I just realized that Zeruda being on Wii U and NX might mean the NX may not be much of a graphical upgrade. Which is honestly disheartening.
I just realized that Zeruda being on Wii U and NX might mean the NX may not be much of a graphical upgrade. Which is honestly disheartening.
So when are they going to reveal the console's real name then? NX is just a codename, right? I was hoping they'd announce the real name and show the console at E3, but since that's not happening, when can we expect them to show something?
I am expecting more information on NX, primarily when and how it will be unveiled, to be made available prior to Nintendo's 76th Annual General Meeting of Shareholders scheduled to be held on June 29, 2016.So when are they going to reveal the console's real name then? NX is just a codename, right? I was hoping they'd announce the real name and show the console at E3, but since that's not happening, when can we expect them to show something?
That is alot to assume. The NX version has likely been in parallel development for over a year + at this point.
This isn't a Wii situation where the hardware is only 50% uplocked from the previous generation.
I think he's thinking of cross-gen titles, not just TP. You'll probably be able to tell at the end of the day that it was a game developed for last gen hardware.
I just realized that Zeruda being on Wii U and NX might mean the NX may not be much of a graphical upgrade. Which is honestly disheartening.
Never.I was hoping they'd announce the real name and show the console at E3, but since that's not happening, when can we expect them to show something?
So even IF there was a chip/production mix-up... why would this be a good thing? Are people assuming the MS chips were more powerful and Nintendo would get to keep those for the same price as their inferior chips (disregarding all the R&D done and concept that may not be compatible with this "MS-chip"). Or are people assuming Nintendo needed to wait due to the wrong chips being made, meaning they would get a discount on their production... but would be stuck with 28nm chips due to the delay, at a time when 14nm would likely be the better choice, nearly 6 months later?
So even IF there was a chip/production mix-up... why would this be a good thing? Are people assuming the MS chips were more powerful and Nintendo would get to keep those for the same price as their inferior chips (disregarding all the R&D done and concept that may not be compatible with this "MS-chip"). Or are people assuming Nintendo needed to wait due to the wrong chips being made, meaning they would get a discount on their production... but would be stuck with 28nm chips due to the delay, at a time when 14nm would likely be the better choice, nearly 6 months later?
So even IF there was a chip/production mix-up... why would this be a good thing? Are people assuming the MS chips were more powerful and Nintendo would get to keep those for the same price as their inferior chips (disregarding all the R&D done and concept that may not be compatible with this "MS-chip"). Or are people assuming Nintendo needed to wait due to the wrong chips being made, meaning they would get a discount on their production... but would be stuck with 28nm chips due to the delay, at a time when 14nm would likely be the better choice, nearly 6 months later?
I was thinking this too.
What if all the NX leaks about power, cpu, performance was based on this rumored, supposed mix up....
I just realized that Zeruda being on Wii U and NX might mean the NX may not be much of a graphical upgrade. Which is honestly disheartening.
So even IF there was a chip/production mix-up... why would this be a good thing? Are people assuming the MS chips were more powerful and Nintendo would get to keep those for the same price as their inferior chips (disregarding all the R&D done and concept that may not be compatible with this "MS-chip"). Or are people assuming Nintendo needed to wait due to the wrong chips being made, meaning they would get a discount on their production... but would be stuck with 28nm chips due to the delay, at a time when 14nm would likely be the better choice, nearly 6 months later?
I was thinking this too.
What if all the NX leaks about power, cpu, performance was based on this rumored, supposed mix up....
I could see a few more sophisticated things going on in the NX version, like better collision detection for foliage, etc. Kind of like the differences between ACIV on last gen and current gen.
Edit: Never mind, that one also does 28nm. I still think that 14nm is more likely though, weighing the pros and cons. If PS4Neo is launching this year, then that would make it extremely likely that Nintendo went for 14nm. If they are launching in Q1 2017 however, then yes it would likely mean that NX's original date was just slightly too early for 14nm. I also don't think that a 28nm chip and a 14nm chip could get mixed up, since they'd use different sections of the facility.
You're most certainly not going to put a 28nm slide on a 14nm fab line, and vise-versa.
