SniperHunter
Banned
Hmm interesting. Thnx for the infoAfterburner. Everything else introduces micro stutter, for the most part, including nvidias options.
Hmm interesting. Thnx for the infoAfterburner. Everything else introduces micro stutter, for the most part, including nvidias options.
Afterburner. Everything else introduces micro stutter, for the most part, including nvidias options.
Afterburner. Everything else introduces micro stutter, for the most part, including nvidias options.
I can't easily show you a video without sitting down and making one myself there's very few 60 fps videos out there to begin with. Do you think we're just making this up?!
Afterburner. Everything else introduces micro stutter, for the most part, including nvidias options.
I never lock my framerate if its going to be variable above 30. I also don't see any judder if it isn't dipping below 30 as long as I have V-Sync on. Please show me a video of this judder you speak of.
Is there anyway to fix microstutter in Skyrim on AMD?
It is totally bizarre. I cannot explain myself but the results have impressed me. I'm not sure there are any articles out there covering this either. It's something I discovered through trial and error. Other tools, such as Dxtory, introduce lots of stuttering as does the nvidia framerate limiter. The half refresh option also works fairly often but can increase load times in select games. Afterburner has a 95% success rate for me. It limits the framerate without any additional stutters. I'd love to know what it is they're doing that's so different.Do you have some evidence of this, thinking specific benchmarks? I'd love to take your word for it but seems weird that Afterburner is magical while the rest is shit.
sorry wrong link i will update post in minute
drop it in data/SKSE/Plugins
edit that file and set FPS from 30 to 60.
Afterburner. Everything else introduces micro stutter, for the most part, including nvidias options.
Awful.
It is totally bizarre. I cannot explain myself but the results have impressed me. I'm not sure there are any articles out there covering this either. It's something I discovered through trial and error. Other tools, such as Dxtory, introduce lots of stuttering as does the nvidia framerate limiter. The half refresh option also works fairly often but can increase load times in select games. Afterburner has a 95% success rate for me. It limits the framerate without any additional stutters. I'd love to know what it is they're doing that's so different.
It even solves issues for me at higher framerates. Dark spiders 2 stutters wildly on its own but capping it at 60 fps using Afterburner produces a completely smooth experience. No other tool could do that.
It will no longer be about "choosing" 30 fps as you can just let the framerate run free without issue.
Fine by me...GoW does this as well...
It is totally bizarre. I cannot explain myself but the results have impressed me. I'm not sure there are any articles out there covering this either. It's something I discovered through trial and error. Other tools, such as Dxtory, introduce lots of stuttering as does the nvidia framerate limiter. The half refresh option also works fairly often but can increase load times in select games. Afterburner has a 95% success rate for me. It limits the framerate without any additional stutters. I'd love to know what it is they're doing that's so different.
It even solves issues for me at higher framerates. Darksiders 2 stutters wildly on its own but capping it at 60 fps using Afterburner produces a completely smooth experience. No other tool could do that.
The framerate limiter is actually a part of Afterburner OSD not AB proper. I'm uncertain how we'll the other aspects perform as I exclusively use the OSD portion for limiting framerate.Interesting, can't say that I've seen much stuttering using only Nvidia Inspector but I'll look into Afterburner. Might as well replace Precision X. Does Afterburner have an automatic 'good' fan profile ala Precision X or does it at least support the Titan's power target ability?
But G-sync is on PC. It's not developers making frame rate decisions, it's you (for the vast majority of cases).There are other issues regarding fluctuating and low framerates then just stuttering. It's also a visual difference which will still be visible albeit being smooth and then there is input lag. Locking framerate at 60 or above will always be the superior solution and g-sync encourages devs to aim for framerates below 60. So I am NOT a fan.
But G-sync is on PC. It's not developers making frame rate decisions, it's you (for the vast majority of cases).
What G-sync allows you to do is not having to tune your settings so that even in the single most challenging situation in a game you have to reach 60 FPS without ever dropping to even 59. You can configure your settings so you always stay above, say, 45, and have a fluid experience throughout, without any judder or tearing.
Can someone explain why displays, in this age and date, have refresh rates and not just have maksimum screen update speed? At some point screen tech has gone to wrong, really wrong, direction.
Double buffer leads to 30 fps no?
I think it is the first time the full coversheet is revealed?
Though there are lots promotion covers from retailers.
This is the real one, while I haven't spotted any new info.
Source
What's the "ALL" icon for? Region?
The framerate limiter is actually a part of Afterburner OSD not AB proper. I'm uncertain how we'll the other aspects perform as I exclusively use the OSD portion for limiting framerate.
I think it is the first time the full coversheet is revealed?
Though there are lots promotion covers from retailers.
This is the real one, while I haven't spotted any new info.
Source
So no vsync?
Probably, some DVD's use a similar icon to show that they're region free.What's the "ALL" icon for? Region?
True, but also on PC devs can aim for a engine which produces high framerates or it doesn't. It's a question of priorities. But yeah you are right, there are also positive sides to it. Still, I wanna much rather see 60 as a standard than g-sync.
Because screen tech was created for movies and video content. Games even now are not considered special so producers don't change anything.
But with tech like G-Sync that should change in near future.
Hopefully this means V-sync is disabled as well. I freaking HATE V-sync, because of the input lag it causes. I have V-sync off in all my PC games. Screen tearing doesn't bother me that much; at least not to the point where I would sacrifice controller responsiveness.
Bioshock Infinite had a wonderful "Unlock Framerate" option that also disabled V-sync, and thus was much more responsive with it enabled.
Am I the only one here who isn't able to discern between frame rates? 30 fps, 60 fps. These are just numbers to me
Unless it's truly bad like the demo for the new Castlevania game, no, I usually can't tell either if a game is 30fps or 60fps. Which is why I usually prefer better visual. Don't kill me please.