Wow, pretty good, just as I figured, the first patch should be here in quick order. I hope they add AA and AF and fix the laggy menus in this one, that should be easy enough.
At the moment, some menus have more lag than others. On the main menu, if you hit arcade mode it goes to the second string of menus pretty quick, if you allow ranked matches/fight request whilst in the arcade menu, it will take at least 3-4 seconds from the time you hit the x button before it activates and places you on the character select screen. Of course as we all know, once at the character select screen it's super laggy. If you don't have fight request on, the arcade menu is pretty quick till it gets to the character select screen where it's laggy just the same.
Versus mode runs solid enough throughout until you get to the character select screen where it gets laggy.
Network battle takes 3-4 seconds to register from selecting it or hitting x at the main menu, once you're in network battle all the options in there are pretty fast and standard fare.
Training mode is just like arcade mode in that if you select fight request to on, it will take 3-4 seconds for your input to register taking you to the character select screen, which is as laggy as in other instances (seems to run at 30fps for some reason).
All the other options on the main menu seems to run fine.
In my opinion, two things can be at fault, loading their netcode plus matchmaking in the menus where's it's an option is causing the lag. As it stands, the matchmaking system is not working well and there's quite a bit of lag online. The lag you get online doesn't always seem to be network related, it's like some of the lag from the menus transition over to online play. So you may ask, why does the character select screen still lag when I don't choose fight request?
Every character select screen has a button configuration button ontop, so I'm thinking that's where the lab zero drivers kick in to a certain degree. I'd wager there's something wrong with the driver and that it is the main culprit for all the lag in the game or it's a double whammy where it's a combination of the matchmaking plus the driver that's causing the lag issue. The driver may not have been tested properly, especially if it was only implemented in the day one patch.
Perhaps Sony should just patch in native PS3 stick support into their firmware and make the whole process easier and less problematic....even though, I understand why they may not want to do so, based on their own business prospects and that of their stakeholders. (The FGC has so many people to share the pie with).
In any case, just some thoughts. I'm looking forward to see what the patch brings with it and what explanations are made with it, hope the patch is good. If this thing sees a quick turn around, I'd be most delighted and at least Ocean can breathe a
small sigh of relief. Hope all goes well and that they nip this in the bud.