Regulus Tera
Romanes Eunt Domus
stuburns said:Popularization of the non-interactive cinematic yes, origin of it, no.
There's a saying in Spanish that goes like "he who restrains the donkey by the leg is as much of a sinner as the one who kills it". I think he comes from that point of view.
Narcosis said:Look, I loved the 16 bit era just as much as you apparently did by your posts. I spent hours upon hours playing NES, SNES and Genesis games in my childhood, but this idea that optical disc ruined gaming is a bit off as far as I'm concerned.
Do you remember what some of those cartridge games were beginning to run cost-wise? Final Fantasy VI I believe I paid around $75 for, and most of the games I ended up buying I got from rental places clearing out extra rental copies on the cheap because the MSRP was creeping up from $50 to the $60, $70 and higher range. When you're relying on your parents, a measly allowance or mowing your neighbor's yard all summer to afford stuff, a $70-$80 game is brutal on the wallet.
Sony PS1 was riding the natural evolution of gaming hardware when it used CD-ROM technology. It made the games cheaper for both the developers and the end consumers. Sure, CD-ROM and it;s console successors DVD and Bluray has introduced us to load times and some developers who fill optical discs with useless bloat, but I am glad optical discs have been the format of choice over cartridges in all home consoles these past few generations.
Now as far as the rise of cinematics and cutscenes, that's a whole different topic of discussion and one that is less a concern with the media format as much as with each individual game producer and how they decide upon the proper or improper use of cinematic elements.
NeoGAF is like a time machine.