Felix Lighter
Member
I have to admit, I played 400 hours just to be part of the conversation.
Logging on now to be part of the 1m peak population ^_^I have to admit, I played 400 hours just to be part of the conversation.
I mean, opinions and all that I suppose, but I feel like you're being a bit dramatic. Aside from jumping around I don't see any particularly big issues with the controls. It's slower than your usual shooter game. Doesn't mean it's janky. Netcode is a bit inconsistent (especially at the start of matches), but generally it's alright.It controls horribly. The netcode is wretched.
No, played with children for two months and then they move onto the next game.
See also: DayZ, H1Z1.
H1Z1, the Just Survive bit kind of died off, but the King of the Kill mode really hung around, until PUBG came to eat it's lunch.
Does it matter what the ratio is? It's not about the numbers obviously, it's about the mods giving off the impression that they will favour some streamer over the accused snipers and/or harasser. Being accused because some streamer said so? Fuck that noise.
I've heard a few times now that the game runs like shit in a full game no matter the setup? This true?
And apparently the lag can be bad as well?
I'm an exclusive PC gamer with several dozen hours of PUBG played and ... I don't get it.
I understand the hook. I've definitely gleaned enjoyment from the game and the group narratives it vomits up. But I cannot get past its innumerable flaws, the sheer level of jank. It controls horribly. The netcode is wretched. The presentation is awful. Everything is tacky and crude and incomplete, and progress is painfully slow considering the money they're taking down.
I got what I needed from it and burned out fast, and it would take a lot for it to get to a place where I could be happier with it; as it is, I keep fantasizing about how good it would be if a AAA developer and publisher were brave enough to make a cruel battle royale game where everything was polished to a fine edge.
I just don't get how people can put up with the brutal wave and trough of this game to get it this popular. Dont get me wrong, I'm not saying it's bad, but it is unforgiving.
I just feel rediculously guilty repeatedly throwing 20 minutes away to looting with the result to never even pull the trigger or see an enemy.
I'm not special, I'm sure others go through the same bad nights. How they cope with throwing away time like that I dont know. It drove me nuts so I had to quit.
I just don't get how people can put up with the brutal wave and trough of this game to get it this popular. Dont get me wrong, I'm not saying it's bad, but it is unforgiving.
I just feel rediculously guilty repeatedly throwing 20 minutes away to looting with the result to never even pull the trigger or see an enemy.
I'm not special, I'm sure others go through the same bad nights. How they cope with throwing away time like that I dont know. It drove me nuts so I had to quit.
I just don't get how people can put up with the brutal wave and trough of this game to get it this popular. Dont get me wrong, I'm not saying it's bad, but it is unforgiving.
I just feel rediculously guilty repeatedly throwing 20 minutes away to looting with the result to never even pull the trigger or see an enemy.
I'm not special, I'm sure others go through the same bad nights. How they cope with throwing away time like that I dont know. It drove me nuts so I had to quit.
PUBG is the fidget spinner of video games.
The one thing I hope AAA devs and publishers take from PUBG isn't Battle Royale = success but that they can give players a bit more credit. The stakes can be higher, a multiplayer game can be unforgiving and being less forgiving and having the higher stakes results in highs that will hook your players better than shitty progression systems, weapon/perk unlocks and all the other RPGlite elements they currently use. Let the satisfaction of overcoming the challenge be the hook.
goddamn some of you really go out of your way to make sure everyone knows that pubg sucks
goddamn some of you really go out of your way to make sure everyone knows that pubg sucks
goddamn some of you really go out of your way to make sure everyone knows that pubg sucks
I just don't get how people can put up with the brutal wave and trough of this game to get it this popular. Dont get me wrong, I'm not saying it's bad, but it is unforgiving.
I just feel rediculously guilty repeatedly throwing 20 minutes away to looting with the result to never even pull the trigger or see an enemy.
I'm not special, I'm sure others go through the same bad nights. How they cope with throwing away time like that I dont know. It drove me nuts so I had to quit.
I just don't get how people can put up with the brutal wave and trough of this game to get it this popular. Dont get me wrong, I'm not saying it's bad, but it is unforgiving.