But we don't know if the X1.5 is on 14 or 28.
Rösti;202244875 said:I am expecting more information on NX, primarily when and how it will be unveiled, to be made available prior to Nintendo's 76th Annual General Meeting of Shareholders scheduled to be held on June 29, 2016.
The unveil itself could perhaps happen in August or September. Or they will wait for gamescom and Tokyo Game Show to be over so they don't have to face competition from that.
Because there's ramifications that, while initially negative for Nintendo (and also going a long way to explain why the sudden change in strategy/timing), would put them in a very good position (after a bad one) to demand reparations. If GloFo or AMD fucked up, it means that Nintendo can push for reduction in material costs or other benefits. It could, very much so, affect the ultimate price of the console if, in this fuck up, Nintendo lost its entire schedule, retail plannings, and holiday. You can be certain that their lawyers would be up-whomever's ass that was responsible and will wring them for everything they can.
Imagine the nonsensical scenario (to fit this nonsensical situation) of where the PS4K and X1.5 launch at 400$, and the NX launches at like 299$ with very close specs because their production cost got slashed hard to avoid getting sued into oblivion.
The more interesting thing is that the X1.5 and the NX are on the same fabrication line, which likely means they share a node size. If the X1.5 is 14nm, which is not unlikely as one could imagine that Microsoft is pushing hard to match the PS4K and power ratings, then the NX is also potentially a 14nm fab as well. (This also fits with why such a seemingly small fuck-up could fuck up an entire schedule, because yields are low and there's not much production available outside of a handful of factories. They simply do not have the time, given the yields to produce kits or retail hardware in time for holiday development/retail packaging and channel filling.)
They do not get "stuck" with 28nm or wait for 14nm. The chip was designed for 14 or 28nm, it doesn't magically change after the fact.
It would take more than a few months and a lot of money to move the design to 28nm.
I thought it was the original 360 console design and inadequate cooling that contributed to RROD.
Both were developed together, & the Wii U version was kept around since that was the platform that the game was originally promised for. I wouldn't read too much into it.I just realized that Zelda being on Wii U and NX might mean the NX may not be much of a graphical upgrade. Which is honestly disheartening.
Obviously, that's not what i'm saying. If Nintendo planned to launch november 2016, it's very likely the process would be 28nm. If that got pushed back, they'd be stuck with a 28nm chip in the middle of 2017, at a time they would have been better off going with 14nm. Meaning they could get a financial compensation for launching half a year late, with a 28nm chip (as i don't know how feasable it would be to switch nodes last minute) hence without the technological benefits a 14nm chip would bring (heat, noise, higher clockspeed, smaller form factor, power usage... possibly even a completely new architecture like polaris...). Getting financial compensation won't change that... if indeed their chip was 28nm to begin with.
It's gonna be sad when NX is barely as powerful as an xbox one and releases around the same time as ps4.5 and nextboxone
Why?i dont think there will be much difference specially with the scds.It's gonna be sad when NX is barely as powerful as an xbox one and releases around the same time as ps4.5 and nextboxone
Why?i dont think there will be much difference specially with the scds.
As has been noted, if this rumor is true, the chip would have to be the same process as XB1.5. There's no way that such a mix-up would happen otherwise. I also doubt that Nintendo would be using GloFo's 28nm process even if they were to use that node; I'd expect them to go with TSMC in that instance. Even if they did go with GloFo 28nm, I'd imagine that they'd go with Fab 1 due to its higher output instead of Fab 8. Basically, if it's 28nm, it means that this rumor is wrong. As I've noted, Nintendo usually isn't a node behind Sony at launch. Wii U was the exception, and there were a few reasons for that.
Not if it's $250.
Why? The Xbox One and PS4 are already cheaper than a Wii U in Europe and can be found for 200-250€.
The PS4K and XB1 will likely be $400 or more. I have doubts on the NX console being $250, though.Why? The Xbox One and PS4 are already cheaper than a Wii U in Europe and can be found for 200-250.
