Jesus, lol"Ok, let's pass the initial setup and then I can go anywhere."
Jesus, lol"Ok, let's pass the initial setup and then I can go anywhere."
Jeff was too far away form the camera obviously. Brad had it right later when he was closer, it worked very well. This is a grounded opinion.
Then again, a lot of people have a lot of shitty over-bright lighting in their homes as well, like those fuck-awful halogen floodlamps as spot illumination.but supposedly they had some issues at their homes too so who knows.
Jeff was too far away form the camera obviously. Brad had it right later when he was closer, it worked very well. This is a grounded opinion.
Nice.
100 point review scale for hardware is pretty funny
I'm completing ignoring anyone that reports any kind of issues, they are doing it wrong and people who say they are experiencing those issues even at home are wrong, Kotaku is wrong, and all are lying because PSVR is a perfect device.
Jeff was too far away form the camera obviously. Brad had it right later when he was closer, it worked very well. This is a grounded opinion.
So pricey though...for some of us PSVR is the only realistic option. =\
That's not what most of the outlets are saying.
See, that's the other extreme in action.
After getting a properly aligned camera and calibrating the system, the positional tracking quality of PSVR does not consistently hit that sub-millimeter accuracy mark that we’ve become accustomed to with high-end desktop VR headsets like the Rift and the Vive. On the other hand, the rotational tracking latency is spot on and feels every bit as good as the Rift and Vive.
No he didn't not on th stream, the only issue he seemed to have was his batman belt being crazy high as he was sitting down.No, Brad had problems too.
https://www.wired.com/2016/10/review-sony-playstation-vr/But while nothing about the PSVR can be said to be better than the headsets that Oculus and HTC turned out earlier this yearother than ergonomicsthats not what matters. Not at all, in fact. What matters is that this thing works in your living room. What matters is that its comfortable, immersive, and intuitive. What matters is that it invites people to see what youre doing, even participate in what youre doing (which it does, via asymmetric games like VR Playroomwhich is free, and might just turn out to be the Wii Games of the platform.) What matters is that, while its not cheap by any stretch, its at $400 a not-out-of-the-realm-of-possibility purchase for holiday presents, high school kids with jobs, and people who already have a PS4 and want to see what the fuss is about.
The PSVR does all those things, and does them well. So no, despite my own predictions back in January, we cant know if this thing is going to be a Wii. But we do know what its not going to beand thats a Virtual Boy.
GB is incredibly jaded when they aren't justifying my purchases.
But at his home he said he had a ton of problems with games being unplayableNo he didn't not on th stream, the only issue he seemed to have was his batman belt being crazy high as he was sitting down.
No, Brad had problems too.
You know what this sums it up nicelyConfirmation Bias - The Thread.
Confirmation Bias - The Thread.
True. For those that don't already have a PC I would say wait 5-10 years for the SNES era of VR to start. We are in C64 era right now.
No he didn't not on th stream, the only issue he seemed to have was his batman belt being crazy high as he was sitting down.
Reading through the RoadToVR review they seem very positive about it.
What is criticized is the worse tracking quality than Rift or Vive and the bad camera alignment instructions.
OléGunner;219134321 said:Maybe that's just it hopefully.
But the GB guys seemed to have taken the time and care to set up correctly.
He was sitting, according to Dan, 7-8 feet away. That's within Sony's recommendations (9.8 feet max). That may very well be the issue, but they didn't set it up wrong. It obviously has a tighter range for "good tracking" than Sony is recommending.
He was sitting, according to Dan, 7-8 feet away. That's within Sony's recommendations (9.8 feet max). That may very well be the issue, but they didn't set it up wrong. It obviously has a tighter range for "good tracking" than Sony is recommending.
The recommended play space measures approximately 9.8 feet by 6.2 feet total, with the user in VR sitting about 5 feet in front of the PlayStation Camera / TV.
On that stream? Hmmm I didn't hear him say that and everything he did seemed to track very well.Yes he did, he literally said that it was going okay, and then when he said that it went wrong. He commented on that.
Wait, am I understanding this GIF correctly? They didn't even calibrate it properly?
...what?
Confirmation Bias - The Thread.
GB is incredibly jaded when they aren't justifying my purchases.
Not sure if serious.
These games... :/
Positional tracking is the position in absolute space. When you move your head or controller up or lean left, right or forward for example.Sorry if this is a dumb question but what's the difference between positional and rotational tracking?
People get so personal about GB. It's like they have cult followers. I'm sorry I don't worship them as much.
There are dozens of positive reviews 8+ and 9+. Am I supposed to ignore them because GB said so ? Okay, I guess.
On that stream? Hmmm I didn't hear him say that and everything he did seemed to track very well.
People get so personal about GB. It's like they have cult followers. I'm sorry I don't worship them as much.
There are dozens of positive reviews 8+ and 9+. Am I supposed to ignore them because GB said so ? Okay, I guess.
So basically Every Review Thread: The Thread
I haven't watched the Giant Bomb video -- I'm sure they're not talking through their arses. But they do seem to be a bit of an outlier.
All I can say is that I've used this thing for a week and I've been very impressed with it. It's definitely not perfect, but I've used worse first-generation products than this.
I linked it earlier, but I'll link it again. My full impressions:
https://www.youtube.com/watch?v=NiTJSaViuPc
Also some unedited gameplay I've just uploaded...
Batman: https://www.youtube.com/watch?v=6wJo9zzVuBU
Headmaster: https://www.youtube.com/watch?v=nroWc43r-ZY
Looking at the image of GB's setup with the greenscreen and the simulated version posted by the GAFer above, they don't seem to have taken the time and care to set up correctly.
The PSVR FAQ states "with the user in VR sitting about 5 feet in front of the PlayStation Camera / TV" - compare the images, I'd estimate the difference between the two images of Jeff to be -more- than the distance to the camera.
I think rather than take the time to set up correctly it looks more like they've gone for what worked for them before using Vive or whatever - a room-scale VR device. They also re-checked the manual and quoted the "9.8 feet" thing - that is in fact the very limit of the PSVR play area when sat 5 feet from the camera, not a limit of where you can plonk yourself and expect it to work well.
Not sure what you expected. Not like because it was on the Playstation, the games wouldn't be any less experimental experiences and what not. Especially not this early.
Also not sure why people are getting so mad at Giant Bomb when they are just trying out hardware.
On that stream? Hmmm I didn't hear him say that and everything he did seemed to track very well.
Sorry if this is a dumb question but what's the difference between positional and rotational tracking?
People get so personal about GB. It's like they have cult followers. I'm sorry I don't worship them as much.
There are dozens of positive reviews 8+ and 9+. Am I supposed to ignore them because GB said so ? Okay, I guess.
I didn't know who giant bomb was until today. Seeing the absolute trust and protection vs the haha jaded assholes crowd is interesting at the same time incredibly sadGod, the GB fans vs. non-GB fan wank war is probably worse then review war thread shit.