This looks like it's from Blade Runner. So good.
Every time I see it, I want to play Prime 2's Sanctuary Fortress or Prime 3's Pirate Homeworld.
This looks like it's from Blade Runner. So good.
I meant underwater sections as a whole.Underwater sections... in Neo Bowser City?
Neo Bowser City full race.
https://www.youtube.com/watch?v=1DgtvIENtGk
Yeah, really bummed by GameXplain hatin' on this track. It's just a really great course with lots of twists and turns in a really slick setting.Best retro track in the game. I'll fight you if you disagree.
It may be straighforward, but it's just so damn satisfying constantly drifting on all those turns.
Yeah, really bummed by GameXplain hatin' on this track. It's just a really great course with lots of twists and turns in a really slick setting.
Quoting the whole thing since it's so nice that people should see it twice!I really love the amount of detail on Ribbon Road.
Here's an overview of the whole course where you can see that it's divided into 3 sections/castles: red/pink, green, and blue.
The red/pink castle has essentially a Princess Peach motif going for it with white bricks and pink roofs, red carpet for the road, and toy toads cheering from the sides. The towers are topped with pink flags with stars on them, but the stars have a space missing from the middle like launch stars. The toy toads are pretty much straight out of Mario vs Donkey Kong.
When you enter and exit each castle you do so through a gate with an emblem representing that castle. Here we see the emblem for the Peach castle is a super bell; most likely because it is the bell cup. The wallpaper and starting line sign also feature super bells.
And of course the emblem for the green castle is Bowser.
The Bowser's Castle section is the shortest of the 3. It features Bowser-colored orange and black bricks with Bowser shells topping the towers. Mecha koopas roam around the road.
Finally you leap across a gap and fly into the next castle which is represented by a luma emblem.
This castle features white/very light blue bricks and light blue bricks and roofs topped with stars. Unlike the other castles the road isn't built on any kind of foundation and instead hangs from the multiple gateways as if it is floating in space. Multiple objects surrounding this section of track enhance the space motif such as the presents featuring stars and the part of the track that makes you look at the globe of planet Earth on the shelf.
Each castle also has a matching yarn yoshi in the Wooly World Amiibo colors watching over each one:
(There's also a second blue one watching from a high shelf)
In this shot you can see that the track came in a toy kit. Baby Mario is playing with it in the box art.
Some of the gift boxes feature red and green shells and Mario 3D World Toad icons, except toad is red here.
And of course there are the numerous toy karts, the clown car jack in the boxes, the boomerang, Yoshi's Dice Game, etc. Great track.
agreed but I'm holding off judgement because some of the more boring looking tracks to me turned out to be really fun to race on
I really love the amount of detail on Ribbon Road.
Here's an overview of the whole course where you can see that it's divided into 3 sections/castles: red/pink, green, and blue.
snip
it's some what right cause you can get through that shit track faster on 200ccNow only slightly less boring!
This is what's impressed me so much about all the DLC tracks, and about Mario Kart 8 in general - it's the great amount of detail, but also specifically the amount of "creative" detail, as opposed to "technical" detail.
Like, a lot of games out there have technical detail - "ooh, I can see the individual threads on her shirt", or "each of the leaves on the tree is individually modeled." And that's certainly impressive and deserves praise (and MK8 has great technical detail too, don't get me wrong - love the little things like how mustaches and hair are animated, or how shells cast shadows on the track when they break).
But MK8's DLC has impressed me the most with its level of creative detail: "the Ribbon Road track uses iconography from previous Mario games on gift-wrapped boxes and wallpaper, and includes Amiibo toys in the background", "the subway uses custom Mario-themed graffiti art and subway ads and has an underground metro map that shows how all MK8 courses are connected", "Baby Park has original amusement park attractions that play off popular characters and locations and would actually be awesome in a real amusement park." Many / most players won't even notice these details as they're zooming by, but those who bother to take a look will find a lot of things to appreciate.
These are things that require a lot of thought, imagination, and humor from the development team, and also serve as a kind of a love letter to the Mario franchise and to fans as well. You could have a huge team of modelers working to make the most realistic surfaces ever in a racing game, and it still wouldn't make me smile the same way as when I notice a Kung Fu Lakitu poster just barely visible on a wall in the background. Just a huge and admirable amount of polish.
"YEAH, THE FINAL LAP"
OH MY GODDD
it's some what right cause you can get through that shit track faster on 200cc
What the game needs now, apart from battle mode, is a letting us select the number of laps for each race in VS.
Baby Park, 200cc, 50 laps.
It shouldn't be too hard to implement.
Here's a German video that shows most of the new DLC2 tracks.
Baby Park, Big Blue, Cheese Land, Super Bell Subway in 200 cc.
Animal Crossing in both Spring and Winter mode.
https://www.youtube.com/watch?v=_RNPetVBdIk
May God Have Mercy On Our Souls.
is that a pink gold baby peach
GameXplain missed one detail in Wild Woods, which is that the houses in the tree village are shaped like Shy Guy masks/hoods.So much detail.
https://www.youtube.com/watch?v=3TqxVLP-OK4
They didn't have to explain how the spectating shy guys and toads got to their locations on the tree. I mean, it's Mario. But they still did.
And then the anaysis of Ribbon Road too...wow.
I like all of the Pack #2 tracks, including Neo Bowser City. I think it's just a solid layout with a really great aesthetic. I love rain levels and the look of slick pavement reflecting neon lights.
GameXplain missed one detail in Wild Woods, which is that the houses in the tree village are shaped like Shy Guy masks/hoods.
So how many laps is baby park in 200cc lol
Baby Park is such a shitty, uninspired track.
Baby Park was mostly a technical choice.
The development team only had 1GB to play with and considering Ribbon Road and Big Blue are huge ass tracks and the 4 seasons in Animal Crossing, it makes sense they went with a small track to compensate the others.
Edit: Unless you mean as a whole, then yeah, I agree lol
Baby Park is such a shitty, uninspired track.
Baby Park is such a shitty, uninspired track.
Best retro track in the game. I'll fight you if you disagree.
It may be straighforward, but it's just so damn satisfying constantly drifting on all those turns.
Baby Park is such a shitty, uninspired track.
You say that now but Frantic Baby Park is going to tear you a new asshole, pleighboi
Take it back.Baby Park is such a shitty, uninspired track.
Wait does Baby Park's music up the tempo on every lap? That's incredible.