Has anyone seen this?
http://www.nintendolife.com/news/20...ng_to_do_says_nintendo_boss_tatsumi_kimishima
Apparently, the English translation of the Investor Q&A hasn't been posted, but Cheesemeister3k posted a summary of some key points. I did a search for a thread, but found nothing. Thread worthy? If so, can someone make the thread? I'm on mobile and having trouble copying and pasting text from the site.
our integrated hardware/software business doesn't end that year, but is something that can continue to be played for several years so we think that "releasing something proper" is the most important thing.
We are planning for it to be a platform that will be played for a long time.
These quotes were interesting to me. I wouldn't be surprised if NX is planned to be iterative from the get-go. Even before the PS4Neo stuff there was talk about Nintendo taking the system in such a direction.
LTTP, what is this whole chip discussion based on? Any news?
These quotes were interesting to me. I wouldn't be surprised if NX is planned to be iterative from the get-go. Even before the PS4Neo stuff there was talk about Nintendo taking the system in such a direction.
As far as I can tell it all started with this post:
http://www.neogaf.com/forum/showpost.php?p=202184927&postcount=4174
Now has there been anything since that post to give it any real creedence? Hell if I can tell. I just take it with a huge grain of salt, i.e. to me it's just another unsubstantiated rumor at this point.
No, but it's fun. I think it'll be 14nmFF either way.
As has been noted, if this rumor is true, the chip would have to be the same process as XB1.5. There's no way that such a mix-up would happen otherwise. I also doubt that Nintendo would be using GloFo's 28nm process even if they were to use that node; I'd expect them to go with TSMC in that instance. Even if they did go with GloFo 28nm, I'd imagine that they'd go with Fab 1 due to its higher output instead of Fab 8. Basically, if it's 28nm, it means that this rumor is wrong. As I've noted, Nintendo usually isn't a node behind Sony at launch. Wii U was the exception, and there were a few reasons for that.
Ok, so either the rumor's true and it's most likely 14nm, or it's not true and it's still likely to be 14nm. Sounds good
Man if the NX is a platform with a shared library between console and handheld plus upgradable via SCD I would be so down with that.
link to article btw https://arcadegirl64.wordpress.com/2016/04/30/how-do-you-solve-a-problem-like-maria/
As far as I can tell it all started with this post:
http://www.neogaf.com/forum/showpost.php?p=202184927&postcount=4174
Now has there been anything since that post to give it any real creedence? Hell if I can tell. I just take it with a huge grain of salt, i.e. to me it's just another unsubstantiated rumor at this point.
i would be down for that but wouldn't that make things so much ..redundant? it would make more people buy 1 piece of hardware with no point in owning the other one sort of like ps4/vita. One device will destroy the other unless Nintendo somehow makes it a hybrid/ bundled in console handheld device which i doubt lol
I was reading a new Emily rogers article on her site and found this image
link to article btw https://arcadegirl64.wordpress.com/2016/04/30/how-do-you-solve-a-problem-like-maria/
it would be very much redundant to own two devices that play the same thing sure one version might be portable, but i'm not going to go out and buy another hardware to take the same game with me on the go and i'm sure most people will just settle with one hardware instead of buying both NX portable and console
i would be down for that but wouldn't that make things so much ..redundant? it would make more people buy 1 piece of hardware with no point in owning the other one sort of like ps4/vita. One device will destroy the other unless Nintendo somehow makes it a hybrid/ bundled in console handheld device which i doubt lol
I was reading a new Emily rogers article on her site and found this image
link to article btw https://arcadegirl64.wordpress.com/2016/04/30/how-do-you-solve-a-problem-like-maria/
it would be very much redundant to own two devices that play the same thing sure one version might be portable, but i'm not going to go out and buy another hardware to take the same game with me on the go and i'm sure most people will just settle with one hardware instead of buying both NX portable and console
This is exactly what I've been thinking the whole time about the shared library talk. Which is why, in that form, it's a bad idea.
However, I still feel what they actually meant by those words was a development pipeline where scaling of assets and code was very easy (relatively speaking) between home console games and handheld software, so that teams wouldn't need to create completely new model assets and toolchains for each one separately, or doing significant grunt retooling from project to project.
In that sense, the idea holds a lot more weight and is more sensible.
During the GameCube era, Iwata literally said that online gaming was a fad.