Meele HD Remaster (with so many Gameworks effects dr_rus won't be able to sleep for a week) confirmed
Why would the console receive a significant overclock when docked, then? Docking would make no difference to the cooling of the system, so why not run at full tilt in handheld mode in this scenario?
But wouldn't such a large power draw increase coincide with a heat increase?Because the GPU consume like 2 W at 500 Mhz compared to 10 W on 1Ghz? Batteries are something that exist. You don't have that limitation on AC. Also a fan consume another W or so, it'd make no sense to have it active on handheld mode.
I came up with an idea.
The system will have two modes:
1. Portable mode. AKA the regular mode where it'll it'll either be under-clocked, or whatever the normal use of the chips would be. Has a normal but very great battery life. 540p.
2. Console mode. Here the system is at max capacity in power where if the chip was under-clocked it'd be now be without its limit, or over-clocked, whichever. However, battery would now drain FAR faster and is designed to be docked. 1080p and 4K upscaling ala XBO S (it'd downscale if you're using it on the go).
This way, should the power go out when docked, it'll still be in console mode running on battery. You can then save your progress or just possibly change the mode and continue on for hours in portable mode.
That COULD work. It'd also give players an option to play console-quality if they don't care about battery life (easy access to a charger, playing at home, etc).
Thoughts?
I mean, I'm not a expert but Intel Skylake always dominates in gaming benchmarks. Game devs are definitely finding ways to benefit from strong single threaded performance. And assuming that "handheld mode" is running significantly below 1080p resolution, performance will probably be CPU bound most of the time.Is the CPU not as important as the GPU because it seems like everyone makes a bigger deal of the GPU over the CPU?
If the output is 540p on battery, why even bother to have a screen that can output 1080p? Wouldn't that just increase the price for everyone for the benefit of only power users?
And if the power is out, how is your 1080p/4K screen magically still working?
I would hope the dock would prevent the handheld from using its battery as you wouldn't be able to charge it and draining the battery that fast would cause heat issues and kill the lifespan of the battery.
This is my worst case scenario, well that might be a bit hyperbolic, let's call it my least optimal scenario.
It's a worst of both worlds situation that would likely mean a shitty handheld experience and a shitty console experience.
You're likely looking at only passable battery life for when used as a handheld with an admittedly nice resolution for a handheld, but ultimately overkill if we are talking about a ~5" screen. 540p would be much more efficient and still look really nice at that size. A larger resolution would only be needed if they are looking at a screen over 5.5-6", which would again suck as that would be far too large for a portable device when you factor in the controls and everything making the final size of the device well over 8 inches in length.
Then you are talking about a very suboptimal resolution for TV use in this day and age on a system releasing in 2016, hybrid or not. They need to target and hit 1080p on TV to be taken seriously as a console device. Sure not many Wii U games are 1080p, but some are, so to fail to even meet that standard would be extremely disappointing. I don't really care about XBO or PS4 comparisons, whether it can or cannot competitively match those systems and get equal ports from them is unimportant to me. I just want them to be able to do what Wii U did but in native 1080p instead of 720p.
Being able to take that on go or just laying about around the house and then have it on the TV by just sliding it into a dock is exactly what I want. But maybe that's asking too much.
Im not sure this allows Nintendo to achieve what they want however. At 540P handheld / 1080P Docked they strictly will need two sets of assets for the games. You cannot have a texture that looks great at both resolutions in 1 asset file. So they would be forced to essentially ship two games worth of asset files for each game.
Whereas mandating 720P for both significantly simplifies all of this. One single target for all cases. It just seems far more likely to me they would use any extra power the "dock" allows for asset-independent things - like higher AA / AF etc.
Here is the problem. Given everything of Nintendo's history, what is more likely:
1. Nintendo uses a 2 year old, released CPU/GPU system that has already got an Android port and sufficient yields to pump out millions of units in a few months (Tegra X1, Maxwell based). The X1 is also basically unused by anyone in the industry (only NVidia Shield) and will probably be super cheap to aquire.
2. Nintendo is going to use an unreleased, un taped out, never used by anyone else, new system (Tegra X2) that no one has any experience with, for a system that is supposed to release in 6-8 months. X2 is based on Pascal but has not even started final manufacturing processes.
