Isn't the company making those displays preparing for a big shipment this year? :3
Is Nintendo really gonna spend more than twice the amount of money for a free form screen than an ordinary nor? :/
Isn't the company making those displays preparing for a big shipment this year? :3
Is Nintendo really gonna spend more than twice the amount of money for a free form screen than an ordinary nor? :/
haha, we shall see Mr. Hayase...Mr. Hayase declined to specify what size of display Nintendo is likely to use for its new device, but said he expects the product to be a stand-alone portable gaming machine, such as the 3DS, rather than a display-equipped controller for a console such as Wii U.
Why are people speculating that there is a console coming too? What if the NX is just a handheld and nothing more?
Hope you don't mind Optimiss, but I had a crack at reworking your illustration a little bit. My sketch is still super far from perfect - I'm terrible at photoshop/design-work as you can likely tell, and ergonomically my design doesn't make sound sense (just realized that with my take, hands will likely end up blocking the speaker, for example) - but I really liked your ideal of the NX handheld.
Why are people speculating that there is a console coming too? What if the NX is just a handheld and nothing more?
Why are people speculating that there is a console coming too? What if the NX is just a handheld and nothing more?
Because they've talked about thier next two systems as being like 'brothers'. I don't think that means they have to be released in the same year necessarily, but it's natural to expect an upcoming console with the info we have.
At least as big as my GS6 screen.
Most phones manufacturing cost are not much higher than $200. They rely on different models, one relies on software sales the other Hardware.
Take the IPhone for example.
http://www.businessinsider.com/analysis-iphone-6-plus-costs-prices-and-profits-2014-9
Isn't the company making those displays preparing for a big shipment this year? :3
I think this is why people are assuming Nintendo will use it: http://www.japantimes.co.jp/news/20...-supply-free-form-lcds-nintendo/#.VJD2nsaleiw
Uh... It's called a profit margin? Think about it, if the phone costs $200-250 to physically produce, then there's also tons of stuff to add to that in the final price: R&D, shipping, the store's cut, taxes and then... The profit margin. That's how it becomes a $700 phone.
Ideally it ought to be middleware friendly of they might as well release it into the grave.
CPU-wise, I expect the opposite. PPC is a dead end.Highly unlikely. This is based off WiiU architecture not DS/3DS. Likely a complete break from the DS line. I would not be expecting dual screens due to the software needing to be cross compatible across handheld and console. The NX handheld is the iPhone to the NX's consoles iPad. Same games. That really makes the dual screen nature highly highly unlikely.
PowerPC isn't exactly handheld-friendly. If anything, all NX devices would use the ARM architecture.Highly unlikely. This is based off WiiU architecture not DS/3DS. Likely a complete break from the DS line. I would not be expecting dual screens due to the software needing to be cross compatible across handheld and console. The NX handheld is the iPhone to the NX's consoles iPad. Same games. That really makes the dual screen nature highly highly unlikely.
I think something like this would be the best solution. I liked the double screen with the DS series. But in this time, people would prefer more something like this.
The shoulder will be scroll buttons + includes AR functionality. the controller front will maybe have an extended display like this:
.
Why are people speculating that there is a console coming too? What if the NX is just a handheld and nothing more?
No they've referenced it as a console. A term they use for their handhelds as well.Nintendo has referenced it as a home console more than once
Uh... It's called a profit margin? Think about it, if the phone costs $200-250 to physically produce, then there's also tons of stuff to add to that in the final price: R&D, shipping, the store's cut, taxes and then... The profit margin. That's how it becomes a $700 phone.
The same thing goes for any high end electonic. You took yhat example far too literally. The point still stands. Yes a phone is going to be more expensive regardless but they also aren't the same business model. Consoles often tend to lose money on the hardware and recoup the losses on software sales.
This hasn't been true this gen at all, aside from Microsoft potentially cutting into the negative in order to try and remain competitive. Why do you think the PS4 and X1 are so comparatively weak? They went for the cheapest rung of the ladder for suitable performance.
