With all of these single player only fighting game fans it's no wonder why it's hard to teach people how to play them
Why people are trashing this game so much?
Didn't they know what they were getting for the price asked before buying it?
Did Capcom hide the fact that there was no Arcade mode or Trials?
I thought Capcom release the calendar for upcoming features etc...
The harsh truth is they are not interested in actually learning the game IMO. Same with MK most who buy play story mode once or twice, go online get bodied one or two times and move on to the next big game. That's why MK have such a huge playerbase drop.
The harsh truth is they are not interested in actually learning the game IMO. Same with MK most who buy play story mode once or twice, go online get bodied one or two times and move on to the next big game. That's why MK have such a huge playerbase drop.
Why people are trashing this game so much?
Didn't they know what they were getting for the price asked before buying it?
Did Capcom hide the fact that there was no Arcade mode or Trials?
I thought Capcom release the calendar for upcoming features etc...
With all of these single player only fighting game fans it's no wonder why it's hard to teach people how to play them
Is it really incomplete if they outlined what they wanted the game to be beforehand? They've said it's going to be a platform where releases of content will happen in the coming months, and clearly the focus is multiplayer (both online and offline). If you didn't do your research, that's pretty much on you.
With all of these single player only fighting game fans it's no wonder why it's hard to teach people how to play them
It kinda blows my mind that people are defending this game's blatant lack of features, saying stuff like, "Well you shouldn't have bought it then!"
I didn't know about this game's lack of features when I preordered it. I didn't follow its development religiously. I preordered it on a whim because I was interested in checking out what was undoubtedly going to be the next big fighting game, and I don't think it was unreasonable for me to expect it to have the same features that I got in vanilla Street Fighter IV, the last time I really got into Street Fighter, seven whole years ago.
When I got Mortal Kombat X last year, I did basically what Zomba13 up there described, except replace going online with going to local tournaments. And yes, practicing against the computer wasn't enough to make me win at local tournaments, but it was enough to get me to where I understood my character and could figure out what I was doing wrong against human opponents and generally get better and have fun.
I was planning on doing basically the same thing with SFV. But I can't, because I can't properly play against computer opponents. So I have no idea how I'm going to get even competent enough to show my face at SFV tournaments.
http://www.forbes.com/sites/jasonevangelho/2016/02/18/capcom-looking-into-adding-arcade-mode-for-street-fighter-v/#38e425b3419a
I'm not sure how reliable a Forbes contributor is in this instance but there you go. If they are going to bother to add an Arcade mode I'm sure Vs. CPU will be coming with it.
Look at all the modes in this game. Jesus.
http://www.forbes.com/sites/jasonevangelho/2016/02/18/capcom-looking-into-adding-arcade-mode-for-street-fighter-v/#38e425b3419a
I'm not sure how reliable a Forbes contributor is in this instance but there you go. If they are going to bother to add an Arcade mode I'm sure Vs. CPU will be coming with it.
But without those players these games would
Not exist cause the FGC alone is not enough
Right, because online communities are generally so accommodating and kind to new players.
Why people are trashing this game so much?
Didn't they know what they were getting for the price asked before buying it?
Did Capcom hide the fact that there was no Arcade mode or Trials?
I thought Capcom release the calendar for upcoming features etc...
Right, because online communities are generally so accommodating and kind to new players.
Sometimes in character action games my favorite fights aren't against the giant boss monsters but against those characters with similar skills to the protagonist(e.g Jeanne in Bayonetta), which really is much like an AI fighting game opponent.I played the original Street Fighter II in arcades, actually, against other people. And I also played it against the computer. But it's 2016, if I wanted to play a combo heavy beat-em-up against a computer opponent I'd pick a game like Bayonetta that was designed around that core concept.
If this is true, then complaining making our voices heard has made a difference. So all the people telling us to shut up because we're not an important enough demographic will have been proved wrong. But yeah forbes contributor so I'll wait and see on that one.http://www.forbes.com/sites/jasonevangelho/2016/02/18/capcom-looking-into-adding-arcade-mode-for-street-fighter-v/#38e425b3419a
I'm not sure how reliable a Forbes contributor is in this instance but there you go. If they are going to bother to add an Arcade mode I'm sure Vs. CPU will be coming with it.
But without those players these games would
Not exist cause the FGC alone is not enough
People are too lazy. They tend to make excuses about how little time they have as well, when it doesn't take that much of an effort to simply learn how to play.You get the resources and advice, it's up to YOU to get better. Don't expect to be a better player overnight.
There's a great FG thread for newcomers and the SF OT has been commendable in helping. Even SRK which has been a shithole for years has gotten better. Dustloop, Skullheart, the FG discord groups, twitter -- ALL excellent resources for newcomers.
We WANT to cultivate and grow our scenes, both online and offline. Get rid of your stigma and you could probably see that.
The harsh truth is they are not interested in actually learning the game IMO. Same with MK most who buy play story mode once or twice, go online get bodied one or two times and move on to the next big game. That's why MK have such a huge playerbase drop.
I'm still having trouble wrapping my mind around the type of player that values single player and arcade mode so highly in a fighting game like Street Fighter. I feel like at most, the appropriate reaction should have been "oh, bummer, no arcade" instead of the "F*** Capcom, I want my money back" we've been seeing.
