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Tekken |OT| of Tag Assaulting the Devil, Ogres, Wild Animals & MILFs (Bitcap Warning)

Raonak

Banned
GrayFoxPL said:
Tag is a dream match.

No, I read (tekkenpedia i think) that jinpatchi didn't have the devil gene, that he was possesed by an evil sprit or somthing.

They're trying to imply the devil gene originated from kazuya's mother.

EDIT:

http://eng.tekkenpedia.com/wiki/Kazumi_Mishima
Harada stated that Kazuya was not the first Mishima family member to make contact with Devil, and that Kazuya and Jin believe it started with Jinpachi but only Heihachi really knows who it was. Harada also pointed out that neither Jinpachi, Heihachi nor Lars possess the Devil-gene. This may hint towards Kazumi being the first to have the Devil gene and would explain why Jinpachi, Heihachi and Lars do not posses it yet both Kazuya and Jin do.

http://eng.tekkenpedia.com/wiki/Jinpachi_Mishima
On Twitter, many fans ask the Tekken creator (Katsuhiro Harada) of Jinpachi and the Devil Gene. Harada stated that Jinpachi didn't possess the Devil Gene and that a revengeful ghost possessed him. Interesting though, in both console versions of Tekken 5, Jinpachi's ending it states that he's possessed by the Devil. Also, in his interlude with Heihachi, Heihachi theorise that his father has the Devil's blood.

Vengeful ghost lol.
 
Raonak said:
No, I read (tekkenpedia i think) that jinpatchi didn't have the devil gene, that he was possesed by an evil sprit or somthing.

They're trying to imply the devil gene originated from kazuya's mother.
Apparently Harada mention it on Twitter that Jinpachi doesn't have the gene.
 
Don't live on the Pacific Rim or CA/NY/TX, so I must wait...and wait I must. TTT is one of my favorite Fighters of all time. Lei/Nina retag combos. All day. All night. Aww yeah.

AAK said:
Concensus with the reception of those who saw it is that if you like the typical school girl slice of life style Anime stories with a little bit of CGI action-porn in between, you’ll enjoy the movie. You won’t find a whole film centered on badass Mishima’s killing one another (which really is what the fans actually wanted) but you will get some entertainment out of it if you've been following the series previously.

Goddammit, Dai; you gone soft in the head in your old age?!?
 

fernoca

Member
Damn, nice thread! :O!

You should add that Tekken 3D: Prime Edition includes Blood Vengeance in 3D too. ;)

EDIT:
Oh, is there!! :D
 

AAK

Member
fernoca said:
Damn, nice thread! :O!

You should add that Tekken 3D: Prime Edition includes Blood Vengeance in 3D too. ;)
Yeah sorry, I didn't give it a complete section within it because it was just going to be redundant since I already described it in the Tekken Hybrid section.

But again thanks for the feedback, I'm definitely going to keep updating this, so if anyone has anything they want covered I'm all ears :)
 
Honestly Blood Vengance story dosnt matter or should. I'm a huge Tekken story dweeb lover but I know Vengance is fluff mostly so I'm going to watch it with wanting to just see good fights.
 

TreIII

Member
AAK said:
That was my exact mentality making this thread! So all you fighting game fans wanting to get back into Tekken, feel free to look at all the info in the OP and ask away if you guys need extra clarity :)

Sayah said:
Tekken 3 was the point where some people lost interest in the series due to Eddy (and haven't played it since then) while others became heavily invested in the series. There is this stigma attached with Tekken that it is only button-mashing. Yet the people who say this haven't played the games in depth. Tekken 6 being the most recent has truly one of the deepest and most satisfying fighting systems created yet. In any case, it's one of Namco's best selling franchises and that's probably why we're seeing so much Tekken right now. The shift to Nintendo platforms should also help generate a lot more interest and fans whenever the 3DS and Wii U versions release.

I guess my thing was that, as a guy who's always been more of a 2D fan (KOF, especially), it became harder and harder to stay with the game, when nobody else was playing it. Tekken 4 especially caused a lot of the fallout in my area.

