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Playstation VR comes with a powerful processing i.e. the break out box

Very nice to hear about the PS4 add-on component for the PSVR. I will gladly pick it up for $349.99 once Summer Lessons is released for it as well.
 

Danlord

Member
When was No Man's Sky confirmed to be 60fps on PS4?

There's an older interview with Sean Murray talking about No Man's Sky and he confirms it's running at 60FPS (when PS4 was only confirmed at the time) and the (almost)fact that No Man's Sky will have a PlayStation VR mode and could potentially be a launch title. Whilst it's not definitive, almost every trailer for No Man's Sky has been 60FPS too.

I'll try to find the specific interview if I can, I think it may have been one of the Game Informer videos.
 

The Argus

Member
So I'm guessing the rumors of an improved PS4 one day will just be this separate processing unit built into the new console revision. Everybody wins.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Laughable you guys think this will be cheap.

Cutting edge brand new vr for your ps4?

400 easy. Sonys not going to half ass it and they wont take a hit on the price. No way.

I remember when people thought that PSP would be $600. Good times.
 

Stike

Member
I remember when people thought that PSP would be $600. Good times.

With the PS4 selling like hotcakes, it would be possible for Sony to sell PSVR at a small loss or zero profit? Just guessing, but if they want to get this new tech out there, they have to make it at least kinda affordable. 299 to 399 is the golden range IMHO.
 
Wouldn't be so bad if they simultaneously reduce PS4's price right?

$299 PS4
$299 VR Headset.... with Move controller thrown in, because those should be super cheap

$499... bundle?

And dammit when are they making a Theme Park/Tourist Simulator

I want to visit real life locations in VR. I swear old people would love it so much.
 
This was confirmed a long time ago in a interview i read or watched.... I need to find the source. It has not been mentioned again up until this point.
 

Crayon

Member
I was hoping for 299 on the headset, but the games shown have looked conspicuously good in the graphics department so that box might be pushing the price up. The biggest factor is software, which is looking strong. Strong enough to command a 400 dollar price tag. At least from where I'm standing.
 

expletive

Member
This breakout box sounds like a video/audio processor, not something that will actually augment the rendering capabilities of the PS4. Something like frame interpolation hardware that you see in TVs today and maybe some additional audio capabilities.

EDIT: if so, this may limit the damage on pricing
 

Bsigg12

Member
And dammit when are they making a Theme Park/Tourist Simulator

I want to visit real life locations in VR. I swear old people would love it so much.

It'll be there. Oculus is already on that with quite a few VR "experiences". I think a massive thing for VR will be these type of 360 degree experiences that allow you to see places you've never been to, or have had the chance to see. Sony would be smart to have a nice suite of those types of non-gaming things, especially as a show piece for early adopters demoing the unit to friends and family who struggle with the game aspect of VR.
 

DjRalford

Member
Anything around £250 and i will be there day 1.

Any more than that and it would have to be extremely impressive for me to get it day 1
 
Ok the extra processor actually makes sense because I was surprised to see some VR demos on PS4 look that good as they looked and run at a framerate greater than 60fps.

I am guessing a price of 300-350. I really want to try it out before putting in the money, if it really is a game changer like some people say, I won't mind paying up to 400.
 

cebri.one

Member
Wouldn't be so bad if they simultaneously reduce PS4's price right?

$299 PS4
$299 VR Headset.... with Move controller thrown in, because those should be super cheap

$499... bundle?

And dammit when are they making a Theme Park/Tourist Simulator

I want to visit real life locations in VR. I swear old people would love it so much.

I don't see Sony lowering the price more until they introduce the slim version with the 14nm chips. So yeah, not in 2016 when PSVR is supposed to come out.
 

III-V

Member
I think they can make a mistake if they go to high in price here. $200-250 US seems like a fair investment for people who have already invested in the console.

Also, I am curious if they will turn over the VR tech when they turn over the console to the next generation in holiday 2018.
 

Danlord

Member
So will this have like a a dongle with more power or does VR itself have a processor inside it?

Only the PlayStation 4 handles game processing/rendering. The secondary unit handles audio, sensor and reprojection data and nothing more.
 
Only the PlayStation 4 handles game processing/rendering. The secondary unit handles audio, sensor and reprojection data and nothing more.

So it doesn't really reduce the load on the ps4? I'm confused. So this means well still be seeing big hits to graphic fidelity in VR games?
 
I think they can make a mistake if they go to high in price here. $200-250 US seems like a fair investment for people who have already invested in the console.


I can't see it being that low even if costs permit it because it's a VR headset. It's "futuristic cutting edge technology now", it will have a premium price attached.
 
Wouldn't be so bad if they simultaneously reduce PS4's price right?

$299 PS4
$299 VR Headset.... with Move controller thrown in, because those should be super cheap

$499... bundle?

And dammit when are they making a Theme Park/Tourist Simulator

I want to visit real life locations in VR. I swear old people would love it so much.
that sounds like a good idea but I highly doubt it's gonna happen.

which sucks, because I don't want this thing to flop.
 

