matrixman92
Member
wtf was that lightsaber duel..looked awful.
Still excited for the rest of the game though
Still excited for the rest of the game though
That looks pretty cool. But after BF4 I'm gonna wait a bit before I get it.Eurogamer: http://www.eurogamer.net/articles/2...star-wars-but-its-a-battlefield-game-at-heart
Drop Zone on Sullust - 20 min. video: https://www.youtube.com/watch?v=J3A1yK0Dy0c
This is probably VERY wishful thinking on my part. But we know this game will clearly have DLC.
My hope is that they visit some of the places from the prequels. Geonosis, Coruscant, Naboo etc.
So, explain why they didn't call it Battlefield: Star Wars? Instead going with the meaningless Battlefront? I mean, we're talking hundreds of millions of dollars behind this game. Surely Battlefront is a mistake as it's meaningless and its fanbase is nothing. The name is worthless. Why do it.
Unless....
Nah.
Gemüsepizza;180776222 said:Nostalgia. This also helps them to get away with shit us gamers would normally not accept in 2015. For example not having a single player campaign. "We wanted to stay true to the original games!" Yeah sure. The true reason is that dev time was limited and including a campaign would have increased costs. It's a very convenient decision for them.
Looks so bad i dont even want to believe it.
With Halo 5 and Black Ops 3 coming out this game will have a hard time, seriously DICE just make Bad Company 3 you are better than this.
Beta tomorrow or am I dreaming?
Plus, this movies? The shitty dancing Prequel saber duel shit? The awkward Original Trilogy battles (sans Empire because Vader was baller as fuck in Empire)? Clone Wars?
Knights of the Old Republic was the closest thing to me as the look of the battle struck as a great balance. But its a RPG.
Unless EA takes a chance at Bushido Blade: Star Wars, I have no idea what light saber duels should look like. =P
I think for me what hits hardest, even if it's been obvious for awhile, is how small and limited the scope of play looks. The infantry combat seems simple but also plenty fun, which is why I'm still keen to play and, if I'm happy with the beta, will look into buying. It doesn't look like a complete Battlefield clone in infantry play, and the presentation/feedback seems satisfying. It looks like one of those games you can boot up for a short yet fun round of sci fi shootbang, a little bit like what I used to do with Team Fortress 2 and Payload, which was a mode that had a nice balance of play and round time for me.
But yeah, the actual scope of the game does seem a bit flat. Limited vehicle options, none of which have demonstrated themselves as impressive or appealing. Flight combat looks pretty fucking dull and just kinda there, to be honest. Hero stuff also doesn't look particularly impressive, just a bit flat and underwhelming in animation and presentation. My gut says this won't have much in the ways of heroes, vehicles, or even maps.
So yeah, while it seems like a pretty fun infantry Star Wars game, it also gives me the impression of a game working within a fairly limited scope of play and options. And while this is expected for a game pushing to release this year with no concessions, and DICE made it clear early on this isn't "Battlefront 3", and the production requirements for a modern Battlefront 3 would be huge, it's still a bit of a disappointing point of comparison to see what Battlefront 1, 2, and the scrapped 3 stuff was doing versus what DICE's vision is.
Why is a campaign required in a multiplayer game?Gemüsepizza;180776222 said:Nostalgia. This also helps them to get away with shit us gamers would normally not accept in 2015. For example not having a single player campaign. "We wanted to stay true to the original games!" Yeah sure. The true reason is that dev time was limited and including a campaign would have increased costs. It's a very convenient decision for them.
Looks so bad i dont even want to believe it.
With Halo 5 and Black Ops 3 coming out this game will have a hard time, seriously DICE just make Bad Company 3 you are better than this.
Nostalgia. Hundreds of millions of dollars off Nostalgia.
Also, I think you grossly overestimate what gamers "accept" in 2015. Or in general.
Why is a campaign required in a multiplayer game?
Why is a plethora of pointless unlocks, awards, and bloated mechanics considered progress?
What gives you the authority to speak as to whags acceptible for "us gamers"?
Shit makes me hype for Halo 5
Such incredibly flat and one dimensional game design.
The JeuxVideo.com preview says pretty much what I expected : fantastic graphics and sound but boring gameplay wise. They mention the Titanfall effect : some great ideas shot down by way too little content (game modes and weapons/equipment).
Gemüsepizza;180777116 said:I am not saying that this game will flop. I just think that maybe it could have been better if they had been a bit more bold.