Its really, really, really hard to believe any rumors that suggest #2 is true. Yeah, sure, maybe NVIdia has had a secret project to make an X2 based on Pascal specifically for Nintendo and its been a super tight secret. In an industry where every GPU tweak and leak occurs months in advance.
No I mean when the power goes out it'll run on the battery in console mode.
But wouldn't such a large power draw increase coincide with a heat increase?
Basically in my mind the heat will be the limiting factor to the power it could use while docked, as I cannot think of a way a docking station could cool the components of a separate and presumably closed handheld unit.
Unless there's evidence that a significant upclock could be achieved with minimal additional heat generation.
Is the CPU not as important as the GPU because it seems like everyone makes a bigger deal of the GPU over the CPU?
Because current handhelds aren't hybrids?Why don't current handhelds have this? Or phones? Or tablets?
But that goes back to my original point: why invest in a screen that can display 1080p at all if that tanks the battery life, especially if that also actually increases the cost of the system? And I don't know why you'd use a mode that tanks the battery life if the power is out, either.
The thing most people are proposing is that running off a power supply means you can toss battery life concerns out the window and display nicely on higher resolution screens. I don't think anyone wants to pay for a shiny high-resolution handheld screen if it destroys the system's portability. I certainly wouldn't want a 1080p screen that can only run at that resolution for an hour.
I wonder, whats the target resolution for the games?
If its 2.5x Wii U would that be enough for Wii U games at 1080p?it also depends on memory right or bandwith
Im confused, i think they could keep gamed at 720p with much better graphics, or make far simpler games at 1080p. But either way it might not be enough for 1080p impressive games.
Also how third parties will choose, as a handheld its easy to figure as all games will run at 540p, for example. But as we see on Xbox One there are many 900 and some 720p in there.
This is NateDrake of NeoGAF, who does have direct contact with Emily Rogers.
No. This is my own information.So everyone's source is Emily.
OK.
This is my worst case scenario, well that might be a bit hyperbolic, let's call it my least optimal scenario.
It's a worst of both worlds situation that would likely mean a shitty handheld experience and a shitty console experience.
You're likely looking at only passable battery life for when used as a handheld with an admittedly nice resolution for a handheld, but ultimately overkill if we are talking about a ~5" screen. 540p would be much more efficient and still look really nice at that size. A larger resolution would only be needed if they are looking at a screen over 5.5-6", which would again suck as that would be far too large for a portable device when you factor in the controls and everything making the final size of the device well over 8 inches in length.
Then you are talking about a very suboptimal resolution for TV use in this day and age on a system releasing in 2016, hybrid or not. They need to target and hit 1080p on TV to be taken seriously as a console device. Sure not many Wii U games are 1080p, but some are, so to fail to even meet that standard would be extremely disappointing. I don't really care about XBO or PS4 comparisons, whether it can or cannot competitively match those systems and get equal ports from them is unimportant to me. I just want them to be able to do what Wii U did but in native 1080p instead of 720p.
Being able to take that on go or just laying about around the house and then have it on the TV by just sliding it into a dock is exactly what I want. But maybe that's asking too much.
I think you're vastly over thinking the potential, if at all, issues of two different resolutions. PC games have dealt with far greater variables than that forever now. It's not a problem.
I haven't seen many people saying that the NX won't use Pascal. Mostly the "negative Nancies" like myself have been responding to the posters speculating on ridiculous performance targets for portable devices.This is an interesting thread. It began with some really credible rumors about Pascal being the the chip, people began to speculate, then people came in saying basically its wrong just because Nintendo wouldn't do it?
These people, if believed have seen it or heard it from reputable sources so shouldn't the basis of this thread be what this could mean for NX? Not basically saying these peoplevare liars and everyone should expect the worse?
Then, there's the issue of RAM bandwidth. Any overclock would likely be bottlenecked by this anyway.
I'm thinking RAM will be something like 4GB-6GB of lpDDR4 at ~50 GB/s. Or possibly half of that bandwidth plus an on-chip SRAM framebuffer of 16MB-32MB. Whatever fits. To me, this smells like a Gamecube to Wii scenario if we're thinking of NX as a home console.
I should point out that this colour/delta compression isn't free. The better the compression, the more patterns you have to match, thus increasing die space. I couldn't tell you whether the die space sacrifice is worth it for a cheap SoC.A frame buffer would take too much space, I rather think Nvidia uses their color compression and a better texture compression to save bandwidth. They could probably throw in a normal map compression if needed
I haven't seen many people saying that the NX won't use Pascal. Mostly the "negative Nancies" like myself have been responding to the posters speculating on ridiculous performance targets for portable devices.
