I read the OP. I'm asking if the OP has any first hand experience.
It's what I'm saying, seems like he's not.
I read the OP. I'm asking if the OP has any first hand experience.
I read the OP. I'm asking if the OP has any first hand experience.
Other than a few of the boat trips (which are short and not playable) the whole game felt pretty good to me.
30fps will be a thing as long as finite fixed hardware exists and people want better grafffix
I've never correlated the number 4 to the phrase 'a lot'
This isn't an attack on the Pro but an observation on console development in general. I can't be the only one who finds it ridiculous that we're moving from 1080p to 4K when we literally haven't had any sustained period of 1080/30fps. Now I like 60fps as much as the next guy but I'm perfectly fine with 30 provided it's consistent. Early days but a lot of PS4 Pro games are running at sub 30fps:
Skyrim (4K)
Watch Dogs 2 (1800p)
Dishonoured 2 (?)
Rise of the Tomb Raider (4K)
I'm sure there will be plenty more. Why are they even running at such high resolutions when they can't hold 30fps? For some reason I had the expectation that developers would at least have a baseline FPS of 30 but that appears to be a pipe dream. They haven't been afraid to release games that run worse than the OG PS4 so they can run them at super high resolutions. I don't expect a games running worse on Pro compared to the base model to continue but I'm not holding my breath for them to be consistently better.
I want to put this down as "launch woes" but it looks to me like a continuation of a trend we've had for ages. Scorpio looks to be no different with all the talk of native 4K. Are we stuck with sub 30fps forever on some console games?
People gonna freak out when some Scorpio games don't hit 30fps too.
Going by HoMM games 1 to 4 means a few!
This thread isn't just about the Pro. I've got one and I'm happy with it. I'm not talking about 30fps other, I'm talking about sub 30fps.
It is quite a lot already on the context of high profile games. There's probably more I've missed as well. TLOU has a 30fps mode which feels dreadful. Ratchet runs really nice at 30fps and CoD/TF2 at 60fps are brilliant though.
From what I've read the "60fps" mode isn't great in ROTR.
Scorpio outrage will be resolution, when their "native 4K" drops dynamically to maintain frame rate.
I'm not even interested in (buying new) consoles anymore but the PS4 Pro is really underwhelming.
Hopefully the Scorpio will handle that better, I saw that gif on reddit that is really good imo, MS should impose that guideline to every Scorpio game:
I just bought two GTX1800 and put them on Sli, a today released game doesn't perform like it should yet, I guess I must burn them.
People gonna freak out when some Scorpio games don't hit 30fps too.
But PS4 Pro has more 60FPS 4K games than it does 30FPS
Resolution and frame rate will drop depending on the game. Plus I bet a lot of 3rd parties won't be native to start with.
Boneheaded decision to try for higher resolutions like 1800p when it results in worse performance than base PS4.
4 games out of 36 available means a lot?
9% isn't that small of an amount
Its funny how it takes a vid from someone like digital foundary for eveyone to suddenly become the frame detective. The majority of you MF's wouldn't know shit without it, keep on trollin baby
I'm not even interested in (buying new) consoles anymore but the PS4 Pro is really underwhelming.
Hopefully the Scorpio will handle that better, I saw that gif on reddit that is really good imo, MS should impose that guideline to every Scorpio game:
It's really unfortunate that the Pro turned out this way. I hope Scorpio turns out better, but I really don't have nay hope for that either. Goals with these consoles should have been different.
Until performance gains in hardware start to hit major diminishing returns, I just can't see a world in which major console games prioritize 60FPS over more visual bells and whistles. Super omg grafix sell games to the mainstream a lot better than "this game runs at 60FPS". Mainstream consumers also don't appear to be getting any more educated in this regard, sadly, so I just can't envision ever having our AAA console games running at 60FPS.
Also, how big of a mess can the PS4 Pro be? The messaging is all over the place, there'a no consistency in what you can expect from supported games, and now we've got games that actually perform worse on the system. It's equal parts frustrating and embarrassing.
4 games out of 36 available means a lot?
Come on....
This thread isn't just about the Pro. I've got one and I'm happy with it. I'm not talking about 30fps other, I'm talking about sub 30fps.
It is quite a lot already on the context of high profile games. There's probably more I've missed as well. TLOU has a 30fps mode which feels dreadful. Ratchet runs really nice at 30fps and CoD/TF2 at 60fps are brilliant though.
From what I've read the "60fps" mode isn't great in ROTR.
Early days but a lot of PS4 Pro games are running at sub 30fps:
Skyrim (4K)
If they use Jaguar, they are gonna be even more bottlenecked than Pro is
From what I've read the "60fps" mode isn't great in ROTR.
I dunno if its just not common knowledge at all, but alot of these issues are due to the way its rendering at a higher resolution with neater graphics.
Even when watching on a 1080p display some games are still rendering at higher resolutions, and being super sampled.
I mostly blame developer for not QA testing more, because they are the ones tweaking the graphics to allow for it to run properly. The PS4 Pro does exactly what it was meant to, developers just haven't mastered how to balance the added power in order to mainatain stability.
I'm sure there will be plenty more
My favorite thing is now people are saying there should be a way to force PS4 mode when they just spent $400 on a higher spec replacement for it
I'm sure there will be plenty more[/QUOTE
Come on now
Call the police, call the fire department, call the Department of Justice!!! 4 games YALL. 4! FOUR. The pro is fucking doomed!
/s