MP Games sold at full price, without a campaign, usually flop (TItanfall, Evolve,...). And most big AAA MP games include a campaign. There is a reason why this happens.
I think for me what hits hardest, even if it's been obvious for awhile, is how small and limited the scope of play looks. The infantry combat seems simple but also plenty fun, which is why I'm still keen to play and, if I'm happy with the beta, will look into buying. It doesn't look like a complete Battlefield clone in infantry play, and the presentation/feedback seems satisfying. It looks like one of those games you can boot up for a short yet fun round of sci fi shootbang, a little bit like what I used to do with Team Fortress 2 and Payload, which was a mode that had a nice balance of play and round time for me.
But yeah, the actual scope of the game does seem a bit flat. Limited vehicle options, none of which have demonstrated themselves as impressive or appealing. Flight combat looks pretty fucking dull and just kinda there, to be honest. Hero stuff also doesn't look particularly impressive, just a bit flat and underwhelming in animation and presentation. My gut says this won't have much in the ways of heroes, vehicles, or even maps.
So yeah, while it seems like a pretty fun infantry Star Wars game, it also gives me the impression of a game working within a fairly limited scope of play and options. And while this is expected for a game pushing to release this year with no concessions, and DICE made it clear early on this isn't "Battlefront 3", and the production requirements for a modern Battlefront 3 would be huge, it's still a bit of a disappointing point of comparison to see what Battlefront 1, 2, and the scrapped 3 stuff was doing versus what DICE's vision is.
That looks... bad? And doesn't look as amazing as before... what happened?
Mostly agreed but thankfully I wasn't expecting anything more than a simple, fun, casual, quick action shooter from this so I'm not disappointed. My biggest concern will be to see if DICE pulls off the launch. I'm hoping the more limited scope allows them to polish the core of the game well.I think for me what hits hardest, even if it's been obvious for awhile, is how small and limited the scope of play looks. The infantry combat seems simple but also plenty fun, which is why I'm still keen to play and, if I'm happy with the beta, will look into buying. It doesn't look like a complete Battlefield clone in infantry play, and the presentation/feedback seems satisfying. It looks like one of those games you can boot up for a short yet fun round of sci fi shootbang, a little bit like what I used to do with Team Fortress 2 and Payload, which was a mode that had a nice balance of play and round time for me.
But yeah, the actual scope of the game does seem a bit flat. Limited vehicle options, none of which have demonstrated themselves as impressive or appealing. Flight combat looks pretty fucking dull and just kinda there, to be honest. Hero stuff also doesn't look particularly impressive, just a bit flat and underwhelming in animation and presentation. My gut says this won't have much in the ways of heroes, vehicles, or even maps.
So yeah, while it seems like a pretty fun infantry Star Wars game, it also gives me the impression of a game working within a fairly limited scope of play and options. And while this is expected for a game pushing to release this year with no concessions, and DICE made it clear early on this isn't "Battlefront 3", and the production requirements for a modern Battlefront 3 would be huge, it's still a bit of a disappointing point of comparison to see what Battlefront 1, 2, and the scrapped 3 stuff was doing versus what DICE's vision is.
Gemüsepizza;180777116 said:I
MP Games sold at full price, without a campaign, usually flop (TItanfall, Evolve,...). And most big AAA MP games include a campaign and unlock systems. There is a reason why this happens.
Using Titanfall as an example of a flop seems, let's say..., idiotic as fuck.Gemüsepizza;180777116 said:MP games sold at full price, without a campaign, usually flop (TItanfall, Evolve,...). And most big AAA MP games include a campaign and unlock systems. There is a reason why this happens.
The JeuxVideo.com preview says pretty much what I expected : fantastic graphics and sound but boring gameplay wise. They mention the Titanfall effect : some great ideas shot down by way too little content (game modes and weapons/equipment).
Didn't we just have a thread where Titanfall sold 10 million units? Has a sequel coming? And is probably one of the most influential shooters since its release (considering how many shooters have stolen from it since release?). Total flop.
Gemüsepizza;180774458 said:"Fans of the game". Who are those people? It has been a decade since the last game. People have moved on. The industry has moved on. DICE should make a modern fun game without catering to a dubious group of "fans", which might not even exist.
Everyone saying it looks bad and janky yet all the press gave this a tonne of e3 awards and hype lol.
Everyone saying it looks bad and janky yet all the press gave this a tonne of e3 awards and hype lol.
Evolev turned out great huh.