Think Zebra referring to CidneyWhat's wrong with Cid?
Think Zebra referring to CidneyWhat's wrong with Cid?
From the looks of it we aren't getting an open world for that long (remains to be seen).
I'm still confounded by the hate for XIII.
It had a great battle system, music, intricate (if confusing as hell) story, character development to a degree, and half the characters were good (Fang, Sazh, Lightning).
FFXV could easily turn out better, but right now it is clear that it all but ignores female characters, a diverse cast, has arguably equal or worse dialogue than XIII, wonky combat, and falls right into many gendered tropes right off the bat.
And to boot, the story is a big pile of "meh" from how its shaping up.
I don't think that opinion is blasphemous at all - the hate for XIII and the hope/hype for XV are blinding some people here, I think.
People should chill on the hyperbole and bashing XIII cause XV isn't looking like a spring chicken either, and shitting on either game is gonna turn this thread into a fanboy war.
Think Zebra referring to Cidney
From the looks of it we aren't getting an open world for that long (remains to be seen).
What's wrong with Cid?
Uhhh, 8 chapters isn't that long? and ch9 is Altissia and its own zone filled with stuff.
Apologies if you're joking (can't tell anymore, lol), but:
1. For a mechanic, that is an absolutely absurd outfit
2. Beyond that tame observation, is the very blatant sexualization of one of the few female characters you interact with during the game
Hell, the UK FFXV poll listed her as the biggest "wtf" I believe
From the looks of it we aren't getting an open world for that long (remains to be seen).
Nothing new eh?
I guess its naïve of me to think that we will ever go back to non-linear (throughout) FFs again - ah well
I'm still confounded by the hate for XIII.
It had a great battle system, music, intricate (if confusing as hell) story, character development to a degree, and half the characters were good (Fang, Sazh, Lightning).
FFXV could easily turn out better, but right now it is clear that it all but ignores female characters, a diverse cast, has arguably equal or worse dialogue than XIII, wonky combat, and falls right into many gendered tropes right off the bat.
And to boot, the story is a big pile of "meh" from how its shaping up.
I don't think that opinion is blasphemous at all - the hate for XIII and the hope/hype for XV are blinding some people here, I think.
People should chill on the hyperbole and bashing XIII cause XV isn't looking like a spring chicken either, and shitting on either game is gonna turn this thread into a fanboy war.
When you refer to a Final Fantasy that is nonlinear throughout, which Final Fantasy game are you thinking of?
I'd love to hear this because I'm drawing a blank. I thought it was the general consensus that each FF was linear as all hell with a few random set pieces outside the main trunk as tiny branches.
The closest thing to a non linear FF is WoR in FFVI and even then thats pretty linear all things considered.
Gotcha - should've specified Cidney
I'm still confounded by the hate for XIII.
It had a great battle system, music, intricate (if confusing as hell) story, character development to a degree, and half the characters were good (Fang, Sazh, Lightning).
FFXV could easily turn out better, but right now it is clear that it all but ignores female characters, a diverse cast, has arguably equal or worse dialogue than XIII, wonky combat, and falls right into many gendered tropes right off the bat.
And to boot, the story is a big pile of "meh" from how its shaping up.
I don't think that opinion is blasphemous at all - the hate for XIII and the hope/hype for XV are blinding some people here, I think.
People should chill on the hyperbole and bashing XIII cause XV isn't looking like a spring chicken either, and shitting on either game is gonna turn this thread into a fanboy war.
PSY・S;225104382 said:Yeah, I've learned surprisingly little from the spoilers so far. I didn't read those story leaks though, so maybe people are taking those as fact now?
I'd love to hear this because I'm drawing a blank. I thought it was the general consensus that each FF was linear as all hell with a few random set pieces outside the main trunk as tiny branches.
The closest thing to a non linear FF is WoR in FFVI and even then thats pretty linear all things considered.
Yeah, there's a clear difference between the SNES/PS1 Final Fantasies and actual nonlinear "Do whatever" RPGs of the same period such as Romancing Saga and Legend of Mana.
XIII was a polished turd.
XV at least looks like it offers some diversity. There is an actual world, NPC's and things to do. I'd be surprised if XV turns out to be worse than XIII, though I'm not too fond of what I played of XV as well (the 3 demos, though the last one was decent).
Perubro where are when we need you!
The PS1 games especially are linear until you get the airship.
They just have the illusion of non linearity because of the overworld. Even then you're still being funneled forward. In FF7 with the buggy and tiny bronco you're still going forward even if you can branch off into side areas. It's not until the airship you can do everything. Hell you can't even go back into Midgar until damn near the end of the game.