By the time Tekken 5 and later came out, I still never really gave myself an opportunity to get reacquainted with the game. Now all this stuff like the "Bound" system in the mix and it seems like I've now got quite the uphill battle to get back in the game.

But we'll see. If anything, I'll need a "backup" 3D fighter, just in the case that SCV does leave something to be desired! :lol
 

AAK

Member
TreIII said:
I guess my thing was that, as a guy who's always been more of a 2D fan (KOF, especially), it became harder and harder to stay with the game, when nobody else was playing it. Tekken 4 especially caused a lot of the fallout in my area.

By the time Tekken 5 and later came out, I still never really gave myself an opportunity to get reacquainted with the game. Now all this stuff like the "Bound" system in the mix and it seems like I've now got quite the uphill battle to get back in the game.

But we'll see. If anything, I'll need a "backup" 3D fighter, just in the case that SCV does leave something to be desired! :lol

I'll be honest, solid fundamentals in fighting games easily transfer so the battle won't be as hard as you think. Just watch Justin Wong play TTT2 after only touching the game for 2 hours from a near 6 year hiatus from competitive play:

http://www.gametrailers.com/video/sdcc-11-tekken-tag/718167
http://www.gametrailers.com/video/sdcc-11-tekken-tag/718243
http://www.gametrailers.com/video/sdcc-11-tekken-tag/718251
http://www.gametrailers.com/video/sdcc-11-tekken-tag/718257

He was playing guys like Galo, JustframeJames, and Kane who are among Southern California's elite Tekkenites. He just broke his main character's (Jack's) movelist down to the essentials and just played his footsie game. And when an opportunity for a combo rose, he played it safe with the automated tag assault done by just holding the 5 button.

But that's not the point, we play fighting games to have fun and so far TTT2 looks to really bring a fun experience whether you're trying to learn some crumple stun into electric launchers or just playing for the enjoyment of the game. :)
 

Gr1mLock

Passing metallic gas
I kinda have just been paying more attention to rip myk and aris's response to ttt2 than the game itself. Im pretty exicted i just wanna see how steve and kazuya fare off.
 

AdroitOne

Neo Member
Awesome thread AAK :D Definitely can see you passion in Tekken, even though you aren't good at it. LOL, I'm joking.

Did they improve my boy Raven in TTT2? I love using him, but man, I gots to work extra hard for those wins with him LOL.
 
Very nice thread AAK. I need to start playing Tekken again. Between work, projects and backlogs, I have been so busy. I'm sure we will meet online sooner or later again. :p
 
Great OP. Before SF x Tekken comes out I want to read up on Tekken lore. Laugh away, but it's this thing I have to do before entering into an already established series. Any links / recommendations?
 

AAK

Member
AdroitOne said:
Awesome thread AAK :D Definitely can see you passion in Tekken, even though you aren't good at it. LOL, I'm joking.

Did they improve my boy Raven in TTT2? I love using him, but man, I gots to work extra hard for those wins with him LOL.

I'll be honest, for the amount of time I put in this series I should be Ryan Hart tier by now LOL... but I just don't have the proper fighting game temperament :p. If you think I'm bad in Tekken, you should see my win loss record in ssf4.
1 win:58 losses

Raven... no one knows. His d/b+4 sweep got nerfed, but as for buffs, haven't noticed any major ones :( Best Raven players out there are probably Cynnik and BattleJitni, and I have yet to hear andy major reports about what changes are for Raven.
But don't get sad about his d/b+4 nerf, every character in the game with a heavy damage sweep got it nerfed. :)
 
Great OP.

As someone who who credits Tekken (2 to be exact) as the reason for being a gamer, I can't wait for TTT2.

But as a Tekken player who never played for the technical aspects, tourny-calibur competitiveness, and someone who's disappointed with T6 from a single player POV and its presentation, I can't help but feel reluctant.

The series always had great characters, themes, and backgrounds on top of all the nicely tuned and animated moves. Unfortunately, some of that spark took a backseat in favor of arcadey-ness. I don't think we'll ever see the generational shift and evolved moves and characters as we saw from 2 to 3 ever again because people just want to see their ageless, self-mocking and parodied favs title after title. Oh well. Long live the tried and true gi you've seen for 16 years.
 

