-COOLIO-
The Everyman
Game has a lot of different kinds of enemies, environments, and traps. Enemies and traps see radomization. Even a number of scares are randomized.
i really like this.
Game has a lot of different kinds of enemies, environments, and traps. Enemies and traps see radomization. Even a number of scares are randomized.
I want to like this game... previews just haven't won me over.
I want to like this game... previews just haven't won me over.
I'm looking forward to spoiler-free impressions on here to sway me.
Can this man kill RE with this?
One that looks pretty decent and runs well.What kind of game are you looking for?
From a Mikami interview in the Japanese information booklet thread that Dusk Golem made last month.While I definitely understand saying so, I'm a bit hesitant to call this a successor to RE4 largely cause of how different they seem to be as games. RE4 was a TPS action title with horror elements. It is fan-fucking-tastic, but it isn't really a horror game. The Evil Within on the other hand seems like it's going to be a full-on horror game and the scariest game Mikami ever made.
I'll probably be in the minority, but I would love if the progression of this game was horrifying in the beginning but then by end-game it has become more like RE4 in execution. For example compare how tense and horrifying the village scene in RE4 is to late game RE4 in the island. Of course it still had some scary shit as that was where you met the Regenerators. I felt that is what made RE4 so damn satisfying, the progession from horror to action didn't feel like the game changed but it felt like you, the player, progressed. You were no longer terrified, you were in control.
That is actually the biggest mystery for me in regards to this game. Has Mikami designed it straight all the way through as a horrifying survival horror game or will it open up with more action later in the game?
I guess we'll all find out in a month.
http://www.neogaf.com/forum/showthread.php?t=866078A double post, but a new interview with Mikami that contains a few new details of the game just recently went live this morning:
http://mobile.pcauthority.com.au/Art...5&type=Feature
Keypoints:
-He wants to give gamers a tremendous rush and have moments of both being the hunted and be able to overcome challenges and destroy your enemies.
-Says he was very cautious not to make an action shooter. He thinks one important element is finding the right amount of difficulty. Too easy, and its not a survival-horror game he says.
-Mikami has apparently played Left 4 Dead and Silent Hill, and uses them as examples of a faster-paced game of the genre that feels more action and a slower-paced example of the genre that feels more Adventure. He seems to think survival-horror is in the middle of action and adventure, but a big thing with him is difficulty.
-Names the settings of Shutter Island and Inception to be inspirations for Evil Within.
-Says outside of the weapons we have seen so far, the pistol, crossbow, shotgun and a hatchet; there will also be torches, sniper rifles, and magnums, as well as environmental traps. Says that there will be bigger unlockable guns you can get from completing the game for New Game+.
-Crossbow weapon is special and has many types of ammunition and trap capabilities, such as ice, poison, explosive, fire, and more, and can find supplies to craft ammo with it.
-Says he thinks there are enough puzzles in Evil Within, but clarifies this is not a puzzle game and makes it sound like none of them are overly difficult. He says the puzzles are a bit grotesque though and hopes people look forward to them.
-Talks a bit more about Sebastian's back-story. "Our protagonist is an ordinary detective, no special powers. He has a dark past: he lost his family in an unfortunate accident. But he struggles to make his life right doing good as a detective, despite his drinking habit. With him are his two sidekicks, Joseph, a second generation Japanese detective, and a green female detective who just joined the force, Kidman."
-Talks that for horror he thinks it needs to be challenging and be like a seesaw of sweet and sour, that the player must experience both the highs and lows of success and geared towards and against him. He believes the deeper in you go, the more it should be geared against you, and says the game needs to contentiously throw new situations, monsters, and the like at the player as once things become familiar it's no longer scary. He says the later half of the game is a lot more challenging as he also wants to build and mix on previously introduced elements.
"An exceptionally polished and well thought-out horror experience. It seems like a game that's received heavy iteration in development to plot scares and to switch things up at the perfect times to make sure you're never too comfortable. It brought back a flood of memories from Resident Evil and Resident Evil 4, only with a heightened level of terror that warps reality and made to mess with your mind."
- [Mikami] Names the settings of Shutter Island and Inception to be inspirations for Evil Within.
Really excited for this, but the more I read the more clear it becomes that comment by Pete Hines on the Gametrailers Bonus Round was a massive spoiler.
In it he quite casually statedThe Evil Within is set within the mind of a serial killer.
And statements like this one just support that further:
Would've much rather played the game, without knowing beforehand the true nature of the game's world. Its quite clear this was intended to be a major plot reveal whilst playing of the game.
I want to like this game... previews just haven't won me over.
I'm looking forward to spoiler-free impressions on here to sway me.
Totally agree.
There should be a new trailer coming from TGS. The last four months have been literally the team polishing the game, and it hasn't gone gold yet so they're still polishing.i kind of agree from the videos i saw it looks very clunky and unfinished, looks real rough around the edges
Story is one aspect but gameplay, pacing, and overall encounters is what I'm really excited for.Are you guys mainly interested in this for the story? I'm mostly here for the gameplay, story is secondary for me.
When is the release date?
Are you guys mainly interested in this for the story? I'm mostly here for the gameplay, story is secondary for me.
Really excited for this, but the more I read the more clear it becomes that comment by Pete Hines on the Gametrailers Bonus Round was a massive spoiler.
In it he quite casually statedThe Evil Within is set within the mind of a serial killer.
And statements like this one just support that further:
Would've much rather played the game, without knowing beforehand the true nature of the game's world. Its quite clear this was intended to be a major plot reveal whilst playing of the game.
Totally agree.
Can this man kill RE with this?
RE is killing itself. The brand quality has already diminished. Only time would tell if their next reiteration would revitalize faith in the fans.
Well when I look at the Story of RE1 and RE4 and Mikamis other Games. ... I'm here for 2/3 gameplay and 1/3 story. The Story in his titles were always B-Movie storylines with cheesy dialogue - but at the same time very enjoyable. So I expect the same here.
Ok maybe a little better dialogue than this:
https://www.youtube.com/watch?v=vtTfptkUgj0
RE is killing itself. The brand quality has already been diminished. Only time would tell if their next reiteration would revitalize faith in the fans.
Yet the Revelation 2 thread or any RE thread for that matter eclipses TEW threads sadly.
I would honestly pay good money for another game with dialogue that good.
I'm dead serious, that shit is untouchable. "Just.....take.........a........look.........at............this!"
But but but IGN said ...
Just ignore me, I just wanna make fun of IGN for saying that Evil Within fails survival horror based on their non-hands-on impression.