Mavromatis
Member
Now that I think about it, can you even use Mod Manager with mods downloaded on the workshop ?
With Mod Organizer they show as Non-MO Mods, same as DLC and it can't manage them.
Now that I think about it, can you even use Mod Manager with mods downloaded on the workshop ?
Now that I think about it, can you even use Mod Manager with mods downloaded on the workshop ?
What is the incentive (and benefits) of paid mods versus free ones?
Come on, I know you're not obtuse.
Yeah you will have to adopt an early access approach to buying mods I would think. If you are buying based on what might get added in the future you are setting you are just setting yourself up for disappointment.
Also does anyone know what Valve does if a game/mod gets taken down via DMCA notice. Do they let those who bought it keep using it or do they refund the money and remove it from accounts?
They'd likely put it out as DLC.
Being paid for my work gives me more incentive to keep my mod working with updates.
And you dont HAVE to buy my work.
So let the free market take care of that.
it was a joke, but I meant the fact that they can do that now without dealing with Bethesda
What would you think? Potentially the higher quality of paid mods compared to their free counterparts of course.
What's the incentive to buy games/books/movies when you can get them for free too?
Free market, you don't have to buy it
congrats you're using the same arguments corporate shills have when they were trying to end net neutrality
Well enjoy creating content on your own for a publisher that takes a 75 percent cut without any of the perks that working for a publisher would normally give you (and without any of the regular benifits of being employed, like a pension and health care and social security)
Those darned entitled gamers wanting to deny you this awesomeness. tisk tisk
Why go make a game like these guys http://unknownworlds.com/ (former mod team behind natural selection, one of the most popular half life mods) when you can go for all of the above and get exploited by bethesda
congrats you're using the same arguments corporate shills have when they were trying to end net neutrality
This is going to be one hell of a conundrum due to the very nature of Skyrim's stability in conjunction with mods. People jump to conclusions all the time, assume that a specific mod is causing problems in their Skyrim install, and make angry comments about it on the mod page, when in fact a myriad of different factors unrelated to the mod or completely beyond the mod author's control is causing the problems.
How the hell is content creators getting paid for their work is a bad thing.mods were always free, and should remain free, imo ...so how is paying for them now a good thing?
it'll be pretty much like paying for DLC now ...and everyone will likely want to charge for their work, rather than just doing it for fun.
i don't see how this is good for the PC community.
We're already getting fully-fledged companions with thousands of lines of dialogue, DLC-sized expansions and people who have taken up the task of fixing up the company's games for them, without payment.
Like I said, anything you can do and want to be paid for is already being done just as well (for less or free). I'm not one to argue against people getting paid for their work (they should), but everything about this arrangement feels short-sighted and woefully ignorant of where the modding community is at.
see my edit... i forgot a serious issue with mods. you are paying for something that might not work anymore if the main game is updated.
What if you buy an MMO, and they take the server down in a year?
There is one item under review now:
Better Combat AI (Donation version)
I guess following the same donation method used in google play store can work here too.
One item for free and the same item paid if you want to donate.
Most MMOs are subscription based or free to pay with micro transactions. With subscription based MMOs, if I pay for a month and I don't like what content I'm getting then I can just cancel my subscription. But if its a one time $60 payment that goes down without a long term warning then I should get a refund as the product I purchased does not work.
Same with mods. I pay for a mod, and I expect updates and bug fixes regularly. If I don't get that, I should have a refund as the product I bought doesn't work. Its different than your TV breaking or something because the inability to keep up with updates is entirely the developers fault. If the developer cannot support a mod after a certain point, they should let people know far in advance.
Like I said earlier, Valve can't even get its customer service division straight. Expecting them to be on top of this to the level some people here expect it will go (that is, gangbusters) is assuming a hell of a lot, even without the issues I mentioned earlier.
The Nexus blog post had good points too:
I've no problem whatsoever with this model. But screw creators who use other people's free work and then lock their derivative work behind a paywall.
You would have found information detailing the shutdown 5 months beforehand and could have gone back to the store for a refund.What if I bought MAG a month before it shut down?
There are ways....but real talk, you don't want to.
With Mod Organizer they show as Non-MO Mods, same as DLC and it can't manage them.
So the general idea is yes, but it's really not that good ?Yes.
