This footage been posted yet? You can see purple Charizard in it. https://www.youtube.com/watch?v=hLYHN2bQtLo
EDIT: nvm
Marth feels very nerfed. His range seems even worse than in Brawl (I was whiffing fsmashes like crazy and I'm pretty good with tippers). Aside fr his range and no ability to double fair he seems mostly the same, aside from running faster. It's his range that REALLY feels kinda killer to His melee/brawl play style.
Tipper ing with Marth seems to require your opponent to be a lot closer than ever before, it seems he won't be as much of a spacing monster as he's always been.
Let me clarify some things on Pac-Man.
He DID feel slow but he wasn't ineffective. I generally play faster characters in general. Me and my friend have talked extensively about him having both played him and he feels A LOT like mr game and watch.
It's kind of a..."dorky" slowness, does that make sense? It's really so hard to explain without you actually playing him.
He's got this quirkiness in his movements, but his hitboxes are really good which appear to be the compensation for his pretty slow movement speed.
So is it more like Melee or Brawl? Can it be competetive?
So is it more like Melee or Brawl? Can it be competetive?
Lucina is not playable.
Sonic does not have the disjointed hitbox on his utilt anymore.
Someones question: Big question. Are the blast zones still set very far out? Click to expand...
Yes. Characters even go bubble status on battlefield without dying.
They were too spaced out in the demo, but the final game too?
Why kids in particular -- do adults not get upset? Why would kids be more susceptible to being upset about blast zones and not other game features that are in there? Why online and not offline -- would kids not be upset offline, considering the blast zones would be the same?Can't let people die by getting knocked off the stage too easily, that would make kids playing online upset!
Why kids in particular -- do adults not get upset? Why would kids be more susceptible to being upset about blast zones and not other game features that are in there? Why online and not offline -- would kids not be upset offline, considering the blast zones would be the same?
That just seems like a game design/balance choice, and maybe when the game comes out I won't mind it.
Why kids in particular -- do adults not get upset? Why would kids be more susceptible to being upset about blast zones and not other game features that are in there? Why online and not offline -- would kids not be upset offline, considering the blast zones would be the same?
That just seems like a game design/balance choice, and maybe when the game comes out I won't mind it.
Hope he doesn't for Pikachu.Oh mam Charizard has Seismic toss? And here i thought sakurai would neeeever eeeever use stuff from the anime
The Hilda part was fake though.
"let's nerf marth's range"
"this shulk guy seems neat, let's give him hella range"
So will I be right in assuming there will be thousands of Fierce Deity Links online?
Holy crap, never seen the Xenoblade one!All of my 100s of AKB48 Miis have been ready ever since Miis were announced for Smash.
Mayuyu, the twin-tailed girl going up against Mario, had already worked with Nintendo in Xenoblade's Japanese TV commercials (as Fiora/Fiorung!) and in Pokemon promotions.
It looks closer to brawl and anything can be competitive.
Landing Lag
The elephant in the room. I will be blunt. Some moves have been given more landing lag. Sonic's bair. Falcon's knee. Air dodging.
However...
Many (I'd actually say the strong majority of) moves in the game have basically little to no landing lag. It was very easy to identify them quickly simply through playing. I believe that this whole landing lag thing is suffering from a near-sighted syndrome effect. People are playing the characters they like in the way they always have, and when they come across a move they are used to using a lot and it seems to have a bit of landing lag, they suddenly attribute that to the entire game. Now all of the sudeen every single aerial has more landing lag?
The fact of the matter is that landing lag isn't so serious as has been blown up to be.. It does make characters affected feel [/i]different[/i] to play, because you need to change how you move and what abilities you use. You have to adapt, but it certainly does not make the game slower.
Overall, I can say with confidence that the game is not suffering from some kind of overall landing lag issue.
Combos
Tilts.
Tilts, tilts, tilts.
Tilts are going to be huge. Most experienced players know how important good tilts are for combos and that seems to be the case here. In any case, combos tend to become way more difficult when your opponent is at higher %s, but at low %s combos are definitely a thing. Something about the way the characters connect in this game has been seriously changed from past iterations.
Advanced Techs
Brawl dash dancing. No wavedashing. No l-cancelling but there is teching (or maybe it was auto-cancel? Hard to say...) Pivot cancel is still in. You are able to do tilts as well in the same way. It's pretty neat. I wouldn't say it's like the definition of a meta, but it's a neat trick for mix-ups.
Ledge Mechanics
Okay, lets get this explained.
The ledge snap has been nerfed significantly. It's way more similar to Melee than Brawl. I don't know frame data for Melee so I wont' say it's the same, but tbh I think it may just be a tad more forgiving than Melee, but it is definitely nerfed.
There is a small "ledge immunity" after letting go of a ledge. The ledge immunity is to you. I tested this extensively with Ike, Megaman, and Charizard.
