ShadowFox08
Member
I'm not getting Splatoon on NX unless its supporting IR motion controls.
They need to keep Splatoon on home console only to sell home consoles in my opinion. They desperately need to make more franchises for their home consoles because they cannot keep moving everything over to their handheld and letting their system die.
This has become a real problem for Nintendo. Luigi's Mansion was a home console game and its sequel is a handheld game. The more they do this, the more there is no point at all for them to make home systems.
The two games I believe that won't be ported to NX are Splatoon and Mario Kart. And the reason is the same:
At this point a sequel would make more sense.
Mario Kart is a 2014 game. Considering that there have been 2-3 years between each release since 2001, we are very likely to get Mario Kart 9 in 2017.
Splatoon does not need much development time. Even if they port the first one to NX, it would make more sense to just use that version as base for the sequel by adding stuff and retooling the single player.
While true, it would make so much money in japan that it's kind of crazy. Would admittedly be a shame to lose the one console game Japan really went crazy for, though
I just want my racing and shooter games to be as functional as possible.
Making more expensive games that will typically sell less just to put them on a home console is foolish. The wii u was going to die either way.
Luigi's mansion 2 being on Wii U would only have succeeded in making sure the game sold a fraction of the copies. It got over 4.75m sales on 3DS, and unless you're implying that you think putting it on home consoles would have made it outsell Smash Wii U and Super Mario 3d world, then no, putting it on the handheld was the right decision this time.
Now, an actual argument for keeping splatoon on consoles, I could get behind. For instance, it really, really benefited a lot from gyro controls, which are always going to be ass when you're moving the screen you're looking at
You can't fight your consumer's taste.They need to keep Splatoon on home console only to sell home consoles in my opinion. They desperately need to make more franchises for their home consoles because they cannot keep moving everything over to their handheld and letting their system die.
This has become a real problem for Nintendo. Luigi's Mansion was a home console game and its sequel is a handheld game. The more they do this, the more there is no point at all for them to make home systems.
The shared library speculation would mean that sales of the home console would likely matter less than before and the home console would get a lot more games...though it could make casual Nintendo fans just pick up the base system (the handheld) instead depending on how they handled it. Home console exclusives should happen, but I'm thinking something more like Zelda or Xenoblade 3My point is, the more they relegate to handheld the less important their home console becomes in terms of value because their content is barely there.
Spoken like someone who never played much of the extraordinarily content-packed love letter to Nintendo that is Nintendo Land. I would absolutely love a sequel, though I don't know if it will reach wide success so I'm not sure if it should be a launch title.
You can't fight your consumer's taste.
The whole point of a shared library is give customers more flexibility where to consume their software.
They can have a console Splatoon 2 topping out below 2 million or a handheld + console release that has a shot at 4+ million in Japan.
Mario Maker is probably something that doesn't need a sequel but a port would be good. Maybe add SMB2, while you're at it.
My point is, the more they relegate to handheld the less important their home console becomes in terms of value because their content is barely there.
This won't be a LM2 situation. That was a full 3DS exclusive with no way to play it on Wii U.My point is, the more they relegate to handheld the less important their home console becomes in terms of value because their content is barely there.
MM might have a good case for not deviating too much, they could keep it cross compatible then, maybe force some little features like character sprites that you can only create in the NX version but can play in both.
Sequel should add slopes, SMB2 and Yoshi's Island!
My post from earlier today on the matter
http://neogaf.com/forum/showpost.php?p=200538684&postcount=3865
I agree, the extent of the shared library remains to be seen. I just think that Splatoon is one of those games that makes sense to be on both systems, like all the other once per generation games (Mario Kart).I don't believe they'll go full shared library. They'll still have console exclusives to take full advantage of the system while many others are shared. Biggest ones simply for power reasons being Xenoblade and Zelda home console. They would do everything the max out the home console and use all of its properties.
Others can be used to gain interest in their home systems. I still see a shared library but just not with everything.
Sorry, had an online test to take last night and i probably missed it. What interpretation?Ah ha. So we reached the same conclusion. I'm glad to see that, my Italian twin, lol. Did James ever clarify if we interpreted his post correctly?
A lot of people want Wii U ports, but I think a KiU HD needs to happen.I'm just baffled by the lack of 3DS to Wii U ports and I'm left thinking that it has to do with some technical reason because it was such a missed opportunity and maybe's that what spurred this initiative to create a more unified architecture. The fact that we never got say a Kid Icarus Uprising or Luigi's Mansion 2 port in HD to fill in the gaps is baffling.
Agreed 100%, such a great game and like you mention the scope and scale of that game is huge and it wouldn't feel out of place on a home console at all. Such an ambitious game and I'd love to see it in HD or a sequel.A lot of people want Wii U ports, but I think a KiU HD needs to happen.
