MagiusNecros
Gilgamesh Fan Annoyance
Who directed the pre-rendered cutscenes? They are fucking amazing!
Hajime Tabata.
He is really good with cutscene direction. Which is why if XV ever releases the cutscenes will be fantastic.
Who directed the pre-rendered cutscenes? They are fucking amazing!
Hajime Tabata.
He is really good with cutscene direction. Which is why if XV ever releases the cutscenes will be fantastic.
He's doing them for XV too? As if the wait wasn't horrible enough already lol
Can't wait!
Why do they give me the ability to chose from 12 characters when in the end they almost force me to use a certain character. >-<
I bet Machina has such a special ability that you NEED as well, right? :X
Rem's always in MY party for that reason. That and her awesome magic stats + party MP regen ability makes her indispensable.
Queen's mah best gal though. Dash FTW.
None of the dudes particularly strike my fancy except for maybe King and Jack.
Is there a way to set PPSSPP to autoplay the ISO when launched?
"C:\PSP Games\FFTYPE0.iso"
"C:\PPSSPP\PPSSPPWindows64.exe"
"C:\PPSSPP\PPSSPPWindows64.exe" "C:\PSP Games\FFTYPE0.iso"
I finally got around to getting my Vita TV's CFW updated. It was a trial, since you can't do USB with the content manager on Vita TV, and the in-XMB system update gave me a server error. But after some junk that I won't go into detail about here, I managed to update from TN-v4 to TN-v8 and Type-0 works flawlessly on that thanks to the inferno driver. It's way uglier than PPSSPP of course, but the controls are actually more responsive. Particularly the camera controls.
How does Type Zero work on the Vita anyway? When you mean camera is there specifcs or its just having the dpad mapped to the right stick?
Yeah I noticed this also, makes the actual Dpad unusable.. the analog seems to fight it.Yeah, camera mapped to the right stick. It's just that on PPSSPP, for some reason, when you map the camera to both the dpad and the right stick, it introduces some delay on the button presses which makes it feel more sluggish than it does on the VitaTV.
Yeah, camera mapped to the right stick. It's just that on PPSSPP, for some reason, when you map the camera to both the dpad and the right stick, it introduces some delay on the button presses which makes it feel more sluggish than it does on the VitaTV.
Are you using the Inferno ISO driver?Has anybody found a fix for the black screen right after selecting New Game on PSP? I am using 6.60-B9.
Also, I cannot believe how smooth PPSSPP runs on my MBA native to Terminal. It's staggering. No overheat and fan going crazy either.
Are you using the Inferno ISO driver?
Aww, the Arena is only for practicing? No tournaments against increasingly harder opponents with awesome rewards, like in the Tales of games? Damn, I love that kind of stuff
Yeah I personally hoped for a boss rush mode of sorts myself.
Yeah, camera mapped to the right stick. It's just that on PPSSPP, for some reason, when you map the camera to both the dpad and the right stick, it introduces some delay on the button presses which makes it feel more sluggish than it does on the VitaTV.
https://www.youtube.com/watch?v=Gr1rbovx4ys
Did a test on SHIELD. Pretty consistent framerate as you can see, very playable. Make sure to reset to default settings then switch your rendering mode to non-buffered otherwise you'll have serious issues, and also enable auto frameskip to ON.
Were you able toap the camera controls to the right stick?
https://www.youtube.com/watch?v=Gr1rbovx4ys
Did a test on SHIELD. Pretty consistent framerate as you can see, very playable. Make sure to reset to default settings then switch your rendering mode to non-buffered otherwise you'll have serious issues, and also enable auto frameskip to ON.
Hajime Tabata.
He is really good with cutscene direction. Which is why if XV ever releases the cutscenes will be fantastic.
Here.Does anyone have the save from the demo to unlock the costumes? I have one but I'm not sure it's gonna works, I heard there were compatibility problems?
your ppsspp directory\memstick\PSP\SAVEDATA
The RTS sections are, as I recall, very linear in how you progress through them. If they get difficult, it's probably because you're doing something wrong, because there literally is a specific set of steps you take to guarantee victory.Do those mini-RTS missions get difficult later. I don't like them too much and would rather just breeze through them.
Here.
The save works well using PPSSPP. It is detected correctly and the Summer costumes were unlocked upon starting a New Game.
You just need to place them (both folders in rar archive) at the following path:-
Code:your ppsspp directory\memstick\PSP\SAVEDATA
(create the relevant memstick, psp, and savedata folders if they don't exist.)
So I read in this thread you should use 333 clock speed.
So I hit select on the xmb and I would then change the CPU clock for game from default to the 333/??? (Forgot what that second number was)?
Thanks!
Were you able toap the camera controls to the right stick?
Thanks for this, I'll also play it on the Shield.
When I found out how amazing Jack was, I used him from then on and didn't bother trying to main other characters. Hits like a truck and his counter move is good too. Eight was decent and hits alright, but Jack does the job a lot faster.Jack's super strong and he was my go-to guy in the JP version, and I've been using him a fair bit this time too. But I've actually found myself using Ace more this time as well, when I didn't care for him when I played the JP version.
Has anybody found a fix for the black screen right after selecting New Game on PSP? I am using 6.60-B9.
Also, I cannot believe how smooth PPSSPP runs on my MBA native to Terminal. It's staggering. No overheat and fan going crazy either.
Yeah, boss rush would have been sweet.
Talking about bosses, ran into the first really dumb one, a big robot with two flying martinet's with it in the first optional mission thing. Otherwise it's okay, but the martinet's have machine guns that literally never run out of ammo, they just keep firing at you until you die. They shoot fast, the bullets travel fast and they track you like they're glued to you. Get caught up in the fire, you're 100% dead or in other words, stop dodging and you're dead.
Maybe I'm missing something here, but it feels like it certainly shouldn't work like this.
Do those mini-RTS missions get difficult later. I don't like them too much and would rather just breeze through them.
When I found out how amazing Jack was, I used him from then on and didn't bother trying to main other characters. Hits like a truck and his counter move is good too. Eight was decent and hits alright, but Jack does the job a lot faster.
I can't seem to find a good way to use Nine, though. He's kind of slow and doesn't hit that hard. I've only levelled him up to about 15 or so, but does he get any better?
Has anybody found a fix for the black screen right after selecting New Game on PSP? I am using 6.60-B9.
Also, I cannot believe how smooth PPSSPP runs on my MBA native to Terminal. It's staggering. No overheat and fan going crazy either.
Type-0 HD just announced for Vita.
http://blog.us.playstation.com/2014/06/10/final-fantasy-type-0-hd-coming-to-ps-vita/#sf3255743
I was just reading that too. Probably just importing the fan translation.
I was just reading that too. Probably just importing the fan translation.
I was just reading that too. Probably just importing the fan translation.
What? No. Square-Enix has had the game fully translated for a while now. This has been known.