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New details on The Evil Within from Game Informer

.la1n

Member
I can confirm this. In the PAX demo you can turn on, off, or auto for the reticle (on means always there, off means always off, auto means off when gun is not pulled out, on when gun is pulled out).

I was already buying the game anyway but I am really happy this is an option.
 
Mentions the game feels half survival-horror game, half psychological thriller. Game was much different than he previously believed from last showings

No shit. The game you played months ago wasn't the main game... It was a freaking demo!

And it was a small glimpse of what the game could offer presented at a convention.

The press expecting to shit their pants when they could barely hear the audio had me shaking my head
 
Read the whole thing, I am more excited than ever!!! It sounds like RE4 mixed with the best elements from other horror series. Everything makes it seem like we are in for another masterpiece. Here is a summary of the best moments they describe:

  • First chapter mostly linear, basically a chase.
  • There is a mirror that takes you into an alternate reality, this is where you upgrade.
  • Chapter 2 starts at a lakeside area,very large lets you explore. There is a lighthouse in the distance.
  • You find letters which tell the story much like RE. One letter says they don't remember a lighthouse being there and that the light makes him feel off. Alternate realities?
  • The mirror takes you to a place with two rooms, one has a chair which is where you upgrade. The other is a morgue with locked fridges. Keys are hidden in the game. One key was hidden on the back of a rat. These doors hold ammo or gel rewards (gel is what you use for upgrades)
  • Chapter 2 is very dark making you use your light. First enemy does the zombie turn from RE1.
  • You will find headshots do not kill enemies, you can blow off a piece of their head.
  • There are lots of options to the combat, one area has a huge mob eating people, you can hide in shadows and behind bushes to avoid them.
  • Chapter 3 is where it gets amazing, it takes place in a farm town with a bunch of homes that are fully explorable. Sounds like a super version of the opening RE4 town.
  • Enemy variety in this area is impressive. Zombies yield all types of melee weapons (like Ganados). One zombie is sits on his balcony with a rifle and shoots at you if you get close. One is a shotgun wielding guy with an armor helmet to stop headshots. AI is extremely impressive.
  • The game is difficult, but checkpoints are well done as they keep track of each house you clear.
  • The player found a shotgun and crossbow. The crossbow has all kinds of ammo, flash arrow which blinds enemies, an impaling arrow and one with a timed bomb.
  • There are traps all over the environments, bear traps, trip mines, prox bombs. Sound familar, yup just like RE4!
  • Some traps are triggered by enemies and they will lure you into them, like one switch that sends knives at you. You can turn these traps against the enemies.
  • This chapter ends with a huge chainsaw weilding monster that chases you into any home you try to hide in. Sound familiar? Get the picture, this is the RE4 sequel we have always waited for.
  • You need to use the traps in the environment to take down the chainsaw boss.
  • Chapter 4 and 5 are a mix of psychological horror and action. Chapter 4 has a puzzle involving posters dealing with human anatomy.
  • Chapter 5 has a small room you enter with nothing, when you turn to leave the door is gone. After a while a tile seems to be missing and it leads to a black hole like sequence which leads to a puzzle. Sounds silent hillish.
  • New enemy that has a squid head and is totally invisible, you have to use sound to locate the enemy. He leaves footprints on water and occasionally bumps into objects.
  • Crazy hair lady with all those arms chases you as well, the player just ran away.
  • Chapter 5 ends with a sequence where you and a partner find another cop stuck in a metal box in the middle of a two story room. Enemies start to pour in, many carrying dynamite. You and your partner need to take them down while the metal box is filling with water.
  • The partner AI is excellent but does need to be healed if injured.
  • Even after you dispatch the enemies you still need to figure out how to save the woman in the box. This sounds like a mix of saw with the house invasion of RE4.
  • The GI author says playing this game brought found memories of playing RE1 and RE4 again but with much more horror elements.

If those details don't excite you then this game is not for you. This is exactly what I needed to know, that the setpieces would always be new and changing. That there will be a ton of enemies and a ton of ways to beat them. A great mix of puzzles, action and stealth. This is channeling the best of RE4 and the best of Silent Hill with elements from other famous horror films/franchises. Brilliant, I cannot wait to play it.
 

-MD-

Member
Oh man this sounds better and better whenever we get more info, chapter 3 is gonna make me piss my pants.
 
In the article they go on to explain that the game sometimes has a ju-on vibe, sometimes saw, sometimes the shinning and compare it to a mix of Eternal darkness, Resident Evil, Silent Hill, and Fatal Frame...... and AHHHHHHH man I just can't fucking take this wait anymore!
 