It's big enough for a console release and a different control scheme like Splatoon's would likely make people accept it more.
Maybe a sequel?
A lot of people want Wii U ports, but I think a KiU HD needs to happen.
It's big enough for a console release and a different control scheme like Splatoon's would likely make people accept it more.
Maybe a sequel?
I think the poor reception to the controls turned them off from doing so, but that's kind of the perfect excuse to remaster it.I've been wanting this to happen ever since E3 2012. Don't even do this to me.
Yeah, I'd take a sequel as well. Sakurai is working on something new and I'm pretty sure it's not the smash 4 portAgreed 100%, such a great game and like you mention the scope and scale of that game is huge and it wouldn't feel out of place on a home console at all. Such an ambitious game and I'd love to see it in HD or a sequel.
I want you all to look at the Wii U right this instant and show me the variety of games on that system then compare that to Nintendo's output on the 3DS.
Sales show there's more value in owning the 3DS than the Wii U. Yeah, whatever, bad marketing and all that, but Nintendo didn't improve that much and made so many platformers and not enough variety in genres for the Wii U to turn anything around, or do better in their marketing approach.
Do you know why? Because the variety has moved to the handheld and has made Wii U look weak in comparison. It will be forgotten and the best games will be ported to the NX. It won't be a Dreamcast in memory. That is Wii U's legacy. More people will remember the Gamecube more than the Wii U because it had variety of content from Nintendo themselves and more new IP's.
A full shared library is a no go if they want both platforms to sell. 60%-70% of their games can be shared, but they need exclusives that make use of the individual hardware to their potential to give some a reason to own both.
The wii u's library is shit in terms of variety because the writing was on the wall from very early on : This thing won't sell. Hence, projects didn't get greenlighted, or they were moved to the 3DS. There's no point in releasing games that wouldn't turn a profit, or could have been largely the same on 3ds with much larger profit.
You don't have to like it, but that's the market right now, and releasing more titles like luigis mansion 2 on the wii u wouldn't have done anything other than make nintendo lose more money than they already were.
EDIT: also the Gamecube had more variety ffs and that was one of their lowest selling systems. they at least tried to salvage it and tried to give more people reason in owning.
But he specifically pointed to the iOS App Story and the Android Marketplace as being examples of what he's talking about, and those are platforms have shared libraries accross different hardware. I think there is a very real possibility of having a shared library between both systems.
They did try to save the wiiu and GBA couldn't have taken the GC entries even if they wanted to. Once it was obvious there was nothing they could do, they stopped trying, yes.
You might not like it, but that doesn't matter: They were losing money for years already largely because the wii u was such a black hole of resources.
"handhelds won't save them".
Horseshit, they have a monopoly on the dedicated handheld market vs two much stronger competitors in the home videogame console market. If they can't compete in handhelds, they can't compete anywhere and will be forced out of the hardware production part of the industry soon, if that really is the case.
Smash 4 3DS severely outsold the Wii U version when it could have brought more people in for the Wii U because a lot of people love Smash and would have bought a Wii U for it. The 3DS version effectively killed some of that momentum to try to salvage things.
If their big hitters come to handheld like that and more frequently, then their home consoles are effectively and immediately, dead.
Xenoblade Chronicles will be one of the games ported.
As you can see, both of them mentioned Super Mario Maker. Since Shikamaru got both of the other four titles, while Instro just one of them, it's an obvious conclusion that SMM is one of them. What we can also conclude is that Xenoblade X is NOT among the four Wii U-to-NX she's aware of, since she also said there are more incoming.
So, the fourth one Emily is aware of must be one between Splatoon and Mario Kart 8.
And what do you suggest they do?
Even if literally every single wii u owner who doesn't own smash, by nintendo sales site, bought a copy, it still would only barely match the 3DS sales of the game. There wasn't some big hidden market waiting to buy a wii u for smash, that then decided they wouldn't because of the 3DS game.
They just wouldn't have bought smash.
I don't think you are getting all the DLC for free. Especially if there is a back-end deal with some of the third-party characters like Cloud. I think an enhanced Wii U version with the 3DS perks, and maybe a Wolf or Ice Climbers or the Nintendo DLC characters added works. Mostly though, I don't see the need for a Smash Bros. 5. Not from Nintendo, not from Sakurai, and from the market if they do a decent job of establishing Smash WiiU/3DS + on the NX.
Let me put this into perspective. They just released Smash Bros. for the 3DS and Wii U in 2014. Worked through the DLC until December 2015. Now we are expecting an enhanced edition for the NX Console (and NX Hand held?) in 2016. It's 2017, you think Sakurai is signing up for a Smash Bros. 5? Likely he will want to work on a new project after burning on this project.