I just feel rediculously guilty repeatedly throwing 20 minutes away to looting with the result to never even pull the trigger or see an enemy.
I'm not special, I'm sure others go through the same bad nights. How they cope with throwing away time like that I dont know. It drove me nuts so I had to quit.
If you see gaming, or losing at a game, as throwing away time then you made the right decision. PUBG isn't for people who cannot handle not winning at everything.
7700k + gxt970 + 16gb ram = 100+fps usually
If you see gaming, or losing at a game, as throwing away time then you made the right decision. PUBG isn't for people who cannot handle not winning at everything.
Lol
I though that was DotA 2.
Anyway, I checked some videos and was not impressed.
Maybe it because I barely have free time to play on PC anymore (._.)
Yep, this is what i hope as well.
PUBG also has one advantage other games with longer matches, like MOBAS or a CS competitive match, don't.
If you loose, you can immediately restart a match. There is no long stretch of time where you have to finish a match you know you will loose. And quitting early doesn't screw over anyone.
Thanks to that, PUBG can avoid a lot of the toxicity other comptetive games have to deal with.
I just don't get how people can put up with the brutal wave and trough of this game to get it this popular. Dont get me wrong, I'm not saying it's bad, but it is unforgiving.
I just feel rediculously guilty repeatedly throwing 20 minutes away to looting with the result to never even pull the trigger or see an enemy.
I'm not special, I'm sure others go through the same bad nights. How they cope with throwing away time like that I dont know. It drove me nuts so I had to quit.
It's not about giving something a pass. All games, all media, work like this. A weighing of strengths and weaknesses, and judging whether the strengths outweigh the flaws. It's how divisive works and cult classics existsI dont know if I would say the game sucks but it has several major flaws that I consider fundamental and too much to overlook for me personally. A few of them could be overcome with time and effort, but some of them will always be there barring a core redesign.
I understand why people like the game, but its fascinating to see what aspects of it people have been willing to give a pass to in order to get the good parts.
I dont know if I would say the game sucks but it has several major flaws that I consider fundamental and too much to overlook for me personally. A few of them could be overcome with time and effort, but some of them will always be there barring a core redesign.
I understand why people like the game, but its fascinating to see what aspects of it people have been willing to give a pass to in order to get the good parts.
Honestly it completely upends a lot of what major games are doing, and even though I may not like PUBG itself, Im eager to see how it causes shifts in the industry.
Everything in the game is laggy and floaty. Every action. Every movement. The first-person mode is a bad first-person mode. Hitreg is bad. Parachuting and landing feels inconsistent. Driving is clunky. Even freelooking while running feels more awkward than it should. The looting and equip screen in general is unbelievably lazy and entry-level. All of this is exacerbated by a framerate that is only consistent in its inconsistency and netcode that makes simple actions feels like rolling dice. Only some of these have things have improved over the last many months and only incrementally.Logging on now to be part of the 1m peak population ^_^
I mean, opinions and all that I suppose, but I feel like you're being a bit dramatic. Aside from jumping around I don't see any particularly big issues with the controls. It's slower than your usual shooter game. Doesn't mean it's janky. Netcode is a bit inconsistent (especially at the start of matches), but generally it's alright.
Agree to disagree I guess. Playing early access games made me numb to most of the stuff people refer to as "jank". I barely see it anymore.Everything in the game is laggy and floaty. Every action. Every movement. The first-person mode is a bad first-person mode. Hitreg is bad. Parachuting and landing feels inconsistent. Driving is clunky. Even freelooking while running feels more awkward than it should. The looting and equip screen in general is unbelievably lazy and entry-level. All of this is exacerbated by a framerate that is only consistent in its inconsistency and netcode that makes simple actions feels like rolling dice. Only some of these have things have improved over the last many months and only incrementally.
Nothing in the game feels satisfying to do except shooting, sometimes, when armor and hitreg and latency don't make it seem like your shots are't working fully. Which is often.
Honestly, PUBG's biggest feat to me is that it's obviously so much fun for so many to experience in spite of literally everything else about it.
I'm curious. What are these "flaws" and "aspects people have been willing to give a pass"?