Dusk Golem

A 21st Century Rockefeller
-Mikami says to strike the right balance of challenging and fun, they replayed each section of the game over and over, for a horrr game you can't determine this by numbers or equations, you have to judge the experience. They replayed each part the game so many times to make sure it was fun and challenging, Mikami doesn't even want to count.
-Game opens up with Sebastian, Juli, and Joseph riding to the scene in a police car. They talk on the drive. Sebastian is a noir-style cop from head to toe who usually analyzes situations and takes risks and gambles, all while casting out some dry humor, Juli is much more lax and fights the stress with dumb jokes, and is a fan of horror movies, Joseph is calm and collected and a calculating type who wants to help people.
-Says the game varies a lot in horror tone and inspirations. There's a mix of J-horror and Western Horror here. There's a segment evidently inspired by Ju-On, another section that feels kik it's out of The Shining, etc.
-The game also has a lot of different gameplay tones, it sometimes feels like it's directly out of the old Resident Evil. Other times it feels much more in line with Silent Hill. Other parts feel really like Eterenal Darkness. Others more like F.E.A.R. But he says this avoids feeling weird as the game had excellent pacing and design that leads into everything naturally.
-But the variety of times in gameplay and horror makes everything unsacred, and makes you cautious of everything as anything can be out to get you in whatever way.
-There's a screenshot of what looks like bloody, fleshy babies with tumors coming at Sebastian in a cave.
-There are a variety of well-hidden keys to collect do a hub-like save room area, and some of them are very well hidden. Mentions he saw a key strapped to a rat.
-Mentions and intriguing part of the game involving a white tile room that starts with nothing in it and slowly changes, involving strange puzzles, and growing weirdness as it goes on.
-To beat the first 5 chapters (of 16) took him 4-5 hours.
-To quote, "An exceptionally polished and well thought-out horror experience. It seems like a game that's received heavy iteration I development to plot scares and to switch things up at the perfect times to make sure you're never too comfortable. It brought back a flood of memories from Resident Evil and Resident Evil 4, only woth a heightened level lf terror that warps reality and made to mess with your mind."
 

Neiteio

Member
Read the whole thing, I am more excited than ever!!! It sounds like RE4 mixed with the best elements from other horror series. Everything makes it seem like we are in for another masterpiece. Here is a summary of the best moments they describe:

  • First chapter mostly linear, basically a chase.
  • There is a mirror that takes you into an alternate reality, this is where you upgrade.
  • Chapter 2 starts at a lakeside area,very large lets you explore. There is a lighthouse in the distance.
  • You find letters which tell the story much like RE. One letter says they don't remember a lighthouse being there and that the light makes him feel off. Alternate realities?
  • The mirror takes you to a place with two rooms, one has a chair which is where you upgrade. The other is a morgue with locked fridges. Keys are hidden in the game. One key was hidden on the back of a rat. These doors hold ammo or gel rewards (gel is what you use for upgrades)
  • Chapter 2 is very dark making you use your light. First enemy does the zombie turn from RE1.
  • You will find headshots do not kill enemies, you can blow off a piece of their head.
  • There are lots of options to the combat, one area has a huge mob eating people, you can hide in shadows and behind bushes to avoid them.
  • Chapter 3 is where it gets amazing, it takes place in a farm town with a bunch of homes that are fully explorable. Sounds like a super version of the opening RE4 town.
  • Enemy variety in this area is impressive. Zombies yield all types of melee weapons (like Ganados). One zombie is sits on his balcony with a rifle and shoots at you if you get close. One is a shotgun wielding guy with an armor helmet to stop headshots. AI is extremely impressive.
  • The game is difficult, but checkpoints are well done as they keep track of each house you clear.
  • The player found a shotgun and crossbow. The crossbow has all kinds of ammo, flash arrow which blinds enemies, an impaling arrow and one with a timed bomb.
  • There are traps all over the environments, bear traps, trip mines, prox bombs. Sound familar, yup just like RE4!
  • Some traps are triggered by enemies and they will lure you into them, like one switch that sends knives at you. You can turn these traps against the enemies.
  • This chapter ends with a huge chainsaw weilding monster that chases you into any home you try to hide in. Sound familiar? Get the picture, this is the RE4 sequel we have always waited for.
  • You need to use the traps in the environment to take down the chainsaw boss.
  • Chapter 4 and 5 are a mix of psychological horror and action. Chapter 4 has a puzzle involving posters dealing with human anatomy.
  • Chapter 5 has a small room you enter with nothing, when you turn to leave the door is gone. After a while a tile seems to be missing and it leads to a black hole like sequence which leads to a puzzle. Sounds silent hillish.
  • New enemy that has a squid head and is totally invisible, you have to use sound to locate the enemy. He leaves footprints on water and occasionally bumps into objects.
  • Crazy hair lady with all those arms chases you as well, the player just ran away.
  • Chapter 5 ends with a sequence where you and a partner find another cop stuck in a metal box in the middle of a two story room. Enemies start to pour in, many carrying dynamite. You and your partner need to take them down while the metal box is filling with water.
  • The partner AI is excellent but does need to be healed if injured.
  • Even after you dispatch the enemies you still need to figure out how to save the woman in the box. This sounds like a mix of saw with the house invasion of RE4.
  • The GI author says playing this game brought found memories of playing RE1 and RE4 again but with much more horror elements.

