Which maps are you referring to? Because most of the maps in U3 aren't any bigger than there U2 counterparts. I mean Airstrip is a pretty big map but it's not hard to find people on it, and Yemen is pretty much the same way (and both are comparable to U2 maps like Trainwreck, Plaza, and Fort). London Underground, Syria, Desert Village, and Chateau are all small-moderately sized maps. The only map I really have an issue with due to it's size is Highrise and that was an U2 DLC map.
They're bigger than U2 maps. It always seemed like Village and Ice Caves were the most popular maps in U2, and were also the 2 smallest. Trainwreck was easily the
least popular U2 map, and it was also the biggest. You'd think they'd take what was popular, and make more maps a similar size to those rather than making maps similar in size to the least popular one.
Museum and Highrise (U2 DLC) are the two worst ones and they were included in the U3 map rotation early on. They're way too big for 5v5. Those two are
especially bad.
"I'm shutting this game off now" type of bad.
Yemen in U3 was brutal as well. It's a COD-style map. I hated it even though I like COD mp. It just doesn't fit in Uncharted style multiplayer.
Plaza and Fort were medium-big sized maps in U2, but they were very open and didn't have a bunch of buildings/windows for camping.
Airstrip was completely unbalanced at the start of matches. I know they changed it later on, but it's a real head scratcher why they even did that in the first place. What were these guys thinking? I believe London Underground had a similar thing like that at the start of matches that everyone complained about and they eventually removed. Stuff like that makes me lose faith in their multiplayer design team.
Chateau felt so cluttered and crowded. U2 maps were all fairly open.
The turrets in Airstrip, London, and Chateau were unnecessary. I read the U2 MP forums a lot, and nobody ever asked for or wanted that crap. They were especially bad on Airstrip since they were in the corners of the maps, so you couldn't even flank the user and take them down from behind.
I didn't like the wind storm that took place in Desert Village either. I feel like it killed the flow of the matches there. It was cool the first couple of times I saw it, but it got annoying really fast.
Sorry. Maybe it was more the design than the actual size of the maps. Overall I just hated the U3 MP maps, and Museum and Highrise (2 horrible old maps) being included just killed it for me. Including all of the old U2 maps as DLC was just ridiculous. Why would I want to re-play 2 year old maps that I had already played a few hundred times before? Sure I liked them in 2009, but in 2011 I wanted something fresh.
U2 MP was a good Third Person
cover shooter with unique verticality.
U3 MP didn't feel like much of a cover shooter, and didn't feel like kickoffs/pulldowns were used nearly as much by anyone.
Naughty Dog needs to come correct with U4.
-No more old maps that we've already played
-No game changing patches (get the damage right from day 1 and don't change it)
-No oversized maps.
-Ship with more than 7 maps.
-No "cinematic" BS at the beginning of matches.
-Make the reticules more precise. Tighten up the shooting and accuracy.
If they can do all of the above, U4 MP could be amazing. It's frustrating because the Multiplayer has so much potential but they always mess it up somehow.
I really hope they get it right this time