The Lone Courier
Member
Nice I can change L3 sprint to R2, Circle to cancel back to triangle.
Whilst I think this is great for disabled gamers, I really don't think there are enough disabled gamers to come to the conclusion this is designed specifically for their needs. Lot's of people, including me, hate some of the button layouts in games. This is for those people who have been complaining about silly layouts for years. I hate using L2 or R2 for triggers for instance and (as others have mentioned) L3 for running. No doubt Sony would be happy to run with the disability angle though. It's good for business.
This is absolutely for the disabled gamer.
Every single piece of tech that runs an OS these days has always had extensive diability options, Android, iOS, Windows, OSX, Windows phone,
So while non-disabled gamers can reap the benefits in some ways and perhaps Sony thought they could hit two birds with one stone here, it was always intended for people with functional disabilities. I'd even posit that there's a way bigger need for these features coming from the disabled gamers than the occassional weirdo who wants to swap X and O just because it's like that in his japanese animes.
This is about Sony being inclusive to everyone, disabilities or not.
It's categorized under Accessibility in the settings menu, so it is indeed primarily intended for disabled gamers.
This would make actually use Vita share play.Shareplay at 60fps?
That is the real megaton here folks because if it is real that surely implies remote play could be 60 right? Though maybe the Vita's wifi isn't fast enough, hmm.
Wow suspend resume finally, great update! Read that share play will be 60fps? Does this mean that remote play will be 60 fps as well? That would be a real megaton for me personally if true!
It's still true that they're not the ones being backwards though. To add on to that, they were following what many SFC/SNES games had done (A to accept, B to cancel, ergo O to accept, X to cancel.) Early SCE developers, some western developers in general, and perhaps SCE execs disagreed for whatever reason, and so we had this sort of disconnect where they finally settled on X/O being accept/cancel in NA/EU but cancel/accept in Japan. Of which Nintendo ignored. So, they're doing what's logical from the SFC and early Japan PS1 onwards, while we're doing what's logical from what happened in that period but with western development.This may be true, but after years after X being confirm anything else feels alien. It's burned into muscle memory.
what horrible games did that?
Great, great feature for those who needs it. It should've been there since last gen.
.. And then watch devs block it because "That's not the way you should play our game".
No. It had game defaults (like having your first person shooters always inverted or non-inverted) but it never let you completely customize controls at a system level.
This would only be useful on a game per game basis
Taking 10 seconds to alter the mapping you need for another game, is vastly more useful than not being able to do it at all, for any game from the OS.
It would just be even better if there was a custom slot for each game.
A profile manager would solve the problem.
It just makes sense for it to be there. We'll probably never know for certain though because, like I said, Sony will happily run with that perception because it's good for business. Either way, whoever is right, it's a great feature. To summarise: You're certain and I'm not certain.
Sure, and that would make it even better, but this is something people have wanted on consoles forever, so I can only really laugh at someone suggesting it's useless because you need to change it per game. It's not.
What makes this feature "huge"?
Of course the little brother Xbox will copy this feature guaranteed. But for the moment, it's huge for ps4
As awesome as this is, i really do wish (in vain) Sony released an asymmetric analogue controller. Ive been playing Xbox for far too long
Anyone knows if I can remap just the click function from the analogue sticks, and not the sticks?
I'm so tired of clicking the right analog stick and doing the knife motion in the middle of a fire fight on BF4...
If I'm not mistaken on BF3 the right analog stick click was crouch so while I did that all the time it didn't stop me from shooting enemies.
If I can remap just the click function I'll be happy.
The more i about it, the more brilliant it becomes and is a huge financial advantage for Sony.
-ps4 becomes defacto console for disabled gamers, more ps4 sales
-devs can concentrate on one control scheme, thus its cheaper to develop ps4 games
-gamers want choice. If you own both consoles, but wish you could swap buttons, you can only do it on ps4
Of course the little brother Xbox will copy this feature guaranteed. But for the moment, it's huge for ps4
You can click the right stick and crouch too, you know..... just set that up in options.Anyone knows if I can remap just the click function from the analogue sticks, and not the sticks?
I'm so tired of clicking the right analog stick and doing the knife motion in the middle of a fire fight on BF4...
If I'm not mistaken on BF3 the right analog stick click was crouch so while I did that all the time it didn't stop me from shooting enemies.
If I can remap just the click function I'll be happy.
The more i about it, the more brilliant it becomes and is a huge financial advantage for Sony.
-ps4 becomes defacto console for disabled gamers, more ps4 sales
-devs can concentrate on one control scheme, thus its cheaper to develop ps4 games
-gamers want choice. If you own both consoles, but wish you could swap buttons, you can only do it on ps4
Of course the little brother Xbox will copy this feature guaranteed. But for the moment, it's huge for ps4