Sayah

Member
Jamie OD said:
Great job on the OP.

I'm giving Tekken 6 another shot and it feels good to get back into the groove again. Originally I was very disappointed with it but now I remember it was just because of the Scenario Mode. Curse the person who decided that you have to play through that rubbish in order to unlock the opportunity to get the character ending movies.
Scenario Campaign is essential for gathering fight money but I don't think you need it to unlock ending movies. I wish they'd go back to doing something like Devil Within from Tekken 5. That was actually much more enjoyable. They also need to bring back the Tekken Ball mode from Tekken 3.
 
Just a beautiful OP.

What are folks thoughts on TTT2 prologue? On one hand, alot of people, including myself are happy to be able to play tag 2 in some form while waiting for the Tag2 console release. On the other hand, with only 4 characters to choose from, everyone is probably gonna know the in's and outs of those characters by the time Tag 2 hits consoles. I think this can be a good and bad thing. For example if Alisa is your main then you will have plenty of time to master her. But your opponent also has had time to study Alisa as well. With only 4 characters and Tag 2 probably not coming till late 2012 there will be lots of time to memorize those 4 characters frame data, move lists, etc.

I'm just thinking out loud here and am probably not making much sense.
 

LowParry

Member
devastatorprime said:
Just a beautiful OP.

What are folks thoughts on TTT2 prologue? On one hand, alot of people, including myself are happy to be able to play tag 2 in some form while waiting for the Tag2 console release. On the other hand, with only 4 characters to choose from, everyone is probably gonna know the in's and outs of those characters by the time Tag 2 hits consoles. I think this can be a good and bad thing. For example if Alisa is your main then you will have plenty of time to master her. But your opponent also has had time to study Alisa as well. With only 4 characters and Tag 2 probably not coming till late 2012 there will be lots of time to memorize those 4 characters frame data, move lists, etc.

I'm just thinking out loud here and am probably not making much sense.

Haven't they said they may add a few more in? I'm just hoping we see it come out this year. Best. Holidays. Ever.

Flying Wonkey said:
Man I wished there were some more details about customization around. Only details around was this thing

http://www.versuscity.net/2011/07/14/tekken-tag-2-in-this-weeks-famitsu/

and some footage of Juie's channel but damn I want to play dress up already. ;D

And holy shit at that art. Gimmegimmegimmegimme!

Oh and this:

" Kuma’s Special Item is a shotgun… in the screenshot he’s shooting Kazuya." I gotta see that. Bears and shotguns.
 

AAK

Member
Thanks again for the compliments everyone! :D

devastatorprime said:
Just a beautiful OP.

What are folks thoughts on TTT2 prologue? On one hand, alot of people, including myself are happy to be able to play tag 2 in some form while waiting for the Tag2 console release. On the other hand, with only 4 characters to choose from, everyone is probably gonna know the in's and outs of those characters by the time Tag 2 hits consoles. I think this can be a good and bad thing. For example if Alisa is your main then you will have plenty of time to master her. But your opponent also has had time to study Alisa as well. With only 4 characters and Tag 2 probably not coming till late 2012 there will be lots of time to memorize those 4 characters frame data, move lists, etc.

I'm just thinking out loud here and am probably not making much sense.

I get what you're saying, but things are bound to change drastically for console release this time around. The Ling/Alisa characters that you'll be playing in Prologue won't have the same move properties and frame data as the final console release. So for all the serious tournament players it won't matter because the old tricks won't necessarily work on them anymore.

But at the same time you do get the hang of movement, timings, just frames and such... so your argument does have merit. All I have to say is.... Better than nothing :p

The thing that I want to get the most out of TTT2 Prologue is to see how well it performs on console considering the arcade hardware is more powerful than the PS3. At least with them releasing prologue now the Tekken team is getting a handle of all the outstanding issues now so they can really solve them properly for the final release.