When you refer to a Final Fantasy that is nonlinear throughout, which Final Fantasy game are you thinking of?
People turned off from 13 simply because many thought it just wasn't good. Outside the Lightning the characters are a let down. The battle system was decent, but the difficulty was forced by simply splitting up the party multiple times early on. The story was a drag because you had to read about most of it.
Again when the argument about why it's a good game is that "it's opens up and is better after 40 hours." that says a lot.
This is more important than that moba.Probably playing Dota 2.
Even with the airships the games are still super linear. Like I said, you have a few set pieces that you can do while your doing the main story, but its not close to the bulk of the game.
Compared to open world games, whose main story is usually just a fraction of all the things you can do.
FF7, FF6, FF8, 10, etc.. pretty much all of them let you explore as you wished throughout the game right up until the final "storm the castle" moment
I agree. Just because its linear doesn't mean its bad. Its just how FFs are. FFXIII is just bad even when taking it by itself in a vacuum. Its even worse when compared to other FFs.The fact of the matter is, those games(and FFX) as well were just better designed games in all ways than FF13. That's why people consider them better. Doesn't matter if we consider them linear or non linear.
Probably playing Dota 2.
FF7, FF6, FF8, 10, etc.. pretty much all of them let you explore as you wished throughout the game right up until the final "storm the castle" moment
Looking pretty coolHas anybody seen this?
https://www.youtube.com/watch?v=a2hrTZ6YFYk
FF7, FF6, FF8, 10, etc.. pretty much all of them let you explore as you wished throughout the game right up until the final "storm the castle" moment
Edit: cause I cant tell you how many times I went right up to the crater in FF7 and member berries showed up going "but remember the golden saucer" "chocobo racing Is so much fun"
When you refer to a Final Fantasy that is nonlinear throughout, which Final Fantasy game are you thinking of?
FF7, FF6, FF8, 10, etc.. pretty much all of them let you explore as you wished throughout the game right up until the final "storm the castle" moment
Edit: cause I cant tell you how many times I went right up to the crater in FF7 and member berries showed up going "but remember the golden saucer" "chocobo racing Is so much fun"
You wouldn't mind explaining more on that would you? I'm genuinely interested in it!
I think the term you may be looking for, aside from 'non-linear' is more specifically the ability to backtrack. In that as you progress, more and more of the world opens up, and except for specific locales (usually tied to set piece moments) you could always return.
This is why despite X and XIII maps largely being straight lines, X had a little more player agency in the sense that you could go back all the way to the startfrom literally the last save point in the game.and get rickrolled by Dark Valefor
A lot of that had to do with narrative. In X, you're playing essentially famous heroes on a pilgrimage. In XIII, you're playing fugitives on the run, which lends itself far less to the narrative ability to backtrack as it were. But I digress.
Prior to XIII there have been exceptions to that backtrack rule, and these were also largely for narrative purposes. FFVI's structure, for example, where past the halfway point you were chucked into a different (much more open) setting altogether and virtually everything prior was inaccessible.
If you are just referring to the ability of returning to area you've been before (I don't think that's nonlinear, even a literal line has two direction), FFXV has that confirmed.
Nah, Peruvians love Dota almost as much as Russians.This is more important than that moba.
understoodthatreference.gif
Since you are playing the game, can you tell me about the stuff I posted one or two pages back regarding the game's difficulty? Can you change it mid-game or once you select it, you are stuck with it?
I'm still confounded by the hate for XIII.
It had a great battle system, music, intricate (if confusing as hell) story, character development to a degree, and half the characters were good (Fang, Sazh, Lightning).
FFXV could easily turn out better, but right now it is clear that it all but ignores female characters, a diverse cast, has arguably equal or worse dialogue than XIII, wonky combat, and falls right into many gendered tropes right off the bat.
And to boot, the story is a big pile of "meh" from how its shaping up.
I don't think that opinion is blasphemous at all - the hate for XIII and the hope/hype for XV are blinding some people here, I think.
People should chill on the hyperbole and bashing XIII cause XV isn't looking like a spring chicken either, and shitting on either game is gonna turn this thread into a fanboy war.
Perubro said to press R2 when you hear a melody to summon Ramuh. He doesn't know how to summon Titan yet
I've seen them mentioned you, me and mostly PshycoNinja. Also, gaf as a whole
I don't find the "Final Fantasy haven't had great story telling" point to be particularly compelling or necessarily true. Even if we accept that the story in the series has historically been poor, I don't want to accept mediocrity or the status quo. There's nothing wrong with asking for the team to aim higher, especially if story is being foisted into such a central role and with such high production values.