This game is digital only right?
The in-game economy looks pretty deep, I can't believe different systems have different values for shit, that's actually so amazing.
So many icons now, starting to look like a Ubisoft game!
Here, the yellow icon is iron oxide (from the sentinel image), so looks like you can upgrade the scanner to show specific resources. The blue icon I assume is another resource, but I don't know about the question mark above it?
Nope, physical release too
This game is digital only right?
Games like Elite: Dangerous have similar systems. ED has entire fan-made sites dedicated to turning a profit flipping goods while traveling between systems.
Pretty sure that's super common in most space games with trading.
A copy/paste? Not at all. Enough differences to make its own thing. Similar inventory structure, circles, and such doesn't make something a complete copy
So
-you walk around and shoot rocks and hold a button to gather plants
-you sell those for upgrades
-those upgrades allow you to shoot more rocks and pick up more plants
Incentivizing the gathering is a good idea but it looks so boring and already I feel like it'll just seem like i'm doing the same shit over and over.
All he wanted to see to get his narrative outThat's all you saw, huh?
Really great trailer.
It's going to be so god damned satisfying when you discover a new blueprint, and get all of the resources to upgrade your equipment. That's one of the other aspects of the game that has me excited. I wonder if you can upgrade your jetpack for higher/longer boosts?
These next three weeks can't come soon enough. If people start streaming this game early, that's going to scratch an itch. Me and my wife have been watching Dark Souls 3 lets plays to kill time. XD
So
-you walk around and shoot rocks and hold a button to gather plants
-you sell those for upgrades
-those upgrades allow you to shoot more rocks and pick up more plants
Incentivizing the gathering is a good idea but it looks so boring and already I feel like it'll just seem like i'm doing the same shit over and over.
That's all there was. The economy is there to make you repeat the same gathering tasks repeatedly, and the gathering tasks don't look very fun.That's all you saw, huh?
just lore or....?
Even though the UI is beautiful and slick, it just REALLY bothers me that its a carbon copy of destiny, down to the font layouts, circle icons, and progress bars.
Kinda scary if you ask me!
Well, technically, you're doing the same shit over and over in every game. It is about what you're doing that should get the focus. It is fine if you don't like what you have to do in this game but I just wanted to counter repetition being bad.So
-you walk around and shoot rocks and hold a button to gather plants
-you sell those for upgrades
-those upgrades allow you to shoot more rocks and pick up more plants
Incentivizing the gathering is a good idea but it looks so boring and already I feel like it'll just seem like i'm doing the same shit over and over.
Yep.Reductive reasoning can be applied to anything:
"So, you just shoot enemy humans in different levels?"
"So, you just hold the right trigger and drive around the track?"
"So, you just walk around and slash things with your sword?
It's a very weak argument.
just lore or....?
So
-you walk around and shoot rocks and hold a button to gather plants
-you sell those for upgrades
-those upgrades allow you to shoot more rocks and pick up more plants
Incentivizing the gathering is a good idea but it looks so boring and already I feel like it'll just seem like i'm doing the same shit over and over.
Games like Elite: Dangerous have similar systems. ED has entire fan-made sites dedicated to turning a profit flipping goods while traveling between systems.
Pretty sure that's super common in most space games with trading.
I don't usually play games like this so I'm impressed by it as my first exposure to it.It's been a staple of the genre since the 70s. It'd have been weirder if it didn't work like that.
So
-you walk around and shoot rocks and hold a button to gather plants
-you sell those for upgrades
-those upgrades allow you to shoot more rocks and pick up more plants
Incentivizing the gathering is a good idea but it looks so boring and already I feel like it'll just seem like i'm doing the same shit over and over.
I am all over this game. but what should I do guys? PS4 or PC? Besides IQ/Framerate are there any other benefits to the PC version?
I am all over this game. but what should I do guys? PS4 or PC? Besides IQ/Framerate are there any other benefits to the PC version?
Reductive reasoning can be applied to anything:
"So, you just shoot enemy humans in different levels?"
"So, you just hold the right trigger and drive around the track?"
"So, you just walk around and slash things with your sword?
It's a very weak argument.
Wow, that is waaaay too close to be a coincidence. I imagine that must have raised some flags internally and they didn't have time to change it.
This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging.
This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging. You are going to slowly walk around planets, hitting gathering nodes. Great.
In isolation perhaps. In the context of gameplay, it's a driver of exploration, risking dangerous terrain and creatures for resources.This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging.
This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging. You are going to slowly walk around planets, hitting gathering nodes. Great.
Collecting rocks and plants is a pretty common mechanic in survival games like this. It sounds like your issue is with the genre itself.
This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging. You are going to slowly walk around planets, hitting gathering nodes. Great.
Does it? It's one of four pillars. Did you forget about fighting, exploring, and surviving the elements and wildfireIt's a common mechanic, but it's usually a supplementary and inoffensive one. Here, it makes up the majority of the gameplay.
Assuming the PC version is good it's an absolute no brainer. If we can tweak enough setting to improve textures, draw distance, anisotropic filtering, shadows ect ect it's only going to enhance the experience.
I'm still trying to decide this myself.
However, if I see or hear of screen tearing on the PS4 version, I will smash my PS4 with a hammer and download the Steam version.
(...my hammer is made of Styrofoam)
? You're acting like gathering resources is all you do in the game...This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging. You are going to slowly walk around planets, hitting gathering nodes. Great.
This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging.
Then the game isn't for you?This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging. You are going to slowly walk around planets, hitting gathering nodes. Great.