If those details don't excite you then this game is not for you. This is exactly what I needed to know, that the setpieces would always be new and changing. That there will be a ton of enemies and a ton of ways to beat them. A great mix of puzzles, action and stealth. This is channeling the best of RE4 and the best of Silent Hill with elements from other famous horror films/franchises. Brilliant, I cannot wait to play it.
Holy fucking shit

SOLD

SOLD

SOLD
 

-MD-

Member
-Mikami says to strike the right balance of challenging and fun, they replayed each section of the game over and over, for a horrr game you can't determine this by numbers or equations, you have to judge the experience. They replayed each part the game so many times to make sure it was fun and challenging, Mikami doesn't even want to count.
-Game opens up with Sebastian, Juli, and Joseph riding to the scene in a police car. They talk on the drive. Sebastian is a noir-style cop from head to toe who usually analyzes situations and takes risks and gambles, all while casting out some dry humor, Juli is much more lax and fights the stress with dumb jokes, and is a fan of horror movies, Joseph is calm and collected and a calculating type who wants to help people.
-Says the game varies a lot in horror tone and inspirations. There's a mix of J-horror and Western Horror here. There's a segment evidently inspired by Ju-On, another section that feels kik it's out of The Shining, etc.
-The game also has a lot of different gameplay tones, it sometimes feels like it's directly out of the old Resident Evil. Other times it feels much more in line with Silent Hill. Other parts feel really like Eterenal Darkness. Others more like F.E.A.R. But he says this avoids feeling weird as the game had excellent pacing and design that leads into everything naturally.
-But the variety of times in gameplay and horror makes everything unsacred, and makes you cautious of everything as anything can be out to get you in whatever way.
-There's a screenshot of what looks like bloody, fleshy babies with tumors coming at Sebastian in a cave.
-There are a variety of well-hidden keys to collect do a hub-like save room area, and some of them are very well hidden. Mentions he saw a key strapped to a rat.
-Mentions and intriguing part of the game involving a white tile room that starts with nothing in it and slowly changes, involving strange puzzles, and growing weirdness as it goes on.
-To beat the first 5 chapters (of 16) took him 4-5 hours.
-To quote, "An exceptionally polished and well thought-out horror experience. It seems like a game that's received heavy iteration I development to plot scares and to switch things up at the perfect times to make sure you're never too comfortable. It brought back a flood of memories from Resident Evil and Resident Evil 4, only woth a heightened level lf terror that warps reality and made to mess with your mind."

veins.png
 

Exr

Member
I've stopped caring about a lot of new games over the last few years, but I really have high hopes for this. Superteam behind it and the memory of RE4 has my balls super wet.
 

DVCY201

Member
-Game opens up with Sebastian, Juli, and Joseph riding to the scene in a police car. They talk on the drive. Sebastian is a noir-style cop from head to toe who usually analyzes situations and takes risks and gambles, all while casting out some dry humor, Juli is much more lax and fights the stress with dumb jokes, and is a fan of horror movies, Joseph is calm and collected and a calculating type who wants to help people

I think I'm going to like her...a lot.
 
Has anyone even begun to wonder what the post game modes will be like? Its a Mikami game right. Oh I guess the trophy list might have ruined that...
 

benzy

Member
All of this sounds incredible. The variety of environments and large open fields is a huge thing for me.

i3NQl2c6GYX5j.gif
 

Nemesis_

Member
Has anyone even begun to wonder what the post game modes will be like? Its a Mikami game right. Oh I guess the trophy list might have ruined that...

I've got a feeling the typical postgame modes are the downloadable content.

The Keeper's challenge modes remind me a lot of a shitty mini-game in Resident Evil like Last Escape.

Julie's Campaign reminds me a lot of something like Separate Ways or Assignment Ada.
 

Zushin

Member
Haven't really kept up with this game, but this info has me super interested. After Dishonoured and Wolfenstein I'm confident Bethesda makes great choices in choosing what to fund.
 