Flying Wonkey said:
Man I wished there were some more details about customization around. Only details around was this thing

http://www.versuscity.net/2011/07/14/tekken-tag-2-in-this-weeks-famitsu/

and some footage of Juie's channel but damn I want to play dress up already. ;D

Well, there was this pic on the Tekken-official.jp page:

tag2_005.jpg


MoonsaultSlayer said:
The series always had great characters, themes, and backgrounds on top of all the nicely tuned and animated moves. Unfortunately, some of that spark took a backseat in favor of arcadey-ness. I don't think we'll ever see the generational shift and evolved moves and characters as we saw from 2 to 3 ever again because people just want to see their ageless, self-mocking and parodied favs title after title. Oh well. Long live the tried and true gi you've seen for 16 years.

Here's to hoping TxSF might rejuvinate that fondness of seeing everything unique again. :)
 
AAK said:
Thanks again for the compliments everyone! :D


I get what you're saying, but things are bound to change drastically for console release this time around. The Ling/Alisa characters that you'll be playing in Prologue won't have the same move properties and frame data as the final console release. So for all the serious tournament players it won't matter because the old tricks won't necessarily work on them anymore.

But at the same time you do get the hang of movement, timings, just frames and such... so your argument does have merit. All I have to say is.... Better than nothing :p

The thing that I want to get the most out of TTT2 Prologue is to see how well it performs on console considering the arcade hardware is more powerful than the PS3. At least with them releasing prologue now the Tekken team is getting a handle of all the outstanding issues now so they can really solve them properly for the final release.
Thanks man thats reassuring.

Flying Wonkey said:
Man I wished there were some more details about customization around. Only details around was this thing

http://www.versuscity.net/2011/07/14/tekken-tag-2-in-this-weeks-famitsu/

and some footage of Juie's channel but damn I want to play dress up already. ;D
I want more info too. I hope Jinpachi has a pimp suit and fedora!

In this vid you can see some Jun an Asuka customization. Jun with a new top and sword, Asuka with a new jacket.

http://www.youtube.com/watch?v=gwBc0RWBEiI

By the way gotta love that Jun combo after the low parry at 1:42. Wish I could have done something like that cause I absolutely sucked balls with her at evo =(
 

Edgeward

Member
Wow, excellent OP and primer. It's great to have all the deeper mechanics of Tekken laid out so nicely on 1 page. Looking forward to when the Oki and wake-up section is updated.
 

Raonak

Banned
Woot!

NZ is getting arcade cabinets, hopefully my local one get's one.
Tekken is pretty popular here, moreso than SF
 
AAK said:
Here's to hoping TxSF might rejuvinate that fondness of seeing everything unique again. :)

Meh. It's still recycled looks added to a pro-skill style system. Not for me. The day Tekken returns with a neat story/arcade and team battle modes without customizations on AI opponents will make me happy.
Meh. It's still recycled looks added to a pro-skill style system. Not for me. The day Tekken returns with a neat story/arcade and team battle modes without customizations on AI opponents will make me happy.
 

Raonak

Banned
MoonsaultSlayer said:
Meh. It's still recycled looks added to a pro-skill style system. Not for me. The day Tekken returns with a neat story/arcade and team battle modes without customizations on AI opponents will make me happy.

I like the more arcadey tekken. When Tekken tries too seriously... you get Tekken4.

I don't get why they won't change the default clothes though. Miguel is like the only person to have a new set of defaults. too much effort to update the 3D renders? Jack 5 and Jack 6 are the exact same thing!

Speaking of which, anyone know if we might be getting older Jacks?
I want gunjack and jack 2. Costumes atleast. Would be cool to play as Jack4 for the same time.
 
Raonak said:
I like the more arcadey tekken. When Tekken tries too seriously... you get Tekken4.

I don't get why they won't change the default clothes though. Miguel is like the only person to have a new set of defaults. too much effort to update the 3D renders? Jack 5 and Jack 6 are the exact same thing!

Speaking of which, anyone know if we might be getting older Jacks?
I want gunjack and jack 2. Costumes atleast. Would be cool to play as Jack4 for the same time.
I don't mind that kind of arcadey. I just don't want to face AI opponents in a single player environment that try to simulate the arcade experience by pitting me up against XxDevilKumaxX and their green Kuma with fishnet stockings and a cowboy hat in story modes. Keep that strictly for ghost battle or exhibition modes... that's it.
 