DjRalford

Member
So it doesn't really reduce the load on the ps4? I'm confused. So this means well still be seeing big hits to graphic fidelity in VR games?

Not really, if i understand correctly the re-projection unit will take a 60fps title and run it through at 120fps, so there should not be a massive hit.
 

entremet

Member
Clever way to upgrade the PS4. It must be using a high bandwidth port like Thunderbolt or USB-C or knowing Sony, a custom one.
 

Stike

Member
Not really, if i understand correctly the re-projection unit will take a 60fps title and run it through at 120fps, so there should not be a massive hit.

My wild guess was lost on the last page, so I throw it in here once again:

Could the reprojection of the breakout box be "abused" to display regular non-VR 30 fps games with 60 fps on TV?
 

DjRalford

Member
My wild guess was lost on the last page, so I throw it in here once again:

Could the reprojection of the breakout box be "abused" to display regular non-VR 30 fps games with 60 fps on TV?

I would highly doubt it, the presentation shows it looks for input feeds 60hz+, if it does not receive a 60hz feed then the unit would be unlikely to do anything.


I assume it will be the port that the PlayStation Eye currently occupies.

A splitter?

Otherwise the camera would not track the move controllers etc
 

Extollere

Sucks at poetry
This makes me wonder if Oculus will end up coming in as the cheapest option of the bunch. Regardless, glad to see Sony taking this seriously.
 

bobbytkc

ADD New Gen Gamer
So it doesn't really reduce the load on the ps4? I'm confused. So this means well still be seeing big hits to graphic fidelity in VR games?

A 60fps game on the PS4 will look only slightly worse on a VR also at 60fps.

The "big hits" in visuals is a myth. PSVR runs at the same resolution as typical games (1080p), and at the same framerate (60fps) as many current games. The compromises they need to make for VR are largely the same compromises they need to make to achieve 1080p60fps.

I think the biggest problem facing visuals is the production value. VR games won't have the budget of your MGS or Call of Duty, since it is catering to a small, hardcore audience.
 

bomblord1

Banned
A 60fps game on the PS4 will look only slightly worse on a VR also at 60fps.

The "big hits" in visuals is a myth. PSVR runs at the same resolution as typical games (1080p), and at the same framerate (60fps) as many current games. The compromises they need to make for VR are largely the same compromises they need to make to achieve 1080p60fps.

I think the biggest problem facing visuals is the production value. VR games won't have the budget of your MGS or Call of Duty, since it is catering to a small, hardcore audience.

There's a bit more to it than that. A wider field of view has to be rendered at once at and parts of objects that can typically be occluded to save on processing can't as you can see them in VR
 

PGamer

fucking juniors
Not really, if i understand correctly the re-projection unit will take a 60fps title and run it through at 120fps, so there should not be a massive hit.

It depends on how big you would define massive to be. VR games will still almost certainly be harder to render than standard games due to a number of other factors (higher FOV, supersampling to maintain image quality after distortion, good AA to eliminate edge shimmering, rock solid framerate being essential, etc.)

My wild guess was lost on the last page, so I throw it in here once again:

Could the reprojection of the breakout box be "abused" to display regular non-VR 30 fps games with 60 fps on TV?

This sounds unlikely. Reprojection is made possible by rapidly polling the coordinates of the headset to create in-between frames with updated head position. This doesn't really work without the headset. Also the lower the framerate is the worse artifacts from the reprojection get.
 

Stike

Member
I would highly doubt it, the presentation shows it looks for input feeds 60hz+, if it does not receive a 60hz feed then the unit would be unlikely to do anything.
Welp, there's that, then.

A splitter?

Otherwise the camera would not track the move controllers etc
The PS4 has not THAT many high-speed connectors. The camera port could be used, then the breakout box would need two camera ports (1 through, 1 in) or HDMI could also be fast enough... and maybe USB3 could also be fast enough, but I am not sure about that.
 

DavidDesu

Member
Laughable you guys think this will be cheap.

Cutting edge brand new vr for your ps4?

400 easy. Sonys not going to half ass it and they wont take a hit on the price. No way.

Well they've said this is a new platform, not an accessory. They want to sell it so they can sell new software made for VR. Here the added immersion and impressiveness of the tech will hopefully lead to more owners of it spending more money on more games.

In this sense they could easily decide it will be worth it in the long run to sell at cost or even take a hit on the initial price and know they will make a profit by selling X amount of games for the platform. I can't see anyone with VR NOT spending a decent chunk of money wanting to try a bunch of games and experiences. Early adopters will of course want to make the most of their new gadget.
 

Portugeezer

Member
What's stopping devs from using the reprojection algorithm on regular PS4 games to get higher FPS?