Nvidia flops are not AMD flops. Nvidia 1.33 TFlops would actually be quite close to the PS4 in terms of real-world performance provided the chip is balanced ..... which brings the biggest question which NO ONE has yet brought up.Tegra X1 is already a 512 GFlops chip.
Yes I expect X2 to minimum double that with NX in docked mode.
BTW I'm talking about FP32 because Tegra X1 is 1 TFlops in FP16 if Nintendo wishes to programing using half-precision.
Isnt Pascal just Maxwell with slight tweaks?
But 16nm will be awesome.
Nobody?Nvidia flops are not AMD flops. Nvidia 1.33 TFlops would actually be quite close to the PS4 in terms of real-world performance provided the chip is balanced ..... which brings the biggest question which NO ONE has yet brought up.
Memory bandwidth
A theoretical 1-1.33 TFlop Tegra would be terribly balanced against a 30GB/s memory bandwidth. Unless they went with an on-die DRAM solution which again would make the whole thing very expensive.
Good to know.If you want reliable overclocks, an increase of 100% is not likely, think more like 10-15%.
Also remember that the Shield TV has a fan in it too, so it's entirely possible the dev kits aren't overclocked, just setup to be very reliable, or using off the shelf fans.
No. This is my own information.
Apologies if you have, I didn't read it hence the post.Nobody?
Cough...
The shield use a small fan that make no noise.
This thing , if it's really Pascal, could easily go at 1 Ghz and need absolutely no cooling. At 1.6 Ghz, it would hit the same consumption of the shield, and use a small silent fan for cooling. The shield isn't 20", it's 7", and i guess this is gonna be around the same. And i see no reason for why Nintendo would want a really slim Portable anyway, all their portable have been pretty chunky until now.
Unless the NX is like 4.5" phone size, i don't think heat would even be a problem at around 1 Ghz clock with 16nm FF architecture.
Any hardware manufacturer who makes it possible for me to play bespoke Dark Souls at home and then continue on the go will have my heart forever.
This news makes that possibility ever so slightly more possible.
Apologies if you have, I didn't read it hence the post.
This. Anything else is just wishful thinking.
Would not count on that, but sounds pretty good, too.
Nintendo must be doing something really wrong when they dont get third support even when they sell like the Wii did. Im pretty sure the problem is lack of power to port UE4 and engines like that, but im not sure anymore.
No. This is my own information.
It's two Scorpios taped together.So more powerful than Scorpio confirmed?
so ps4 in my pocket
I thought the reason they were rumoured to go with Tegra was that AMD didn't have anything in that market. If they're just going with a Pascal chip, why would they leave their long-standing relationship with AMD, who can offer the same power level chips for cheaper? This doesn't make sense, AMD has always offered cheaper gpu's for consoles, that's why all of the current consoles have them (well, it helped that Microsoft and nVidia burned bridges with each other).
I thought the reason they were rumoured to go with Tegra was that AMD didn't have anything in that market. If they're just going with a Pascal chip, why would they leave their long-standing relationship with AMD, who can offer the same power level chips for cheaper? This doesn't make sense, AMD has always offered cheaper gpu's for consoles, that's why all of the current consoles have them (well, it helped that Microsoft and nVidia burned bridges with each other).
I thought the reason they were rumoured to go with Tegra was that AMD didn't have anything in that market. If they're just going with a Pascal chip, why would they leave their long-standing relationship with AMD, who can offer the same power level chips for cheaper? This doesn't make sense, AMD has always offered cheaper gpu's for consoles, that's why all of the current consoles have them (well, it helped that Microsoft and nVidia burned bridges with each other).
Nintendo went with Nvidia for the same reason Microsoft and Sony went with AMD.I thought the reason they were rumoured to go with Tegra was that AMD didn't have anything in that market. If they're just going with a Pascal chip, why would they leave their long-standing relationship with AMD, who can offer the same power level chips for cheaper? This doesn't make sense, AMD has always offered cheaper gpu's for consoles, that's why all of the current consoles have them (well, it helped that Microsoft and nVidia burned bridges with each other).
It's two Scorpios taped together.