Don't understand some of the previous responses when it comes to the Oculus Dev Kits "Needs better Resolution" "Games need to be more impressive!" All these things require a beefier Rig. And I'm surprised some people are suddenly wondering why your going to need to spend So much.
VR wasn't suddenly going to explode and capture the mass market in the next year, if VR takes off it will be 5-10 years. VR isn't ready for the mass market, the resolution isn't high enough, heacktracking is no where near perfect, getting rid of the "fisheye" view, VR headsets are too big, hell most probably want a wireless VR experience but the tech isn't there.
Seems like most people are backseat businessmen, or the positive buzz and hype has got some people "annoyed" that VR isn't mass market already at a cheap price they can afford, you don't go cheap on VR and fuck the experience for everyone.
I'm sure Morpheus will be decent, if Sony decides to put a developer or two to make software I'm sure they will be able to bleed blood from a stone, console developers are wizards like that, making games out of obsolete hardware. The experience won't be mind blowing, definitely better then any VR experience we have had before because the last VR anyone experienced was what like..20-30 years ago? But it's definitely not "Mass Market" Yet.
This is the FIRST (to my knowledge) Consumer VR, doesn't suprise me it's not perfect and requires some serious power. Wasn't a Blu-Ray player when it first came out something like $1200?