So in 2019 if Sakurai feels like signing on to make Smash Bros. 5, Nintendo has to secure another 300 people or so at that moment to develop the game. When is this releasing?
That depends on if Sakurai is even involved with the port. If not, I could see him signing on for Smash 5 in maybe a year or two. There's also the very real possibility of Nintendo moving forward with Smash 5 without Sakurai.
I think it would be kind of dumb to port Splatoon. Might stall the franchise's progression, really think it needs a sequel instead of a port
It's unknown how the events would have played out.
I just want the systems to at least have some distinction and interest. If they're both identical and their heavy hitters come out on both system there won't be a point in owning both for a large majority of people. They can still have a shared library though, that would certainly help a lot for droughts on both systems. It shouldn't be too much of a hassle for either because the goal is to streamline their development process being in a single development environment that works for both systems. That makes porting and asset sharing easy which is a problem they've had for ages. That could also lead to more unique games for one or the other or both systems due to the simplifying their development process.
Like I said earlier, maybe 60%-70% of games could be shareable between platforms. The remaining 40%-30% could be exclusive to their specific hardware that makes full use of them and their heaviest hitters to keep interest up and at least make some people think "maybe I should get a NX home" or "maybe I should get a NX handheld."
It's just something I'm thinking heavily about on how they'll approach this. Splatoon did something amazing for them and garnered huge interest. It also grabbed a market in Japan that no one thought about to go after. Jim Sterling and his pasta sauce commentary. But something like that is good for mindshare, and in my belief should stay on their home systems. That kind of thing is important and brings variety to a much needed system.
I do agree with the idea that Nintendo needs to think on what should be a handheld game and what shouldn't be. Their home consoles as of late (Notably the WiiU) almost have become second class citizens when compared to their handhelds.
For example a game like KI:U really has no business being on the 3DS rather than the WiiU, if anything being on the 3DS hurt the game. If you're bundling a stand with your game for "comfort" your game is on the wrong system. Barring the 3D the 3DS brought nothing to the table that made KI:U better instead it hampered it control wise vs a WiiU version that would have kept not only the stylus controls intact but added far more viable options for people who wanted more comfortable options.
Then there's the me too versions of games that have been appearing on the 3DS as of late such as DK3D, Hyrule Warriors and XC3D for example. Not a single one of those games benefited in anyway from being on the 3DS, if anything they all suffered from the move to the 3DS in regards to framerate and technical short comings. Sure there was added content for some of them but that effort for the extra content could also have gone into other things. Then there are the games that come out on both namely Smash Bros, yes the 3DS version sold better than the WiiU version but it also resulted in the loss of things from both versions like Ice Climbers and that's what we know of. There are probably other things that were cut from the game because of the 3DS' technical limitations. Regularly porting to the handheld or creating numerous me too versions slowly erode the need to even pick up the home console when there's a decent chance that new game will find its way to the handheld anyway at some point.
I understand that supporting two different systems is incredibly difficult (Especially when you're going it alone on one system) but i'm still of the belief that part of the reason the WiiU faltered as badly as it did and basically died was because the 3DS cannibalized part of the few (Compared to the 3DS anyway) games it had in addition to Nintendo creating an expectation among some that if it comes to the WiiU it might come to the 3DS so i'll stick with 1 system. Basically Nintendo didn't give people enough of a reason to own the WiiU in addition to the 3DS. Hopefully with the shared library the home console can get a more steady stream of games rather than droughts and seeing the handheld get most of the attention.
I just mostly hope it has wiimotion IR support in someway. I can't go back to dual analog..If COD comes to NX, they better keep the auto aim crap off like they did with Black Ops 2. The Wii U version was my favorite due to the fact that when I was aiming or just moving around an enemy or zombie, I wouldn't be locked into aiming at them with the camera or whatever which gave me 100% control.
I just mostly hope it has wiimotion IR support in someway. I can't go back to dual analog..
I just mostly hope it has wiimotion IR support in someway. I can't go back to dual analog..
NX needs IR aiming support. No I don't want to use gyro scoping for that. Its way toosluggish for a fps experience.
IMO best solution for Wiimotes is that if there's some kind of game that would benefit a lot from pointer controls, they should package it with a Wii Remote adapter, like they did for Smash 4 and the Gamecube controller adapter.
Prepare to be disappointed.Same here. No way I'm going back to dual analog, so I hope they keep IR functionality.
Prepare to be disappointed.
Your loss. There's some legitimate fun fps games out there like Halo, Destiny, Wolfenstein and Titanfall.Then I will continue to ignore console FPSes.