what if we're already in a virtual reality...?
VRception
what if we're already in a virtual reality...?
Please check this video of mine I took for you.
http://youtu.be/GFc5nwaon5k
Notice how:
1) During the first seconds of the clip, the tip of the cone loses alignement with the center of the lightbar as you push the controller towards the PS4 camera. Then it re-alignes as you pull it backwards. Not a big deal but definitely not a Move-like behaviour. I'm not sure why this occurs. Perhaps it's due to the fact that depth tracking is executed using stereo data provided by the camera rather than by measuring the size of the lightbar.
2) The rest of the video shows how (badly) you can fuck up the tracking in a matter of seconds. Of course, it doesn't get *that* bad during normal play, but you can tell the tracking is accumulating errors over time. And it doesn't dynamically "auto-fix" (which the PS Move tech does).
Of course it's better than Wiimote+ (which is limited by the narrow FOV of its camera - had it been 180° it would be closer) but it's nowhere near the PlayStation Move IMO.
I'm saying you're not even going to get tech specs. Leaks if you're lucky, but nothing more. I hope I'm wrong.
Elder Scrolls VI in VR, only on PS4This will change everything. believe.and PC
They'd never make that exclusive unless Sony forked over a fortune.
However, Sony could make their own 1st person, open-world RPG.
Quite frankly, they should. Sony desperately needs more RPGs for its platform.
Too many friggin shooters, racers, sports titles and action titles.
RPGs are sorely lacking. Especially in 1st party. Its the only genre Sony doesn't make.
Narrative designer with extensive in-house game development experience. My focus is storytelling for open-world role-playing games. Because they are awesome.
Guerrilla has long been rumored to be making an RPG. They actually hired the "lead story guy" for Fallout New Vegas. He was last working on the recently announced Shadow of Mordor game. and his Linkedin says this
http://www.linkedin.com/in/johnrgonzalez
Elder Scrolls VI in VR, only on PS4This will change everything. believe.and PC
The Rift, while seemingly the obvious forerunner on PC, is still in an open market, Valve could abandon them and compete against them at any time, preexisting hardware manufactures could compete. Diving so head first into Rift support is risky. Sony will be the only people who ever ship a VR headset on PS4, and PS4 is going to be the dominate console platform for the next eight years. They have hugely more sway than Oculus.Zenimax did not let Carmack do anything with VR at ID, and I imagine are doing the same with Bethesda and Elder Scrolls if the topic came up at all. It is too risky as a business decision for such an established and financially profitable product versus the new and unproven VR
Even doing a Leap of Faith in AssPirates can make my tummy feel funny sometimes. VR is gonna be crazy.If the PS4 VR delivers "presence" then people will pay whatever is needed to experience it (Flying trough the grand canyon, riding crazy rollercoasters, experience falling from a skyscraper, its crazy how the body reacts to pure optical imput).
I think we'll get specs, the kit is already in Developers hands so the time for leaks has gone and we're heading into official numbers.
I just hope I'll be able to buy without the Camera and move sticks (if necessary), as I already have them.
I wouldn't pay $1200, because it would mean it wouldn't sell, which means it wouldn't be supported.
Hypothetical question - What if VR does get announced but it costs $1200? I'm coming up with an arbitrarily high number for the sake of a discussion. It still is cutting edge technology and not as main stream as, say a great HDTV. How many of you will buy it? I probably would, but I wonder if I'm in the majority.
Also, what do you think is the ideal price? Please predict with the manufacturing costs in mind. Any sub $200 predictions will promptly receive a virtual slap on the wrist.
No. If they try to sell it for $600, they're practically forcing any VR enthusiast to the PC.What if it's $600?
Anything in the $1000+ range is dead on arrival just like evey other expensive HMD before it.
What if it's $599?
Thanks, TTP. I'll check it out when I get home. <3
I care.
Well, more about Rick and Anton, but yeah.
Anyone who really cares about VR knows the Rift is going to be better, and around $300. Sony either meets it or they don't bother trying.
Hypothetical question - What if VR does get announced but it costs $1200? I'm coming up with an arbitrarily high number for the sake of a discussion. It still is cutting edge technology and not as main stream as, say a great HDTV. How many of you will buy it? I probably would, but I wonder if I'm in the majority.
Also, what do you think is the ideal price? Please predict with the manufacturing costs in mind. sub $200 predictions will promptly receive a virtual slap on the wrist.
I wouldn't pay $1200, because it would mean it wouldn't sell, which means it wouldn't be supported.
$300, with a game, preferably $250, but I doubt we'll get that lucky.
Actually, Anton hinted that he's already tried that, but said that rather than making sense of the input, all his brain managed to do was ache.Just think about the chameleon simulator in VR. You could have the controller give independent control to each eyeball.
So what do you think will be the highest (not ideal) price for it to succeed?
Even doing a Leap of Faith in AssPirates can make my tummy feel funny sometimes. VR is gonna be crazy.
It actually isn't cutting edge technology. That's how a guy working in his garage was able to start a company making these things. It's going to be cheaper then we think. Our predictions of $299 are pretty realistic IMO.
VR headset not really too much. Quite simple things to build : -
- LED for light tracking
- Motion-sensing for head movement
- Screen and lens
- Headset
And maybe camera.
Actually, Anton hinted that he's already tried that, but said that rather than making sense of the input, all his brain managed to do was ache.
He did demo controlling the eyes independently using a pair of wands on split-screen though. I've linked a video a few times; maybe even in this thread. I'll re-link when I get home, if no one beats me to it.
At the volumes Sony can produce them, and the cost of mass produced cell phone panels, they can build consumer grade VR for a very reasonable cost. They'll have targeted a price and worked backwards though, so it's whatever they intend it to cost, could be $200, could be $300.Any idea what the BOQ is for these components? I'm clearly very LTTP here.
Any idea what the BOQ is for these components? I'm clearly very LTTP here.
Bill of quantities?
Yeah, the reason Sony's HMDs are so expensive is they have micro-displays, which are expensive to produce, and they require much more expensive optics arrays to produce the focus needed to view them.Yeah. Clearly, if Rift is targeting $300, the parts shouldn't cost much at all. I'm quite surprised at this point. I had no idea this was going to be so affordable. Hype is rising!
Glad its not just me lol, though gives me hope that i will find it easy to experience 'presence'. Cant wait till i can finally get a go on some vr tech
Shu wears glasses, so I expect you'll be okay.I really hope this thing works fine with glasses.
I really hope this thing works fine with glasses.
Yeah, the reason Sony's HMDs are so expensive is they have micro-displays, which are expensive to produce, and they require much more expensive optics arrays to produce the focus needed to view them.
VR headsets like the Rift are using cheap cell phone panels, cheap optics, and a process called barrel distortion to counteract the cheap optics. Basically, you stretch the image when rendering, so it's not stretched using simple optics.
You could make a much nicer VR headset if you spent a lot more on it, but yeah, Sony will be targeting Rift like prices.
An interesting note, Sony shipped a VR headset on PS2, which was $500.
DemonNite hinted a while back that it's already in the hands of "the best" 3rd party developers. How many? Hard to say, but I'd guess it's "enough to launch with," plus maybe a couple extra for insurance.If it's announced this week, I don't expect until next year. Sony is in no need to have a peripheral to try and drive sales and unless they already have it in the hands of devs, which I doubt since it's being announced at GDC, they won't have enough experiences designed to support it this fall.
DemonNite hinted a while back that it's already in the hands of "the best" 3rd party developers. How many? Hard to say, but I'd guess it's "enough to launch with," plus maybe a couple extra for insurance.