Red Blaster
Member
It was pretty disappointing how non tongue-in-cheek RE5 (and by the looks of it RE6) was coming off of RE4's awesome moments like MIIIIIIIIIIIIIIIKE and the Salazar mecha.
I think it's slight silliness is part of it's brilliance. It allows for the inclusion of super contrived and superficially incorrect aspects of progression, puzzles, unthinkable geometry, etc, but because the game exists in this slightly comedic take on horror, that all feels really fitting. They can be there just because they're great fun, not for any logical reason without being a distraction. It's even more impressive that while having this unusual style, it can still be really unnerving, and keep you on the edge for extended periods.It was pretty disappointing how non tongue-in-cheek RE5 (and by the looks of it RE6) was coming off of RE4's awesome moments like MIIIIIIIIIIIIIIIKE and the Salazar mecha.
It was pretty disappointing how non tongue-in-cheek RE5 (and by the looks of it RE6) was coming off of RE4's awesome moments like MIIIIIIIIIIIIIIIKE and the Salazar mecha.
"You catch on quick"
Oh god, I know this game like the back of my hand.
It's the Wii version without specular mapping.
RE5 was pretty humorless, but at least had Wesker and Irving hamming it up. RE6 is just boring serious-talk about Bio Terror and Bravo Team and blah blah don't care.
Removing the Merchants, Ballistics, Bingos and Midgets was such a huge mistake. They took away all the charm.
This bears repeating given how much crap was spread about RE 4 HD being based on the PS2 version, notably by GameTrailers.
The only thing that bugged me about RE 4 HD on the 360 was that while it had online leaderboards for completion time, it didn't have any for The Mercenaries.
RE4 HD was a lazy port, but at least it's a lazy port of the better version of the game. The aiming feels off, though. I didn't notice it, having played the Wii version so much in between, until I popped in the Gamecube version for a comparison. Going directly back and forth, the difference is apparent. The HD version's "inertia" while aiming feels off.
RE4 HD was a lazy port, but at least it's a lazy port of the better version of the game. The aiming feels off, though. I didn't notice it, having played the Wii version so much in between, until I popped in the Gamecube version for a comparison. Going directly back and forth, the difference is apparent. The HD version's "inertia" while aiming feels off.
It was pretty disappointing how non tongue-in-cheek RE5 (and by the looks of it RE6) was coming off of RE4's awesome moments like MIIIIIIIIIIIIIIIKE and the Salazar mecha.
this reminds me I need to switch to GAF dark
RE4 HD was a lazy port, but at least it's a lazy port of the better version of the game. The aiming feels off, though. I didn't notice it, having played the Wii version so much in between, until I popped in the Gamecube version for a comparison. Going directly back and forth, the difference is apparent. The HD version's "inertia" while aiming feels off.
Edit: sorry, should have mentioned I have the 360 HD version.
Do you think that could be partly because the left stick on the GameCube pad is better than the the sticks on the 360 pad?
I thought the aiming on the 360 version was fine, although I did switch to the D-pad for some of the most difficult shooting gallery levels.
Verdugo and It.Favorite boss/mini-boss?
Favorite boss/mini-boss?
'NOPE NOPE NOPE NOPE NOPE' is what I always find myself saying during this fight.Verdugo and It.
I did, as well.
I feel the gamecube pad is better suited for RE4 and the octagonal gate was kept in mind during development. It doesn't explain his comment about the inertia, though I have not played the GC version in some time. I doubt they would change that between PS3 and 360 ports.
edit
How are the controls in this game so perfect? Basic movement feels incredible.
First time I faced the guy I actually fought him and fled like crazy for six minutes. It was epic.'NOPE NOPE NOPE NOPE NOPE' is what I always find myself saying during this fight.
Indeed, Vanquish is also a remarkable game. It doesn't have the scope, or grandeur of RE4 of course, but on a pure combat level, it is the best third person shooter I've ever played.Vanquish feels even better. Mikami got mechanics DOWN.
Updated the OP.
Anyone care to take a stab at what Zwei will be? Is it Mikami's vision of a 'next-gen' Resident Evil? A direct iteration on his work on RE4? As much as I would love to see a significant design leap (akin to REmake to RE4), I might actually be just as excited for just a Super RE4 Turbo I think. The art has such an odd colour palette, it makes me think more of Shadows of the Damned than RE4.
My favorite boss/mini-boss encounter is the two El Gigantes in the room with the big trap door into lava stuff.
Updated the OP.
Anyone care to take a stab at what Zwei will be? Is it Mikami's vision of a 'next-gen' Resident Evil? A direct iteration on his work on RE4? As much as I would love to see a significant design leap (akin to REmake to RE4), I might actually be just as excited for just a Super RE4 Turbo I think. The art has such an odd colour palette, it makes me think more of Shadows of the Damned than RE4.
My favorite boss/mini-boss encounter is the two El Gigantes in the room with the big trap door into lava stuff.
Best reload animation EVER
The level of quality in this game still astounds me. Reloading a revolver and the rifles made me feel like an absolute badass..