Good on MS for actually allowing developers some time to work instead of strongarming games out of them for every holiday season.
Was bound to happen.
Most certainly, given the scale they are going for.
Good on MS for actually allowing developers some time to work instead of strongarming games out of them for every holiday season.
It was already Q4 so.... Prob a few months.Wow, a year?
It's not like Platinum to start dragon out the development of a game though.
Yeah this was bound to happen.
Well, someone had to be the first. Bets on which month Horizon gets pushed back?
I don't think Horizon was ever really confirmed for 2016 in the first place.
but in that scenario everything would still be uncertain, you know.That's at least a little more exciting than three years of being assured something probably exists.
Are NNK2 and Detroit supposed to be 2016 games? :SUncharted 4, Gravity Rush 2, Horizon, Ratchet and Clank, Ni No Kuni 2, Ace Combat 7, Nier 2, SF V, GT sport, Detroit. Persona 5, dreams, The last Guardian, Ni-Oh. Even if 4-5 were delayed Sony would still have better line-up than MS.
but in that scenario everything would still be uncertain, you know.
Kotaku are like "wanna blacklist us, huh?
Ubi want AC3 sales again, obviously they think that a year off will be at least more than double than they've been getting off of the annuals.
I like this. Looking forward to scaling the Sphynx.
It's just the beginning of 2016, and you are already delaying until 2017, just shows they already knew when they announced and showed it last year, it was not going to make 2016.
Held off the announcement until after the holiday rush and mindset. Kinda gives more weight to those who were saying MSFT has been announcing some games way too early.
well in this case of life what i'm saying is that once a game is announced, it is publicly and officially known to exist. there's no uncertainties like there are with rumors.I guess inasmuch as everything in life is uncertain? It's one thing to let people know a game has begun development and quite another to show trailers and marketing materials more than a year before the game's release.
It's just the beginning of 2016, and you are already delaying until 2017, just shows they already knew when they announced and showed it last year, it was not going to make 2016.
Held off the announcement until after the holiday rush and mindset. Kinda gives more weight to those who were saying MSFT has been announcing some games way too early to fit slots at the tradeshows.
I prefer the take your time as long as it makes it more polished of an experience.
Crackdown 2017 the earliest.
OK Platinum, now you have one year to come up with a new look for the protagonist.
Hell, I would rather play as an old, fat, bold and hairy dude (err, why not) than this hipster-brat.
I really hope that the character design was suggested by MS for broader western appeal -otherwise I'm starting to doubt in PG's abilities.
found this too
hhngg WANT
theres a bunch of tidbits of stuff like that and other info thats just floating all about and you need to go to like 5 or 6 different websites to find some of it.
asked it a few pages back but i really think a comprehensive overview of what we know so far would be a good idea for a thread.
I think so far we have the gamescom presentation and the IGN first stuff, plus this trailer
https://www.youtube.com/watch?v=fHFFK3BXuBo
well in this case of life what i'm saying is that once a game is announced, it is publicly and officially known to exist. there's no uncertainties like there are with rumors.
There is this 12 minute video from Fan Fest in Japan last September which is pretty awesome
Or, the teams met back together after Christmas break at the start of a new quarter and realized they wouldn't be able to meet their set deadlines and meet quality expectations.
Or, the teams met back together after Christmas and realized a critical part of the game wasn't working right and they wanted to have some time to re-work it.
Or, Microsoft deliberately deceived everyone because they are an evil, money-hungry, greedy corporation, and this was their plan the whole time.
One of those is the easy answer. The others actually require some thought and perspective.
Everyone did that for their trade shows, you need atleast two or three big titles to make headline per show, or else you fans would be disappointed for a weak show.
MS had 2 big shows per year, so around 6 big titles to announce, you really think any publisher able to release that many big hit per year?
Wouldent happen to have a link to that, would you?
Decided I'm just gonna take some spare time and make a thread for the game going over all we know so far like that "The Division" thread, probably have it done by tonight or tomorrow.
My bad, I completely forgot to paste the link!
https://www.youtube.com/watch?v=n3z2zf5ydtM
Its of the same area but linked the start of the gameplay at Gamescom to the end of the trailer with co-op added
in your latter proposed question, the hypothetical game already exists, it's just not publicly announced, so there shouldn't be harm in announcing it two years before its projected release, if the devs determine it'll take two years.Yes? I don't get your point. Do you think it's better to announce a game two years before its projected release (after which it might enter game dev hell anyway like Phantom Dust) than waiting until development is further along and the release date is closer and more assured?
It's not really a matter of "uncertainty" for me anyway. I'd have been perfectly happy not hearing a damn thing about Duke Nukem Forever during the 14 years between its announcement and release.