As someone with a DK2, I can confirm the driver situation is currently a mess, especially if you're running Windows 10. Support for around half of the games and demos is completely broken, and I needed to install specific Nvidia drivers... and then reinstall them after I found out that Nvidia's new 3d vision drivers keep the oculus from working properly. Less cards are supported now also. If you're still running windows 7-8 you can roll back to the old oculus drivers, but you won't get the benefits of all the shit they did fix. With how things are now, I seriously don't know how they'll make this easy for consumers early next year.
You are quite mistaken here. DK2 is currently very easy to install and use, the driver situation is great. When you say half the games and demos are completely broken, that was basically on purpose, it isn't a driver problem - Oculus changed their pre-release Rift driver to be *much* more consumer friendly and also more powerful for developers at the same time. They basically made the Rift plug-and-play-easy to use, where before it was a horrible mess, with players having to choose between manually extending their Windows desktop over the Rift as if it were a second monitor or using a "Direct" mode, and some apps worked well one way, some worked well the other way, some were different for different people. This change is very much for the better for both consumers and developers; it broke compatibility for existing apps, but all those app developers have to do is recompile with the new SDK to fix it. This is normal for a pre-release SDK, and is one of the reasons Oculus recommended that only developers purchase a DK2, because it wasn't consumer-ready. As for the nVidia driver situation, that was fixed within a month after Windows 10's release, you don't need to download any specific driver anymore.
As of now the Oculus Rift is already easy for new consumers - plug in the headset and camera, install the driver, and then just run Rift games and apps compiled with the new SDK, they just work. It'll be even better with the consumer Rift next year, since it'll have its own Steam-like interface for finding and downloading apps.
I was just counting subpixels, not sorted by color.
So you say it will be PenTile and RGBG to be precise? There also is RGBW with a white subpixel, don't know how popular that became, stopped following that topic a few years back.
Nobody knows what screen the consumer Rift uses, if it'll be Pentile or not. DK2 used RGBG, which was obvious in Elite Dangerous, where its default orange HUD was hard to read but changing it to green made it very clear.