Basically if you drop off the ledge (in a manner that you would do if you were trying to maybe stall there), the ledge actually becomes un-grabbable (is that a word? lol) for a very small window of time.
For example if you are Charizard and you drop off the ledge or get trumped, and you hop very quickly back to the ledge, you will not grab it. You will just fall right past it.
Characters with flips for their 2nd jumps or anything resembling a buoyant animation (like Kirby) are less affected by this and I'll tell you why. It seems that the game waits for some of the ending frames of the characters flip animation before enacting the grab mechanic. I tried with Marth and Shulk who both have flips, and they basically just bumper car'd the ledge until their flip animation was done, then they would grab it. Characters like Charizard, Megaman, and Ike would just not grab it at all and fall. The details around these mechanics needs to explored a lot more, but overall, I think the off-stage game has been given a whole new make-over.
Game Speed
The speed of the game is...omg this must be so surprising to hear, but it's inbetween Brawl and Melee. However...air speed is still closer to Brawl. Ground speed is very Melee feely though.
Fast falling is incredibly fast though.
Shields are fast. Very fast. They are basically the new wave-dash (I dare say), I'm being totally serious, and you can attack out of them with a great deal of attacks.
Overall
This game did not feel like Brawl, and I've been playing a lot of Brawl lately to prepare and I almost feel bad for doing so. It actually felt more like Project M, to be honest if I had to compare it to something, but when it comes down to it I almost feel like I'm insulting the word put in to this game to simply size it up to some previous iteration.
This game has soo much freakin' stuff in it. I now understand what Sakurai was saying when he said they basically rebuilt all the characters. Even though many characters possess the same movesets, you can really tell they aren't the same. The animations have been rebuilt from scratch. Peach has mostly the same moveset, but her body moves so intricately and 100% differently in the way that she executes them. It is absolute madness to witness.
I really do believe the characters were built from the ground up. Same move-sets withstanding. Characters interact with one another in a way we've yet to see, the hit-stun in Smash 4 is unique, and the characters have had literally everything touched up.
Blah, blah, excited to play the game, blah, blah. Let's get this AMA going.
Hope you enjoy beating them up in Multi Man Miilee.All of my 100s of AKB48 Miis have been ready ever since Miis were announced for Smash.
http://s30.postimg.org/saapiu019/Mayu_Watanabe_02.jpghttp://s29.postimg.org/tuuovxboj/Yuki_Kashiwagi_02.jpghttp://s21.postimg.org/t0879lc5f/Minami_Takahashi_02.jpghttp://s27.postimg.org/a3udt45u7/Haruna_Kojima_02.jpg
Mayuyu, the twin-tailed girl going up against Mario, had already worked with Nintendo in Xenoblade's Japanese TV commercials (as Fiora/Fiorung!) and in Pokemon promotions.
It cannot, if it's anything like Brawl.
It cannot, if it's anything like Brawl.
Thank you based Mashpotato Samurai. That Double-Helix Sword better be included.
2. I would describe her as a "Tank" class if this were an MMO. She's very beefy, and yet somehow still moves incredibly quick. She has good spacing and her recovery is like Zelda.
3. I didn't get to use her Final Smash >_<
4. I posted a little about her costume color swaps. I think it was black, pink, green, red/white, a super dark violet one, and I can't remember the others. Nothing significant though, just colors. Pit had nothing special either.
5. Not sure >_<
6. Her Upsmash is the one I'm most afraid of. Throws I did not test, but her Upsmash is freaking ridiculous.
I think it's more of commercial trailer but I would be surprised that it's opening credit.
Oh mam Charizard has Seismic toss? And here i thought sakurai would neeeever eeeever use stuff from the anime
Did you ignore Pikachu in every Smash game so far? And all of the Pokeball pokemon?Oh mam Charizard has Seismic toss? And here i thought sakurai would neeeever eeeever use stuff from the anime
Is wolf really cut?Going to the demo event tomorrow in Chiba! If you want anything answered, let me know! (Nothing too technical)
Some hands on time and impressions of Captain Falcon would be appreciated.Going to the demo event tomorrow in Chiba! If you want anything answered, let me know! (Nothing too technical)
Looking forward to it! Wait, I mean... er... What the hell, looking forward to it!Hope you enjoy beating them up in Multi Man Miilee.
When palutena rolls she turns invisible
Like she's teleporting
Kirby has a "naked Metaknight" alternate
Charizard can be purple, yellow, red, grey
Megaman has yellow
And black
Im refrencing a few posts ive seen here and on other boards say sakurai doesnt consider the anime and specifaclly told people who wanted Zard to have seismic toss "stupid" haha.There's a lot of references to the anime, though. Like that Misty trophy in melee that's based on her anime design and the fact that most of the Pokemon in the g
smash games use their anime voices.
Clearly she's going to have a Ridley alt.Y'know, palutena always struck me as too big as well after seeing her trailer. Her wings make her especially big
Clearly she's going to have a Ridley alt.