Right, and with economy of scale as they've been able to continue manufacturing it's become cheaper. But at $400 apparently Sony was only making about $18 of profit per unit. At $300-350 they are losing money per unit.
This is what I want the NX handheld to be. With ZL/L and ZR/R triggers. R and L would be scrolling wheels though.
Nintendo will not release a system with such overwhelming controls as first impression.
That would kick them out of any non-male dominated markets, especially in Japan.
Nintendo will not release a system with such overwhelming controls as first impression.
That would kick them out of any non-male dominated markets, especially in Japan.
There is a reason why they went with the small pointing stick for the New 3DS and didn't mirror that analog pad.
Yeah, space. I feel 100% certain we'll get dual analogue for the NX.
Sharp is in dire financial straits, circling the drain. And there hasn't been anything more on the freeform displays since 2014 from the company. So Idk about how stable a supplier Sharp is.
Is there a way to design a clamshell handheld so that it has analogue triggers, but the triggers become flush with the console / fully pushed in when the clamshell is shut? I haven't thought about it mechanically but I was thinking that would allow us to have a damn good set of controls that would still transform into something reasonably slim.
There are ways (the sticks could push in until they click, and then lock, for example) ...
Is there a way to design a clamshell handheld so that it has analogue triggers, but the triggers become flush with the console / fully pushed in when the clamshell is shut? I haven't thought about it mechanically but I was thinking that would allow us to have a damn good set of controls that would still transform into something reasonably slim.
I think something like this would be the best solution. I liked the double screen with the DS series. But in this time, people would prefer more something like this.
The shoulder will be scroll buttons + includes AR functionality. the controller front will maybe have an extended display like this:
But only to extend the display, not to show you important elements from the game. The screen will be touchalble, but not replace the regular buttons.
The rest of mockups will not work.
I think it could be more like this:
(I prefer this, with physical buttons)
People needs to forget about the free-form displays rumor (or patent, can't remember) because this is a worthless thing.
First this is probably even more expensive than regular displays.
Then it will probably be a mess to work with on a programming level. Working with 4:3 rectangles is easy, working with them with holes in it or with curved borders add crazy complexity. Imagine if the internet need to put down jpeg and png and gif, and suddenly everyone have to use SVG only. And don't forget 3rd party developers have, or still have, hard time to work with dual screens. Even on Wii U, some late port were a pain in the ass when it came to use the gamepad screen. Imagine asking them to implement a banana shaped screen... That said, it will be a new inventive way to loose the remaining 3rd party dev that would follow Nintendo on this one.
Thirdly, the mockups always forget to put the gamer fingers on top of them. You can't see shit if you put your thumb over the free form display. Not to mention you have to actually look at the controller if the contextual buttons are explained on it. And, you can accidentally click on them.
If you think Nintendo will not see that after some basic trials and errors... even if their recent hardwares (note to self: I should do that gamepad thread I have things to talk about it) are not perfect, I doubt they end up thinking this is a good technology to use.
The rumors are definitely all over the place, and I yearn for the halcyon, simpler days of the NX just being a straightforward, hybrid console.
Given all the latest rumors, I suspect it will be a single screen handheld but backwards compatible with DS games, in the same way the Wii U emulates them now on the gamepad. Next year, a "console" version will release that will mostly be a streaming but with some slight processing power to keep costs low. It'll play the same games but with improved performance, a la New 3DS enhanced games.
There are ways (the sticks could push in until they click, and then lock, for example), but it raises other concerns in terms of durability and space. Adds more moving parts, the system has to be spaced so this is viable and for the sticks to depress into the system, space on the top of the clamshell to push the sticks down without damaging the screen, etc.
If they go clamshell again, I would hope they have improved the 3DS' slider by now and can give it more control and versatility than before.
Is there a way to design a clamshell handheld so that it has analogue triggers, but the triggers become flush with the console / fully pushed in when the clamshell is shut? I haven't thought about it mechanically but I was thinking that would allow us to have a damn good set of controls that would still transform into something reasonably slim.