According to CVG, they added this song to radio, holy shit if true, amazing.
But will there be 16xAF?Few thoughts from CVG GTAVO'Clock
- first person mode is a fundamental rework of the game, not a 3rd person version where the camera has been tricked to look first person."
- 3,000 animations for the gun reloads?
- New "locomotion animation" when you start running
- Phone exists as full 3D object
- If you look down you see your legs
- You see tracks changing on the stereo in the car
- You toggle First Person mode using the touch pad on PS4... Maybe the back/menu button on X1?
- Controls in first person are very customizable... With new aiming settings
- There is a setting to have it change to 3rd person if you get hit by a vehicle or something else disorienting. You can turn this off as well.
Still listening..
They also say they will not reveal details on the new modes or missions.
So, that Rockstar PS3 vs PS4 comparison video hasn't been upload yet?
Is there one from Rockstar or are you just speculating?
i dont think he's speculating. there is an official comparison video coming very soon.
So, that Rockstar PS3 vs PS4 comparison video hasn't been upload yet?
We'll have it on IGN at 9am PT.
Wow, wasn't expecting 1080p on both x1 and ps4, good job Rockstar!
I switched on the video.
Got about 2 seconds in.
Saw McCaffrey.
Closed the video.
so have we figured out how a person who never played this game and only owns a PS4 could get the returning stuff?
has there been paid ebay services started yet? seriously do want those things
Wait for the framerate.
Isn't it tied to your R* social account?
Not sure people will want to be selling those.
Is there confirmation that cloud saves will carry over online progress from the Rockstar Social club, and not require a transfer process from the PS3/Xbox version of the game?
They're both 30FPS...or do you mean the benchmark post launch?
Yes, I don't think a transfer from 360 to PS4 would even be possible otherwise, plus your online progress isn't stored in your console, but only in the cloud, so there isn't anything to transfer other from your old console.
Yeah. I want to be sure it's fucking LOCKED at 30. I don't want any drop.
There are drops
Any...evidence? Preview link?
First hand "from screen" experience?
They're both 30FPS...or do you mean the benchmark post launch?
It was mentioned on one of the sites something along the lines of 'occasional drops when lots going on'
Thanks
Still - for me personaly, I can live with dips. But locked would be the most preferable.
It sounded pretty solid, wish I had bookmarked the link now
Yeah. I want to be sure it's fucking LOCKED at 30. I don't want any drop.
Yeah. I want to be sure it's fucking LOCKED at 30. I don't want any drop.
Not LOCKED but IGN guys said it's very steady.
Man R* are setting some insanely HIGH standards for GTAVI.
I don't know how they can top V.
- rain progressively forms water puddles, everything is reflected on them (SSR ?)
Very long and quite in depth preview here
http://multiplayer.it/articoli/140123-grand-theft-auto-v-gta-5-il-gioco-dei-giochi.html
in italian.
- more than double the draw distance. very little pop in making the world look very solid and believable.
- much more stable 30fps
- 3 times the light sources
- improved DOF with bokeh
- foliage now moves more realistically from wind / characters
- much higher res textures, much more diversity in ads / billboards
- rain progressively forms water puddles, everything is reflected on them (SSR ?)
the 'not so good'
- there still is some draw in
- IQ IS NOT PERFECT. They assume the game is probably using some post processing AA solution, which doesn't completely get rid of minor jaggies. IQ is not razor sharp.
Build was 8 weeks old though.
Hm.. Thought CVG said it's an option?- they said NO 1st person during cutscenes.
- they said NO 1st person during cutscenes.
Will be playing this on PC but well jealous of those PS4 controller features. Would love my controller to be flashing red and blue in a police chase lighting the room up, would add so much to the atmosphere in a dark room sooooo goood.
Very long and quite in depth preview here
http://multiplayer.it/articoli/140123-grand-theft-auto-v-gta-5-il-gioco-dei-giochi.html
in italian.
- more than double the draw distance. very little pop in making the world look very solid and believable.
- much more stable 30fps
- 3 times the light sources
- improved DOF with bokeh
- foliage now moves more realistically from wind / characters
- much higher res textures, much more diversity in ads / billboards
- rain progressively forms water puddles, everything is reflected on them (SSR ?)
the 'not so good'
- there still is some draw in
- IQ IS NOT PERFECT. They assume the game is probably using some post processing AA solution, which doesn't completely get rid of minor jaggies. IQ is not razor sharp.
Build was 8 weeks old though.
First person
- You can go TOTAL 1st person (that is, camera doesn't switch to 3rd even when rolling on the ground/down a hill, or going into cover etc) or dynamic.
- they said NO 1st person during cutscenes.
- YOU CAN ADJUST FOV hadn't heard of this before. Toggle head bobbling on/off etc.
- Basically change everything about the control scheme to suit your tastes
- walking physics have been adjusted for 1st person, game now has over 3000 new animations for the main characters (reloading weapons, using phone etc)
- Because of FPV, now NPC's have a wider range of facial expressions, since you're supposed to be looking at their faces.
That's more or less it.
Is there any other FPS that uses Euphoria?
Is there any other FPS that uses Euphoria?