Doomshine

Member
MoonsaultSlayer said:
I don't mind that kind of arcadey. I just don't want to face AI opponents in a single player environment that try to simulate the arcade experience by pitting me up against XxDevilKumaxX and their green Kuma with fishnet stockings and a cowboy hat in story modes. Keep that strictly for ghost battle or exhibition modes... that's it.
Are there customizations in Arcade Mode? I haven't touched it in years so I can't remember.
 

TreIII

Member
AAK said:
I'll be honest, solid fundamentals in fighting games easily transfer so the battle won't be as hard as you think. Just watch Justin Wong play TTT2 after only touching the game for 2 hours from a near 6 year hiatus from competitive play:

http://www.gametrailers.com/video/sdcc-11-tekken-tag/718167
http://www.gametrailers.com/video/sdcc-11-tekken-tag/718243
http://www.gametrailers.com/video/sdcc-11-tekken-tag/718251
http://www.gametrailers.com/video/sdcc-11-tekken-tag/718257

He was playing guys like Galo, JustframeJames, and Kane who are among Southern California's elite Tekkenites. He just broke his main character's (Jack's) movelist down to the essentials and just played his footsie game. And when an opportunity for a combo rose, he played it safe with the automated tag assault done by just holding the 5 button.

But that's not the point, we play fighting games to have fun and so far TTT2 looks to really bring a fun experience whether you're trying to learn some crumple stun into electric launchers or just playing for the enjoyment of the game. :)

Hmm, very nice vids. Thanks for sharing, again!

On another note, I hope my old pal Alex will be in the console port. Sorry, but to me, Boxing Raptors will ALWAYS be more bad-ass than "just another" Boxing Kangaroo. :lol
 
TreIII said:
Hmm, very nice vids. Thanks for sharing, again!

On another note, I hope my old pal Alex will be in the console port. Sorry, but to me, Boxing Raptors will ALWAYS be more bad-ass than "just another" Boxing Kangaroo. :lol
The robo Dino customs in Tekken 6 helped but were no Alex :(
 

AAK

Member
I updated the grapple section and corrected some mistakes under the Life damage scaling between T6 and TTT2 section.

Currently working on wakeup and okizeme and it's driving me crazy trying to figure out a way to explain and find good footage to explain it :/

TreIII said:
On another note, I hope my old pal Alex will be in the console port. Sorry, but to me, Boxing Raptors will ALWAYS be more bad-ass than "just another" Boxing Kangaroo. :lol

Not even a boxing Kangaroo that wears Alexes decayed bones on himself?

rogerex.jpg


Let's call him Rogerex ;)
 

Sayah

Member
Namco doesn't have any say in what goes on with SFXTK but this might make Rolento's inclusion more possible.

Harada_TEKKEN Katsuhiro Harada
Rolento F. Schugerg, Dan, Evil Ryu, Ken, Sagat, Gen, Gouki(Akuma). RT @alfarin who is your favourite Street Fighter character, Harada-San?
 

TreIII

Member
AAK said:
Not even a boxing Kangaroo that wears Alexes decayed bones on himself?

rogerex.jpg


Let's call him Rogerex ;)

Nyuuuuu. Want Alex. I see him in one of the SFxT backgrounds and it only breaks my heart more!
 

AAK

Member
Sayah said:
Namco doesn't have any say in what goes on with SFXTK but this might make Rolento's inclusion more possible.

Being perfectly honest, I love the character design of Rolento, but he always looked kinda boring in gameplay, really hope they get real creative with him if they decide to go through with him.

Gon is the ultimate troll character of all fighting games. Dammit I still remember eating 100's of farts way back when :mad:
 

Sayah

Member
AAK said:
Being perfectly honest, I love the character design of Rolento, but he always looked kinda boring in gameplay, really hope they get real creative with him if they decide to go through with him.

Gon is the ultimate troll character of all fighting games. Dammit I still remember eating 100's of farts way back when :mad:
He provided a good amount of lulz in Tekken 3. That's fo sho. I don't think Namco has rights to him anymore.
 
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