There's this too (full lap of the 'ring in an M4 by somebody who knows what they're doing):
https://www.youtube.com/watch?v=7PQDD2uVJNw
Sports soft? what a noob.
There's this too (full lap of the 'ring in an M4 by somebody who knows what they're doing):
https://www.youtube.com/watch?v=7PQDD2uVJNw
In Arcade Mode select your race options but put on more sticky tyres. After the game loads the AI will be comparable to the level you selected, then put on the less sticky tyre you wanted to use in the first place. There's you faster AI.
porsche coming to gt sport: http://www.speedmaniacs.com/News,Assetto-Corsa-und-Porsche-Zu-Gast-bei-Kunos-Simulazioni,8647
Porsche marketing guy says their cars will be available to all developers in 2017.
This is the first time weve heard confirmation from Porsche themselves that the deal, in its current form, is done.
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
No sound here (at work) but holy shit does it look GOOD! Wow!
When do we think this is actually gonna finally release?
It's looking great. I really wish they could hire a decent sound designer though.
Racing games last gen were the most realistic games we could get, this generation they don't seem to have evolved all that much though... Dirt 2 looked almost real on the PS3.
Drive Club looks like a proper next-gen game, but it's also very limited in terms of exploration and controlled environments.... where are the other jaw-dropping racing games?
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
This fall.When do we think this is actually gonna finally release?
Sounds pretty good to me, though it's a little tough to tell without direct feed.
No idea. Any time between May and November probably.
The HUD is very overkill. Two maps, two lap timers, many useless gauges.
Hopefully when they've finally overhauled the sound. I'm not particularly fussed by when that is, just take your time and get it right PD.When do we think this is actually gonna finally release?
The person playing on the left doesn't have the second 3d map, so I am assuming it's an option you can toggle
the sound designer from forza was poached.
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
Throatier, sure, but you'd have to assume that "Subaru Gr.4" means race transmission and you don't hear it and where is the drive-line stress torque after a shift? Tire squeal is also still the same. At the moment PD is still playing catch up with Turn 10. I wish PD would show the attitude from SMS saying that they know how important the sound is and planning to have better sound than RaceRoom and thus the best in the industry with their next game. Instead PD makes every car and track new from scratch but keep the same sound engine and just introduce new base engine samples. With under 140 originally planned cars, they absolutely had the chance with this installment.Graphically it looks superb. Great use of HDR. Sounds seem more raw and throaty. Love the explosive backfires, much nicer than pCARS' slow-burn flamethrowers. Holy shit at the nuclear brake-lights.
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
Yeah it always feels a bit like the real hgv simulator from that angle.
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
Like every other racing game basicallyThe visuals are stunning. Driveclub still holds up to this day but this seems to take it to another level.
The only downside is the same as always; the crashes look and feel woeful. Almost like bumpers cars. They don't look like they feel right... he bangs into he back of cars and you get a wee metal clunk and a bounce.
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
Damn, that looks incredible. I know you can'y read too much into watching a game but I like what I'm seeing of how the cars handle.
Why are that woman's legs wearing bow ties? At what point in her life did letting her legs were bow ties seem a credible option? Why is nobody else questioning this craziness?
Yes they are on a visual level, but Kudos to sound as well. I don't think I've ever heard the sound of the other cars so forcefully before, you literally hear the car engine behind and before you and it really enhances the thrill of the game....You feel really hurried by the engine tailgating you, yeah, sound really adds another dimension, but only when it's done right...So I feel PD may have nailed it here.....Sound has improved drastically since GT6.
But goddamn, those visuals are spectacular, PD are on another level.
Like every other racing game basically
Even the ones with supposed damage simulation other than stuff like rfactor u can drive into an invisible wall at 100 miles an hour and then just keep on driving
When are they going to penalize gamers for rear-ending another car? It's been twenty friggin years!
The second track looks really nice, even the engine sounds good. And on the Pro we might have the first GT game that runs at a locked 60fps since GT4.
Racing sims have pretty much abandoned realistic crashing physics. Simple models have existed for a decade now.
the sound designer from forza was poached.
the sound designer from forza was poached.
I'm still baffled by their focus on multiplayer.
Where is that market? How many console players are playing racing/simulators online?
"Gran Turismo Sport" PS4 Pro version 2017 Taipei International Game Show game demo (off screen)
https://www.youtube.com/watch?v=LX6nvZEUQE4
Pretty much nothing happens in forza or Driveclub either so not missing the point at all sorry. Do you play any of these games or u just moaning for the sake of it?Tremendously missing the point there. It's a game ultimately but it's about conveying some hint of realism.
There should be some crash physics and effects. The video shows a car rear ending another at 97km/h. A cracked bumper and some scuff marks wouldn't go amiss or a crumpled area. Not a thing happens.