~Kinggi~

Banned
GAF viral mark....i mean GAF enthusiasts for this game are actually getting me hyped now. Is that greenman deal still going?
 

iavi

Member
Read the whole thing, I am more excited than ever!!! It sounds like RE4 mixed with the best elements from other horror series. Everything makes it seem like we are in for another masterpiece. Here is a summary of the best moments they describe:

  • First chapter mostly linear, basically a chase.
  • There is a mirror that takes you into an alternate reality, this is where you upgrade.
  • Chapter 2 starts at a lakeside area,very large lets you explore. There is a lighthouse in the distance.
  • You find letters which tell the story much like RE. One letter says they don't remember a lighthouse being there and that the light makes him feel off. Alternate realities?
  • The mirror takes you to a place with two rooms, one has a chair which is where you upgrade. The other is a morgue with locked fridges. Keys are hidden in the game. One key was hidden on the back of a rat. These doors hold ammo or gel rewards (gel is what you use for upgrades)
  • Chapter 2 is very dark making you use your light. First enemy does the zombie turn from RE1.
  • You will find headshots do not kill enemies, you can blow off a piece of their head.
  • There are lots of options to the combat, one area has a huge mob eating people, you can hide in shadows and behind bushes to avoid them.
  • Chapter 3 is where it gets amazing, it takes place in a farm town with a bunch of homes that are fully explorable. Sounds like a super version of the opening RE4 town.
  • Enemy variety in this area is impressive. Zombies yield all types of melee weapons (like Ganados). One zombie is sits on his balcony with a rifle and shoots at you if you get close. One is a shotgun wielding guy with an armor helmet to stop headshots. AI is extremely impressive.
  • The game is difficult, but checkpoints are well done as they keep track of each house you clear.
  • The player found a shotgun and crossbow. The crossbow has all kinds of ammo, flash arrow which blinds enemies, an impaling arrow and one with a timed bomb.
  • There are traps all over the environments, bear traps, trip mines, prox bombs. Sound familar, yup just like RE4!
  • Some traps are triggered by enemies and they will lure you into them, like one switch that sends knives at you. You can turn these traps against the enemies.
  • This chapter ends with a huge chainsaw weilding monster that chases you into any home you try to hide in. Sound familiar? Get the picture, this is the RE4 sequel we have always waited for.
  • You need to use the traps in the environment to take down the chainsaw boss.
  • Chapter 4 and 5 are a mix of psychological horror and action. Chapter 4 has a puzzle involving posters dealing with human anatomy.
  • Chapter 5 has a small room you enter with nothing, when you turn to leave the door is gone. After a while a tile seems to be missing and it leads to a black hole like sequence which leads to a puzzle. Sounds silent hillish.
  • New enemy that has a squid head and is totally invisible, you have to use sound to locate the enemy. He leaves footprints on water and occasionally bumps into objects.
  • Crazy hair lady with all those arms chases you as well, the player just ran away.
  • Chapter 5 ends with a sequence where you and a partner find another cop stuck in a metal box in the middle of a two story room. Enemies start to pour in, many carrying dynamite. You and your partner need to take them down while the metal box is filling with water.
  • The partner AI is excellent but does need to be healed if injured.
  • Even after you dispatch the enemies you still need to figure out how to save the woman in the box. This sounds like a mix of saw with the house invasion of RE4.
  • The GI author says playing this game brought found memories of playing RE1 and RE4 again but with much more horror elements.

If those details don't excite you then this game is not for you. This is exactly what I needed to know, that the setpieces would always be new and changing. That there will be a ton of enemies and a ton of ways to beat them. A great mix of puzzles, action and stealth. This is channeling the best of RE4 and the best of Silent Hill with elements from other famous horror films/franchises. Brilliant, I cannot wait to play it.

I should have never doubted Mikami.

Haven't really kept up with this game, but this info has me super interested. After Dishonoured and Wolfenstein I'm confident Bethesda makes great choices in choosing what to fund.

Yeah, their portfolio has been ridicoulously consistent.

I find it funny that both of their last two titles started out the same way in terms of lukewarm impressions to snowball into massive hype towards release. And wolfentstein actually delivered.
 
D

Deleted member 80556

Unconfirmed Member
I bet Dust is happy as heck to see GameInformer support his views!

I think it's time for me to enter in a blackout for this game, but great to hear good impressions!
 
I'm surprised to see that both the enemy AI and partner AI is heavily praised.

I really wasn't expecting anything amazing...but it actually seems like it is! :O
 

antitrop

Member
If this manages to top Wolfenstein for my GOTY, that would be something.

But if anyone can do it, it's mothafuckin Mikami.
 
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