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Playstation VR comes with a powerful processing i.e. the break out box

Thing is gon bomb hard at console prices doe. Not that I think it should be lower, I think PS4 is not the right platform for VR at all and this is more of a test dip before PS5 or whatever.

If the software is there, people will buy it. It just needs that $300 pricepoint.
 
Now I'm interested.
Under $600 AUD and I'm in.

Also... Will these be wired or wireless? Cause if I could just lie in bed and watch Netflix...

Goodbye reality.jpg
 
This isn't going to be cheap. I'm just hoping that the software is there to back it up. I'll definitely have to try this before I throw down a few hundred dollars.
 

whitehawk

Banned
When we're talking mainstream franchises, it has to be something that sells close to 10 million or more, neither Final Fantasy nor Tekken sell anywhere close to that anymore.

Something like Call of Duty, Grand Theft Auto, Minecraft, Assassin's Creed, Halo, Uncharted, The Elder Scrolls, Fallout, Gran Turismo...etc.
I could see Minecraft getting VR support.
 
Now I'm interested.
Under $600 AUD and I'm in.

Also... Will these be wired or wireless? Cause if I could just lie in bed and watch Netflix...

Goodbye reality.jpg

They said it has to be wired because of latency or something like that. That does really suck but you probably wont notice it when you have the headset on and start playing.
 

Danlord

Member
Since the ps4 does not even process most stuff at 60 hz and this will have even more information since its 360 degrees around you and above you with spatial audio...this box will need to be more powerful than the ps4 is today since they want 120 hz or at least over 90hz? So the processing part has got to be in the range of 300 (They are going to need some memory, can't be waiting for disks all the time) or maybe even more money. Add the display 150? Headphones 60? New controller 60? So its going to be a good chunk of money. Going to need a lot of good games.

The PlayStation 4 can handle 60FPS for games designed with that target in mind, however most developers, especially AAA developers opt for 'targeting' 30FPS. For a 60FPS game, developers have to make specific considerations to keep within that 60FPS target, and this is the same scenario when it comes to PlayStation VR games. Developers will give the highest priority of hitting a solid 60FPS target for a game if they wish to make it for VR, since that is the most important aspect a developer has to accommodate for VR to work.

This secondary Processing Unit does not do any additional rendering that can improve games per se, moreso it only takes the sensor and input data, the reprojected data (to the unwarp so you can see it on a TV), 3D audio data and delivers the data from PS4 to VR.

This is all as I understand it and looks to be the case judging by the majority of the posts here also. Hope that clears things up for you.
 

Danlord

Member
This isn't going to be cheap. I'm just hoping that the software is there to back it up. I'll definitely have to try this before I throw down a few hundred dollars.

There is a dedicated thread that is collating a lot of information about confirmed PlayStation VR titles, rumoured titles that are looking very likely (The Witness, No Man's Sky) and developers who have expressed interest.

(IMAGE HEAVY) - http://www.neogaf.com/forum/showthread.php?t=1044658
 

bomblord1

Banned
I believe something along those lines was done with a Star Wars Unleashed tech demo. I think 30fps to 60fps caused graphical issues, probably because 33ms allows for a lot to change in a single frame.

interpolation_prototy20ose.jpg


That is from 5 years ago however (time fucking flies), so the technology has probably improved, but I would still be unsure about 30fps upscaling.
https://forum.beyond3d.com/threads/realtime-frame-interpolation-upscaling-30fps-to-60fps.49577/

That's actually really interesting thank you for that.
 

bobbytkc

ADD New Gen Gamer
I am pretty excited about the PSVR. They really do seem to be taking a differnt approach to oculus and vive. can't wait to try it.
 

Cleve

Member
I feel like the people that think this needs to launch at some super low pricepoint are the same ones that are disappointed their 2 year old $400 console doesn't keep up with new pc hardware.

$350 is fair. I'll probably max out around $400.
 
But it does do extra processing that can improve the game..

