Talking about XV, when I joined the project, it was just at the point that we changed over from calling it Versus XIII to XV. And at that point, the world development and building had gone up until that time. There was a lot of crystal mythology mixed in, it was definitely part of the world. But when I came to be in charge of the project, we did a sorting through all the elements, the stuff that had to be in there for the story, and the stuff to take out or move away from. But one of the main things I wanted to try was to make sure you werent assaulted by the very specialist terminology used in the crystal legend straight away, so you dont have to play Type-0 or any of the XIII games to enjoy XV. You wont have to understand complicated concepts to get into. That was one of the main things I did that maybe moved slightly away from the mythology. But its still very much part of the DNA of the game and the game story. But there are no lCie for example in the game, unlike Type-0 and XIII.