Right, because online communities are generally so accommodating and kind to new players.
the SFV OT has been really great at helping those who need help. FGC Gaf in general is pretty dang good actually
Look at all the modes in this game. Jesus.
Right, because online communities are generally so accommodating and kind to new players.
Sometimes in character action games my favorite fights aren't against the giant boss monsters but against those characters with similar skills to the protagonist(e.g Jeanne in Bayonetta), which really is much like an AI fighting game opponent.
If this is true, then complaining making our voices heard has made a difference. So all the people telling us to shut up because we're not an important enough demographic will have been proved wrong. But yeah forbes contributor so I'll wait and see on that one.
yyyyupI honestly feel some people are doubling down on the rationalizations because they don't want to feel like they got suckered out of $60.
I honestly feel some people are doubling down on the rationalizations because they don't want to feel like they got suckered out of $60.
The harsh truth is they are not interested in actually learning the game IMO. Same with MK most who buy play story mode once or twice, go online get bodied one or two times and move on to the next big game. That's why MK have such a huge playerbase drop.
Thanks for posting this. Glad to know Capcom is listening tofeedbacksales projections based on reception to their product.
Plenty of help to be had in this very website. Just ask and we will play together. We can teach you characters you are interested in that if you are really interested in learning the game instead of playing the casuals are frowned upon card.....
That's the second time FGC has been mentioned on this page alone. Might be worth looking into once Capcom fleshes out the game a little more.
I think this is bullshit. Sure Im not going to compete in evo anytime soon, but ive been playing fighters longer than some of you have been alive. I just come from a generation that was satisified with playing a game to final boss and clocking it. I enjoyed the betas and even got into the 1600 club on the last one, but I dont really feel the need to push further. Its just not that serious to me.
I prefer single player modes because I want to get in, play a few rounds and then go do something else. I dont really like online gaming in general, the whole thing is far more time consuming.
I know I could hop online in SF5 and hold my own somewhat, but I generally dont want to. Its got nothing to do with "not wanting to learn the game".
I honestly feel some people are doubling down on the rationalizations because they don't want to feel like they got suckered out of $60.
I honestly feel some people are doubling down on the rationalizations because they don't want to feel like they got suckered out of $60.
why? the actual game mechanics are there for you to learn now!
This is like those people who'll claim to buy GG when their favorite character is in and they never buy it in the end :c
I don't think they have any obligations to consumers to not release it as it. But as I said, I think it's a gamble to do it this way. Given that there are a myriad of different ways to market and release your game in this day and age, it's a bit surprising to me that it shipped to retail in this fashion.
There would have been an executive decision at Capcom to rush out the game in its current state to ensure it would be part of their Pro Tour and Capcom Cups.
There would have been an executive decision at Capcom to rush out the game in its current state to ensure it would be part of their Pro Tour and Capcom Cups.
I have no idea how much of a money earner these tours would be for Capcom. I would assume they exist to drive interest in the underlying game, rather than the music industry where tours, not albums, are the real money makers. If the tours themselves aren't decent sources of revenue, then Capcom seem to have made a stupefyingly bad call. The end user reaction to the game from non-competitive player must hurt their sales significantly.
There are ways to release the game in Early Access that would have allowed the game to get into the hands of pros or aspiring pros. I really don't buy that it had to be released to retail to ensure the integrity of their pro tour. That might be part of it, sure. But the real issue seems to be that they were targeting 2 million sales before the end of the fiscal year on March 31. They certainly weren't going to hit that as a digitally exclusive Early Access release leading up to delayed retail launch.
Capcom had plenty of feedback from the moment the game was announced. Ono said the majority of feature requests he got wasn't for characters, stages or fighting mechanics, but was for single player content. And yet, as launch, publicised roadmap, and their response today shows, they never had any intention of including an arcade mode or basic single player features that every other fighting game included.
I'm very happy that it will get an arcade mode. That's where I spent the majority of my time in SFIV. But I am still struggling to comprehend the rational behind Capcom deciding to not include it in the released game. I can't believe that the critical mauling that SFV has received could have been a surprise to them. And yet it seems like they are surprised that people would want an arcade mode.
With Street Fighter V, there will be a tutorial for beginners in there that teaches the very basic stuff. From there, people can go into the [arcade mode] and play the character stories and immerse themselves in the world of Street Fighter V.
The harsh truth is they are not interested in actually learning the game IMO. Same with MK most who buy play story mode once or twice, go online get bodied one or two times and move on to the next big game. That's why MK have such a huge playerbase drop.
Does Sony allow Early Access games? I thought hat was just a PC thing?
yeah...
too be completely fair, lots of assets were flipped from alpha 1 and 2, the arcade release made arcade mode all but preprogrammed, and there's no netcode hair pulling
but yeah... still jarring
Let's see if this helps.I'm still having trouble wrapping my mind around the type of player that values single player and arcade mode so highly in a fighting game like Street Fighter. I feel like at most, the appropriate reaction should have been "oh, bummer, no arcade" instead of the "F*** Capcom, I want my money back" we've been seeing.