Offloading 3D sound
Re sampling sensors then shifting the images
Generating synthetic 120fps

All this stuff improves the game because to do it natively means a big reduction in game quality - imposition on the ps4 of a very fast frame rate and low latency sensor fusion necessary to avoid vomit inducing lag, would kneecap performance. Every VR frame must have the same small budget, so your best looking frame has 2x to 4x less compute time without the added box and that's not including the time saved by just in time sensor sampling and low latency 3d sound processing.
 
I am pretty excited about the PSVR. They really do seem to be taking a differnt approach to oculus and vive. can't wait to try it.

I love how they make their argument for VR, everything is unified, closed system, awesome tracking, rearprojection, developer support, huge PS4 installed base for which PSVR enters into, no-nonsense frame rate and stability requirements, and not to mention a very cool form factor. PSVR really does seem like the system that has the best chance at a very positive user experience and for mass market penetration. Very excited. I'm already saving up for the launch.
 
D

Deleted member 325805

Unconfirmed Member
I expect this to flop like 3D, we'll see I guess.
 

bobbytkc

ADD New Gen Gamer
I expect this to flop like 3D, we'll see I guess.

I think a key difference between this and 3D is that 3D just offers a different way to experience the same thing, but VR is a different experience altogether.

Of course, this doesn't inherently mean that VR will take off (I personally think VR should have a 199 entry cost to be successful), but we'll see how this plays out.
 
Up to £300 and (providing that includes everything I need like the camera etc) I will get it without so much as a second thought.

Above £300 and I'll have to be persuaded with plenty of software, whether games or experiences, as to whether it's worth the price tag.
 

bobbytkc

ADD New Gen Gamer
If it's anywhere near $350, plus you still need move controllers and the camera as separate purchases, I think it will.

Even with all that bundled for $350 still has me nervous.

I think VR basically will have to be propped up by the hardcore until they control the costs enough for a mass market device.
 

whitehawk

Banned
I think a key difference between this and 3D is that 3D just offers a different way to experience the same thing, but VR is a different experience altogether.

Of course, this doesn't inherently mean that VR will take off (I personally think VR should have a 199 entry cost to be successful), but we'll see how this plays out.
Sony also didn't put any effort into 3D gaming. They had 3DTVs so they wanted some games to help sell them. They added 3D to a bunch of them, but the resolution and performance took a huge hit leaving a terrible 3D experience.

Sony is going all out with VR though.
 

Danlord

Member
My guess is half that.

I don't know about conversion to US Dollars, but I have said from the beginning that PlayStation VR could be between £199 - £249.99. Looking at the BOM of high-end smartphones taking into consideration their screen like the Samsung Galaxy S-something which is AMOLED, and factoring in that Sony will (co?)develop their OLED screen for PSVR. Considering the price of mobile CPU chipsets as the cost for this Processing Unit, small amounts for sensor hardware, and throw in some miscellaneous guesses for plastic and LED costs, I think Sony could get to roughly between this price point.
I don't think Sony will ever lose a significant amount of money per PSVR unit after the PS3 bleeding money, so at the most I don't see much in the way of loss per unit sold, I expect them to break even with it hence the upper price of £249.99, however if Sony are already ahead of us in terms of production costs, and they have been on the ball this entire generation (mostly) then the optimistic price of £199 would be incredible. The PlayStation Camera needs to be factored in here but again, I could see that being bundled at cost price also.

This is all purely conjecture of course.
 

BennyBlanco

aka IMurRIVAL69
Yeah but how much experience does oculus/Facebook have with publishing games? They could green light complete junk, you can have all the money in the world but if you publish shit it won't get you very far just ask sega.

They have lots of experienced industry guys there. Lots. And are you implying Sega hasn't published good games? whaaa

A couple high profile games won't get most people to buy a PC + a VR solution in the same way that a couple high profile games might get people who already own a PS4 to decide to get a PSVR unit.

In case that isn't clear, what I'm saying is that I think the success of the VR market is greatly dependent on it being 'easy' to both buy, install, and play. The benefits of console are great here -- we know right now you'll be able to just buy a PSVR, plug it in, and it'll play any PSVR game with no significant fiddling, just like any PS4 game plays PS4 games.

That's really important to many people. I'm sure PC VR solutions would potentially provide a better experience given better PC hardware, but that requires all of the hurdles, both real and imagined, that come with PC ownership.

