boredandlazy
Member
Some of that has to be live action.
Some of that has to be live action.
whatttttttttttt the fuck
how many p's is that resolution
Some of that has to be live action.
Glad to know I'm not going senile. The last couple of minutes was mote obvious than the first few. Plus I think that a real trailer will have the runner's sense turned on.DIRECTED / EDITED / MOVEMENT CHOREOGRAPHED BY:
Claudiu Voicu | twitter, ig @claudiuvoicu | www.claudiu.co.uk
And the shadow is clearly a dude.
No one should be fooled, but it's very cool though. Pretty amazing how he pulled that off.
Whats the opposite of the Uncanny Valley?
Why not a sequel?
One day, Mirror's Edge will look like that
One day, Mirror's Edge will look like that
Though still visually striking today, ME1 is 7 years old...
Gawd damn at that sense of momentum
I thought the first giveaway was having "real life time trial" in the title. Maybe it's just me though.
I honestly can't tell if people are being serious in here or not. It's immediately obvious that's live-action.
ME1 is still a looker...7 years later. Captured these a few weeks ago after I built my pc
Mirror's Edge is one of the most beautiful games I've ever seen. The use of color is out of this world. Especially those waiting rooms. Jesus god in heaven.
No matter how good MEC looks technically, I just can't believe it will match the original in that regard.
Got to play it. Completed all objectives and even nailed a secret bonus thing!
Didn't really see any new moves minus contextual bits, like using pipes to whip ninety degrees. Lots of good new animations for stuff like hitting the ground from too high. Graphic fidelity is amazing. Movement is very similar to ME1.
Combat..well, it was set up so I had aerial drop-ins for almost all enemies, so I didn't get to play around too much. Seemed okay? There were two buttons (one was labeled "Perceptual attack" or something) , and a third button was another attack not yet unlocked.
You pick way points on the map and then your runner vision is used to highlight objects that will take you toward your objective, which is very cool and a good way to feel more linear focused paths in a wider, open city) which is called Glass, by the by). Early story seemed MUCH stronger than ME1, really felt competent.
Still walking around E3 but I'll be back tonight if anyone has any questions.
Got to play it. Completed all objectives and even nailed a secret bonus thing!
Didn't really see any new moves minus contextual bits, like using pipes to whip ninety degrees. Lots of good new animations for stuff like hitting the ground from too high. Graphic fidelity is amazing. Movement is very similar to ME1.
Combat..well, it was set up so I had aerial drop-ins for almost all enemies, so I didn't get to play around too much. Seemed okay? There were two buttons (one was labeled "Perceptual attack" or something) , and a third button was another attack not yet unlocked.
You pick way points on the map and then your runner vision is used to highlight objects that will take you toward your objective, which is very cool and a good way to feel more linear focused paths in a wider, open city) which is called Glass, by the by). Early story seemed MUCH stronger than ME1, really felt competent.
Still walking around E3 but I'll be back tonight if anyone has any questions.