tired of people insisting that Titanfall was a dismal failure because they don't personally like the game.
There's two statements to make though.
From the perspective of EA, game was not a flop but a success.
From the perspective of MS and their XBO sales expectations, game was a total flop.
Serious question here: How weird is that? They say they beat sales expectations and yet don't want to say how?
I agree.It wasn't a failure but I don't think it was a smashing success either. It probably did as well as could be expected since it was light on content, had development problems, and did not release on PS3/PS4.
Why do so many people on this site want this game to be a failure?
That's like every game. People just like to see things fail for some reason.
SchadenfreudeWhy do so many people on this site want this game to be a failure?
Why do so many people on this site want this game to be a failure?
And Justin Hendry, who created the first level of GoW3. Respawn had a few SSM vets before Stig joined.I sort of expect more former Sony Santa Monica talent will end up at Respawn with Stig being at the studio.
Combination of the following:
Like Ferny said, this happens to most games to some extent, I just think it took a really ugly form in this particular instance.
- Not liking that it was multiplayer-only. Understandable, though I wish people wouldn't use this to justify their arguments about price.
- People thinking it has too little content, which is totally fair.
- Backlash against some of the gushing responses it got from the press. Totally reasonable to find it obnoxious, though some went a bit far with their claims of astroturfing, press bias, artificial hype, etc.
- majority of it is people hating it because of its association with Microsoft.
The game has had incredible legs in the UK, not sure about the rest of the world though.
Exactly, very good points. Just seems that downplaying in Titanfall threads are always taking too big role.I'm not sure why exactly people are finding this hard to believe.
I don't think it's far-fetched to say that the Xbox One has sold faster than expected.
And the attach rate is incredibly high; high enough that it's unrealistic to expect more.
Those two pieces of information together should make for exceeding expectations to be quite realistic.