I know I'm not going to go out and buy a $1000 pc for any reason. But... I already have a PS4. Sony needs to [and clearly will attempt to] capitalize on the fact that anyone with a PS4 can get VR easily.

I don't think games matter as much as some do. Sure, you need some good ones. But GTA6 in PC VR still isn't going to get 'the mainstream' to go out and spend ~$1500 to get a PC + VR solution. It might get people who already own a PS4 to get a unit though... which has more mainstream potential than people who already own a powerful enough PC.

I like this alternate universe you're operating in where people don't already have gaming PCs that are in the exact same position as ps4 owners who will only have to buy a headset. I mean it's just my opinion and none of these are a reality yet but I would bet on Oculus or the Vive over psvr. Open platform, better visuals, steam, porn, etc.
 

NeatoKuni

Member
Hmm, oh man I really want to get one of these when they come out but I'll also need the camera and move controllers. Maybe if I start buying what I need now it'll hurt my wallet a lot less. Are there any PS4 games that actually use PS Move? I know PS3 games used to have the PSMove logo on the front of the box, but I don't think I've spotted any on PS4 games. (to be fair, I wasn't really looking either).
 

Danlord

Member
...

I like this alternate universe you're operating in where people don't already have gaming PCs that are in the exact same position as ps4 owners who will only have to buy a headset. I mean it's just my opinion and none of these are a reality yet but I would bet on Oculus or the Vive over psvr. Open platform, better visuals, steam, porn, etc.

The potential value of PSVR over PC-related VR headsets is what some people consider for Console over PC. The plug-in and play functionality for PS4 and PSVR is going to be a considerable factor, because every PS4 is capable of VR whereas with PC it's all about driver issues, potential workaround fixes, determining whether or not your PC hardware can run it etc. With PS4, it's reasonable to expect every single game to just work.

The focus on social aspect I think is going to be an interest factor for PSVR to succeed. There are popular "People react..." videos and including VR and Horror Games are really popular, I watched a couple that were multiple millions in their view count, using Oculus Rift and a Haunted Manor or something. Sony having live-streaming built-in with VR simultaneously will help the 'word-of-mouth' marketing VR will partially rely on. It also helps the Processing Unit mirrors the gameplay to your TV so you can play with friends and they won't stare at a blank screen. Again, the convenience of plug and play alone means it's a convenient and simple, hassle-free option for consumers.

Exclusive titles are always a differentiating factor between platforms, but with Virtual Reality, having some unique experiences from the beginning will be crucial for some for setting the benchmark for their long-term appreciation for VR and if Sony can deliver a strong launch lineup of VR games, it sets a path for the larger gaming audience to associate PS4/PSVR with a quality VR experience that can't be found on PC. Coupled with the convenience factor will play an important role for the less hardcore audience in wanting to get it for themselves, knowing they just buy a specific SKU and they are instantly ready.

That's my take on it that's all.
 
What's the camera for, head tracking? The headpiece can't track the movement of my head with the gyro and accelerometer accurately enough without the camera? Do Vive/Oculus need a camera?
The gyro, compass, and accelerometer can accurately track the angle your head is at, the camera can accurately track motion in 3D space, such as moving forward/back, leaning left/right. Oculus Rift uses a camera as well, Vive uses the lighthouses.

$299

$299

$299

Day 1
Unfirtunately, too cheap - Sony said the PSVR would cost the same as a new game platform, this generation new game platforms cost $350 (Nintendo), $400 (Sony), and $500 (Microsoft).
 
would be nice if they really release new version of PS4 more powerful just for VR.

I think once the developers get used to working within the VR constraints on PS4 we'll see a noticable jump in games fast.

Also, I hope that all developers at least consider implementing a PSVR viewing option for their games even if they're not built from the ground up for it, should their PS4 games target 60 FPS anyway. I get it, concessions will have to be made and not all games will work best in that environment, but at least give me the option to play in a virtual living room or something. If Psyonix released a PSVR update for Rocket League that allowed me to play on a 100 ft screen in front of me in a VR environment, that would fucking rock. I hope we see lots of that.
 