I believe something along those lines was done with a Star Wars Unleashed tech demo. I think 30fps to 60fps caused graphical issues, probably because 33ms allows for a lot to change in a single frame.

interpolation_prototy20ose.jpg


That is from 5 years ago however (time fucking flies), so the technology has probably improved, but I would still be unsure about 30fps upscaling.
https://forum.beyond3d.com/threads/realtime-frame-interpolation-upscaling-30fps-to-60fps.49577/
 

Halabane

Member
Since the ps4 does not even process most stuff at 60 hz and this will have even more information since its 360 degrees around you and above you with spatial audio...this box will need to be more powerful than the ps4 is today since they want 120 hz or at least over 90hz? So the processing part has got to be in the range of 300 (They are going to need some memory, can't be waiting for disks all the time) or maybe even more money. Add the display 150? Headphones 60? New controller 60? So its going to be a good chunk of money. Going to need a lot of good games.
 

Tripolygon

Banned
I would highly doubt it, the presentation shows it looks for input feeds 60hz+, if it does not receive a 60hz feed then the unit would be unlikely to do anything.
This thread is starting to be filled with many misinformation so i'm going to quote myself again.
All the box does is
1. Receive the already reprojected render from PS4 and sends it to VR unit
2. 3D spatial audio processing
3. Sensor data processing
4. Video optical correction for TV
All PS4 VR games has to be 60Hz minimum. The PS4 does the reprojection before sending it out to the breakout box if the game is 60Hz. If the game is 90Hz or 120Hz, developers have the option to override the reprojection and prevent it from happening but it is recommended for 120Hz games because it provides the most up to date sensor data and reduces latency.
 
Just imagine getting to explore seemingly infinite surrealistic landscapes sculpted from a first person viewpoint, even exploring worlds that you yourself have created. The sense immersion would be unreal. Psychedelic, even.

DreamsCrash.gif

Is this speed-up or is Dreams actually 60fps?
 

III-V

Member
I can't see it being that low even if costs permit it because it's a VR headset. It's "futuristic cutting edge technology now", it will have a premium price attached.

I agree that it is cutting edge, but gamers will have more than a few choices: Playstation VR, Rift, Vive, Hololens, cardboard.

In order to bring developers on to create the new games, they need a strong install base, of which they currently have 0.

There will be a segment that will purchase for $400, but I think, realistically, that would be about 15% of total users. Then they need games, not just anything, but games specifically made for PS4. It is good that there is a strong partnership with Unity.
 
Well they've said this is a new platform, not an accessory. They want to sell it so they can sell new software made for VR. Here the added immersion and impressiveness of the tech will hopefully lead to more owners of it spending more money on more games.

In this sense they could easily decide it will be worth it in the long run to sell at cost or even take a hit on the initial price and know they will make a profit by selling X amount of games for the platform. I can't see anyone with VR NOT spending a decent chunk of money wanting to try a bunch of games and experiences. Early adopters will of course want to make the most of their new gadget.

They dont mind selling consoles for a small loss because the PS4 has mass market appeal, they can sell over 100 million PS4s, PS4 will have 5:1 attach ratio or better, it will seller controllers, accessories, PS+ subscriptions, online services, etc.

The PS VR is not going to have mass market appeal at 400 dollars and the people who really want VR probably wont let an extra 25-50 dollars stop them from getting it. jmo.
 
So it doesn't really reduce the load on the ps4? I'm confused. So this means well still be seeing big hits to graphic fidelity in VR games?

Nothing to do with the PS4, the PU is for VR assistance, There is no extra power for the PS4, however it does take a small chunk of the GPU from the PS4.
 

DavidDesu

Member
Since the ps4 does not even process most stuff at 60 hz and this will have even more information since its 360 degrees around you and above you with spatial audio...this box will need to be more powerful than the ps4 is today since they want 120 hz or at least over 90hz? So the processing part has got to be in the range of 300 (They are going to need some memory, can't be waiting for disks all the time) or maybe even more money. Add the display 150? Headphones 60? New controller 60? So its going to be a good chunk of money. Going to need a lot of good games.

No offence but you misunderstand what's going on here. The PS4 is perfectly capable of rendering VR visuals. This has nothing to do with what developers do when making games for flat 2D displays. This box DOES NOT contain any kind of additional graphics rendering.
 

Portugeezer

Member
Since the ps4 does not even process most stuff at 60 hz and this will have even more information since its 360 degrees around you and above you with spatial audio...this box will need to be more powerful than the ps4 is today since they want 120 hz or at least over 90hz? So the processing part has got to be in the range of 300 (They are going to need some memory, can't be waiting for disks all the time) or maybe even more money. Add the display 150? Headphones 60? New controller 60? So its going to be a good chunk of money. Going to need a lot of good games.

Read back a bit in the thread. The box won't be responsible for the graphics of the games. The PS4 can process anything at 60hz, it's up the the developers to make it that way, and since VR requires it, it will be guaranteed for VR.

On top of that, 60hz can be upscaled to 120hz and it seems to work well. Or if developers are crazy enough, they could also make a native 120hz game with simplistic graphics (or 90hz native).
 

OneUh8

Member
Well this is interesting. Although I am reading this is not actually adding any additional processing or graphical hardware?
 
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