kingofthedead45
Member
Ahh snap the Illuminati biting back at the KI hate. ;D
You have no idea what you're talking about. Explain it. I want to hear your thoughts.
Also, the guys who developed the original KI or the current one? I assure you the original and the current team has people involve that understand fighting games competitively.
The plot of every tekken is throw your dad / son into a volcano
God's Beard is top tier in starting Italian food threads
so if I continue believing it happened, all hints imply I'm correct even if it's not actually confirmed?
You can't balance bank accounts with boxing gloves on 24/7, turns out
I remember hearing some shit that sakura had potential to surpass like 99% of the SF cast. But her thirst for ryu stops her. SF is all fucked up lore wise.
So it's WA > 2 > 3 > RB > RB2 > Garou > Max. Impact > Max. Impact 2, right? Considering Max. Impact follows Garou canon than KOF canon.
I hated Wild Ambition, but I do remember that game is the reason why Geese doesn't fall from a tower and die in the first game. So with just that change, the Jin scroll stuff is still stable, right?
I think I had Tekken's story right until around Tekken 5. I lost the plot after that one
RB2 is questionable in canon since we found out Krauser killed himself which threw a lot of stuff out of wack. If you want to say that introducing Rick & Xiangfei into canon makes it a canon game then you can.
When it comes everything else as of now there are 3 different canon possibilities.
You have the FF canon which ends at Kizuna Encounter and may possibly go further than even that depending on how you look at the SNKverse.
You have the KoF canon where Geese doesn't die at the end RB1. And KoF is currently in the time where Garou would've taken place. With this assumption Rock may be in the next canon game. I hope anyway.
And you have the MI games that replace Garou in the standard FF canon.
I think I had Tekken's story right until around Tekken 5. I lost the plot after that one
I wonder what fancy toast tastes like. You should start another thread.
You can't get better than Texas Cheese Toast. Mmmmm!I wonder what fancy toast tastes like. You should start another thread.
I find the first part very hard to believe, given some of the changes that were made in the original KI. Who thought trying to get rid of things like throws was a good idea?Also, the guys who developed the original KI or the current one? I assure you the original and the current team has people involve that understand fighting games competitively.
Man, this thread is good. You goofs arguing about FG stories for pages... *hides the MB fanfics*
I find the first part very hard to believe, given some of the changes that were made in the original KI. Who thought trying to get rid of things like throws was a good idea?
I can kind of see the point with regards to the criticism of the new KI (even thought I only got to play it at Evo for a bit). My biggest concern is that the combo/breaker system devolves into the same kind of silliness ground stun combos in DoA games have (with the strike/hold dynamic, reacting to strings with holds and reacting to holds with throws, etc.). How is this avoided in the new KI?
I can kind of see the point with regards to the criticism of the new KI (even thought I only got to play it at Evo for a bit). My biggest concern is that the combo/breaker system devolves into the same kind of silliness ground stun combos in DoA games have (with the strike/hold dynamic, reacting to strings with holds and reacting to holds with throws, etc.). How is this avoided in the new KI?
top 10 breads lists
top 10 breads lists
Dammit, where the hell is Kunimitsu, in all of this. Her only appearance in a non-canon fighter? She's the only piece that can save Yoshimitsu from being fucking comic relief
I don't even think the FF story even advances if we're going to consider KOF as part of the time line, I mean FFS the Fatal Fury team are still in their twenties. XI, which showed Garou!Terry, would made sense if that was where the FF canon would continue ( I mean dude we even got to see an older Joe in XI), but lol XIII said nope and brough back classic terry. For the sake of fanservice, of course.)
FF ending at Kizuna Encounter, though.
Honestly I'm one of those weird people that think SNK has one giant, consistent storyline in which it goes:
SamSho > TLB > World Heroes > AoF > FF > KOF > Garou: MoW > Kizuna,
but when you reach KOF it splinters off into these weird stems in this giant ass tree of inconsistencies.
EDIT: Huh. Shippuken was crafted just for that reason? Geese Howard is a crafty motherfucker.
You're right about SNK having one humongous story line. Here's the thing. SS isn't canon but Last Blade is thanks to Zantetsu. World Heroes is questionable seeing as ADK games weren't absorbed by the SNKverse until recently. It may fit in there somewhere.
I guess I'm not seeing it -- and I also wonder what happens once people get good enough to break nearly anything on reaction. That seems like it would get super stupid (as it would come down to guess if they're going to counter break or not).Mixing up your combos. Manuals are the hardest to break, but at the same time they're the hardest to implement in your combos. Auto-doubles are the easiest to pull off/break, and linkers (specials) are in the middle.
French Bread would have to be #1 -- what other kind of bread makes fighting games?
I would play the everliving shit out of Tekken if this actually happened.Kunimitsu as a goth loli ninja robot sure
French Bread would have to be #1 -- what other kind of bread makes fighting games?
A bad bread for a bad fighting game dev
You brought up two points, one of which isn't even valid considering most of the people working on the new KI didn't work on the original KI games.It would take a long time to explain but basically it has to do with the way the combo/breaker system works with the neutral game. They do not compliment each other in such a way that it will lead to a deep, fun, and interesting game.
It all stems from the fact KI was developed by guys back in the day that didnt understand fighting games and thought combos were cheap and what people liked about combos was the # of hits in them.
Didn't SamSho Warriors' Rage allude to a lot of KOF stuff like Orochi?
Go for it Gutabo!
You brought up two points, one of which isn't even valid considering most of the people working on the new KI didn't work on the original KI games.
You said that combo and breaker system don't compliment each other but you never explained how. You don't have to worry about taking anyone's time here... people here have enough time to read your posts and respond to them.
holy shit at this viscant story
meaty cheesy boys
basically the foundation isn't built to be competitive.