BennyBlanco

aka IMurRIVAL69
The potential value of PSVR over PC-related VR headsets is what some people consider for Console over PC. The plug-in and play functionality for PS4 and PSVR is going to be a considerable factor, because every PS4 is capable of VR whereas with PC it's all about driver issues, potential workaround fixes, determining whether or not your PC hardware can run it etc. With PS4, it's reasonable to expect every single game to just work.

The focus on social aspect I think is going to be an interest factor for PSVR to succeed. There are popular "People react..." videos and including VR and Horror Games are really popular, I watched a couple that were multiple millions in their view count, using Oculus Rift and a Haunted Manor or something. Sony having live-streaming built-in with VR simultaneously will help the 'word-of-mouth' marketing VR will partially rely on. It also helps the Processing Unit mirrors the gameplay to your TV so you can play with friends and they won't stare at a blank screen. Again, the convenience of plug and play alone means it's a convenient and simple, hassle-free option for consumers.

Exclusive titles are always a differentiating factor between platforms, but with Virtual Reality, having some unique experiences from the beginning will be crucial for some for setting the benchmark for their long-term appreciation for VR and if Sony can deliver a strong launch lineup of VR games, it sets a path for the larger gaming audience to associate PS4/PSVR with a quality VR experience that can't be found on PC. Coupled with the convenience factor will play an important role for the less hardcore audience in wanting to get it for themselves, knowing they just buy a specific SKU and they are instantly ready.

That's my take on it that's all.

Sony doesn't have nearly as much riding on this as Oculus does. If PSVR flops which is a pretty good possibility depending on the pricing, oh well they still have PS4 and whatever else they're making money on these days. I could see psvr being a success or falling flat on it's face like vita and move did.

If Oculus flops, it's lights out for the entire operation. I think we'll see a huge marketing push from them with those facebook bucks and more moneyhatting of top tier devs.

And I'm avin a giggle at the "driver issues and workarounds". What year is it, man? This is all conjecture anyway but I know where I'll be spending my money.
 

Danlord

Member
I think once the developers get used to working within the VR constraints on PS4 we'll see a noticable jump in games fast.

Also, I hope that all developers at least consider implementing a PSVR viewing option for their games even if they're not built from the ground up for it, should their PS4 games target 60 FPS anyway. I get it, concessions will have to be made and not all games will work best in that environment, but at least give me the option to play in a virtual living room or something. If Psyonix released a PSVR update for Rocket League that allowed me to play on a 100 ft screen in front of me in a VR environment, that would fucking rock. I hope we see lots of that.

I hope Virtual Cinema's will be on PS4 at some point. Because I was also discussing with my friend that with PSVR being true stereoscopic 3D, in theory we could watch 3D Blu-rays on a virtual IMAX from the PS4. I would buy 3D Blu-rays for that reason.
 
The gyro, compass, and accelerometer can accurately track the angle your head is at, the camera can accurately track motion in 3D space, such as moving forward/back, leaning left/right. Oculus Rift uses a camera as well, Vive uses the lighthouses.


Unfirtunately, too cheap - Sony said the PSVR would cost the same as a new game platform, this generation new game platforms cost $350 (Nintendo), $400 (Sony), and $500 (Microsoft).
Vita is a game platform and cost $250 at launch. They said a new game platform, not a new console.
 
I hope Virtual Cinema's will be on PS4 at some point. Because I was also discussing with my friend that with PSVR being true stereoscopic 3D, in theory we could watch 3D Blu-rays on a virtual IMAX from the PS4. I would buy 3D Blu-rays for that reason.

I think it would be cool if i could just use the VR headset for any game instead of a TV, even if it doesnt use any of the 3D/Motion stuff.
 
You're tripping. Oculus already moneyhatted Insomniac and will do so for other high tier devs. They have facebook bankroll and more to lose than Sony does on VR.

That Insomniac game is a low budget indie, Oculus only pledged $10m to exclusive indies. That's probably the budget of 1 PSVR game, Sony has AAA games plus Japanese support. PSVR looks to be shaping up pretty well with real games coming up, it looks way more like a finished consumer ready product than the Oculus which couldn't even settle on the controller. Sony's messaging is clear and to the point. Reality will hit Facebook hard when they can't even sell 10% of Zuckerberg's 50 to 100m units sold expectation.
 

