Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Open world games that are made from scratch take a hefty amount of time to make, even more so with the premise Kojima, where it's a traditional action game for one large part of the game that turns into something completely different.I get pessimism is cool, but how do you quantify the process taking just as long without the time spent building an engine?