I can't agree with you in that we have reached some kind of quality ceiling with mods. Even if we had there can never be enough quality content and this recent development is only an extra incentive to make high quality content. I mentioned this previously but one example is hiring a professional voice actor. It's something I don't think many mods have done previously and while I respect the efforts of any amateurs working on mods for free of charge I don't think they hold up to the work of professionals.
That post is from March. It doesn't really give any ideas as to what they think of this
What if I bought MAG a month before it shut down?
What if I bought MAG a month before it shut down?
You would have found information detailing the shutdown 5 months beforehand and could have gone back to the store for a refund.
So the general idea is yes, but it's really not that good ?
MO is pretty much the only thing making modding Skyrim bearable, I fail to see how having to spend money on mods ( hopefully new one, but very likely many of which you already had for free up until now ) through a platform which make modding your game harder, will be a win for us.
I hope I'm wrong.
50 cents.
You're right - just looked at it now. I still agree with the general sentiment, and it's more than ever.
So the general idea is yes, but it's really not that good ?
MO is pretty much the only thing making modding Skyrim bearable, I fail to see how having to spend money on mods ( hopefully new one, but very likely many of which you already had for free up until now ) through a platform which make modding your game harder, will be a win for us.
I hope I'm wrong.
Like I said earlier, if I'm paying a dollar or two (or six) as some of these mods want, what am I getting for my money versus buying another (complete) game or nabbing the same item for free at another mod site?
That post is from March. It doesn't really give any ideas as to what they think of this
And yet, there are. Just for Skyrim alone, I can name a bunch of the top of my head. Vijia, Hoth, Interesting NPC's, Z'hago. Vijia had dialogue contributions from Terry Pratchett. Falskaar puts other DLC's from Bethesda to shame. Civil War Overhaul took what Bethesda couldn't finish and made it a glorified game in itself. Then there's stuff like Oscuro's Oblivion Overhaul, The Nameless Mod, Shifter, some of the Total War mods...
This is basically Valve (and Beth) doing what Microsoft stated they were intending to implement into X-box Live on the X-box 360 about 10 years ago, when the console was going to launch.
"We'll let content creators be able to charge for their T-shirt skins/Car Liveries in Forza and other titles."
I'm curious to see proof of a direct correlation between the quality of something when it's free vs. when it's charged for. Are you saying modders have been holding back, waiting on this day to really step it up?
And Valve went to an artist at March about this apparently.
I'm not saying that they knew about it but I think a modder community would probably the first to be aware of such a change.
I'm considering Wet & Cold since the nexus version is old but I don't see how can this add more than a DLC to be priced as such. I know that there is a refund option but knowing Steam support I honestly doubt that can end without me frustrated for a week or more.
I wonder if the users of the mod still have it or did the modder remove it from your game? If it is still there may I get a short review?
That would depend on what you want, wouldn't it? I'm still disturbed by how you say you can nab the "same item" for free at another mod site. Eventually it seems likely to me that the best mod content will be behind a paywall. What then? So at that point you either decide the best mods are worth your money or be content with the free ones.
Idk if you know how hard it is to make a game from the ground up... you are focusing on 100's of different things at once. I'm not putting modders down but they get to focus on a few things that were already made and build upon it and not really have to worry about the game performance or anything and have it totally put against them, it'll just get blamed on the developer. They also don't have time restrictions like developers do. Sometimes things can't get in the game or have to be cut because of numerous problems that can arise and time is one of them. Saying it put them to shame is pretty shameful in itself. Putting a developer down for creating the whole game and allowing the modder to create something isn't right man.
has nothing to do with people holding back or stepping up. I just think more people would be inclined to create mods or start learning how to do so because of this additional incentive.
25% seems shockingly low. Think of a total conversion like Nerhim. Should Bethesda/Valve really take home 75% on something like that?
because it's "good for creators", and even that's tenuous when the cut of profits is so low.
You can sit there and pretend otherwise, but there is just as much content (or better) that has been and will continue to be produced for games like this. Christ, just look at the Companions section on NexusMods - dozens upon dozens of mods that improve functionality, add options, add characters with far more backstory/thought on their own than most in the vanilla game, etc.
You're throwing out hypotheticals and ignoring the issue. This (from what I can tell) is a short-term solution, seemingly hated by a large chunk of people, has little to no redeeming factors outside of "because Steam lol", and you haven't given me a good reason why I should spend money on mods with next-to-no guarantee that they'll be working down the road because it's "good for creators", and even that's tenuous when the cut of profits is so low.