Danlord

Member
I think it would be cool if i could just use the VR headset for any game instead of a TV, even if it doesnt use any of the 3D/Motion stuff.

Yeah, I meant Virtual Cinema for receiving input. So in my case I was speculating about using 3D Blu-rays in a VR Cinema but I meant to imply also for games too. Even if the game is 30FPS it could still work, the screen simulation would be tweaked to allow duplicated frames for the 120hz cinema app, but I think in theory it's very doable.

EDIT:


Sony doesn't have nearly as much riding on this as Oculus does. If PSVR flops which is a pretty good possibility depending on the pricing, oh well they still have PS4 and whatever else they're making money on these days. I could see psvr being a success or falling flat on it's face like vita and move did.

If Oculus flops, it's lights out for the entire operation. I think we'll see a huge marketing push from them with those facebook bucks and more moneyhatting of top tier devs.

And I'm avin a giggle at the "driver issues and workarounds". What year is it, man? This is all conjecture anyway but I know where I'll be spending my money.

I don't think it matters how much Sony have riding on VR, although it's not a small bet they're making. They've had considerable R&D costs since 2010 and they have a lot of marketing to still pay for as well as the eco-system they've spent putting in place to accommodate it. Still, I think it's irrelevant for the company's necessity for VR to succeed for it to work.


As for the 'driver issues and workarounds'. Whilst it has gotten a lot simpler, it is by no means always as simple as clicking download and playing. Some games will work straight "out of the box", others can encounter issues that for some casual users won't understand or won't want to deal with any hassle, potential or actual. For PS4, everyone will know it will just work and that, for some will be crucial. Not saying that will be for every gamer or the casual/mainstream audience, but I consider that a reasonable factor for some VR success.
 

BennyBlanco

aka IMurRIVAL69
That Insomniac game is a low budget indie, Oculus only pledged $10m to exclusive indies. That's probably the budget of 1 PSVR game, Sony has AAA games plus Japanese support. PSVR looks to be shaping up pretty well with real games coming up, it looks way more like a finished consumer ready product than the Oculus which couldn't even settle on the controller. Sony's messaging is clear and to the point. Reality will hit Facebook hard when they can't even sell 10% of Zuckerberg's 50 to 100m units sold expectation.

Oh really? They released the budget? Insomniac Games is now an indie dev? What are you on about m8? That 10m budget is for actual indie developers and independent (heh) of deals like the one with Insomniac as far I can tell from the press releases.


As for the 'driver issues and workarounds'. Whilst it has gotten a lot simpler, it is by no means always as simple as clicking download and playing. Some games will work straight "out of the box", others can encounter issues that for some casual users won't understand or won't want to deal with any hassle, potential or actual. For PS4, everyone will know it will just work and that, for some will be crucial. Not saying that will be for every gamer or the casual/mainstream audience, but I consider that a reasonable factor for some VR success

I'm not even gonna address this because it's nonsense FUD only someone completely unfamiliar with PC gaming these days would believe. There are bad ports and faulty hardware on any platform.

I'm not sure why you're dismissing the notion that a business living or dying on VR is a big deal.
 
They have lots of experienced industry guys there. Lots. And are you implying Sega hasn't published good games? whaaa

Not saying they haven't made good games, but how much junk have they put out just to put out a game? I'm glad oculus has good people in positions within the company but they are still an unknown as to what quality of product they will put out. They haven't proved what kind of integrity they possess. Will Facebook put up more money to delay or scrap a game because it's crap or will they put it out just to put something out. Insomniac is a good dev but how many of their projects outside of Sony owned ips go the distance. No one talks about sunset overdrive really anymore. I'm just sayin don't count your eggs until they hatch is all. I'm a big fan of r.a Salvatore and 38 studios had a lot of talent attached to it but we all know that didn't turn out very well. We will see but at this point to me they are an unknown quantity not that it really matters to me because I can't stand messing with pc's I threw all of mine out and just use an iPad and my ps4 they just work it's no hassle. So for VR I'll strictly be using psvr.
 
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