Doctor_Thomas
Member
Ah, the downside of cartridges and why the industry moved away from them, they cost more to produce as the space required increases.
You have to give it to WB, that fucking smart
Fuck buying the physical version tho, whats the point
Which is? It's clear that some people won't mind, and others will disapprove.
I didn't complain about Rime having a $10 switch tax. And I still plan on getting it on switch, even though I have the ps4 preordered.
Exactly.Disc media already require mandatory installs on other consoles....
Yeah to be fair DQH 32GB cart is possibly to explain why its priced higher, like $20 higher than a typical console game. I originally thought it was because of the two-game compilation.
Damn i hope this doesn't become commonplace.
Installing is not the same as downloading. Come on.Do you not buy physical Xbox One and PS4 games? You have to install all of them.
No. The other alternative is the publisher acting like the others publishers and buy a bigger cart. There's no reason DQH1+2 is on a 32gb card and not this one.
They should just pass the cost off to consumers. Like I said, let Nintendo take the pr hit for games being more expensive.Are we still playing the card "publishers should eat the extra cost". Why should they? Why would they? If anyone should take the extra cost, it's Nintendo.
Do you have any idea how much money it is? They're not manufacturing 100 pcs of the game.
Disc media already require mandatory installs on other consoles....
On the other side DQH 1+2 is really expensive in Japan. But no idea if this has anything to do with the cartridge size. But RIME in comparison is also more expensive in Switch.
I really hope we don't see more examples like this. Such a shitty move. No buy from me.
Matt posted about that. I'm on mobile tho I can't look it up for now.
Installing is not the same as downloading. Come on.
It reminds me of the late pre-Steam days when some publishers started selling PC physical games with a disc that was just the launcher to download the game digitally.
Yes there is. The 32GB cart is expensive. DQHI・II (only in Japan right now) is a very expensive cartridge, and doesn't have a multiplatform release. The Switch, and card format, are so new that economies of scale haven't kicked in to lower the cost of production; it's why the only sub-$40 retail release you've seen so far hasn't been from GameStop themselves with Has-Been Heroes, but that's another story.
They could release LEGO City Undercover on a 32 GB card, and be the second game globally to do so. They also would have to ship at a significantly higher upfront cost (at least $10 more,) just so they have literally any margin on the game. If they have zero margin, they have no reason to sell it to you.
Making the consumer front the storage cost is shitty. I don't defend it. But saying there isn't a reason it can't go with a 32GB card is disingenuous or misinformed.
They should just pass the cost off to consumers. Like I said, let Nintendo take the pr hit for games being more expensive.
And stop these shady backroom agreements that say physical and digital should be the same price. That makes no sense.
It's WB tho, if it was an indie studio, I could understand, but WB can eat a wagon of shit with this strategy.Are we still playing the card "publishers should eat the extra cost". Why should they? Why would they? If anyone should take the extra cost, it's Nintendo.
Do you have any idea how much money it is? They're not manufacturing 100 pcs of the game.
How is it worse than Wii U? You can still play the game on Switch perfectly fine, you just need to download part of the game. Breath of the Wild has a mandatory download on Wii U, granted it's only 3GB but the practise isn't unheard of. I'm not defending WB, I think this is greedy as hell, but it's hardly an example of poor third party quality. I'm sure the game is fine.
And stop these shady backroom agreements that say physical and digital should be the same price. That makes no sense.
"Mind" is an understatement. You have people outright skipping games based on the Switch tax. WB opted for splitting the game in half for the sake of price and they receive equal amounts of crap for it.
The point I'm making is that Nintendo put 3rd parties in a complicated situation.
is this really that bad? As long as this is the exception not the norm, with mandatory installs and updates we are living in a world where owning 5 to 10 physical games can fill up competing system
Do you not buy physical Xbox One and PS4 games? You have to install all of them.
What if you wanna play the game 15 years later when the servers are offline?
is this really that bad? As long as this is the exception not the norm, with mandatory installs and updates we are living in a world where owning 5 to 10 physical games can fill up competing systems
It's likely Nintendo is already subsidizing games on the catridges.I'm sort of with you on this. If Nintendo want the device and games to sell so well, they need to take a bit of a hit and provide carts to publishers for as cheap as possible, or maybe even take a hit out of their licensing fee etc.
Nintendo are the tight arses here and ones to blame.
Did Breadth of the Wild Wii U actually require a download? I was under the impression it was just a data installno internet required.
Do you not buy physical Xbox One and PS4 games? You have to install all of them.
Did Breadth of the Wild Wii U actually require a download? I was under the impression it was just a data install—no internet required.
Do you not buy physical Xbox One and PS4 games? You have to install all of them.
Where are all those "Just want it to work? Get a Nintendo!" folks.
This is even worse than patches that greatly improve the game. For example imagine a game ships with a huge bug (Pokemon X/Y saving bug) or bad controls (Bomberman kinda) if someone doesn't have an Internet connection or the servers go down years later, everyone will have to play the day 1 version. So it's just as important publishers get games right from the get go. Even something like Mario Kart 8 has been improved massively.. It had no map! It's just as important publishers don't get lazy if their game is getting a physical release.
There was the case of World of Final Fantasy where both English and Japanese voice acting was a free DLC. The difference from this is you could play the whole game, it's just the voice acting that had to be downloadable separately because Vita game carts can only hold up to 4GB.I have a 3DS and a Vita and didn't habe to deal with any of this problems.